The Return of the Thigh: Chun-Li SSF4 Thread

Finally got the game, still messing around in aracade mode and training mode.

I actually missed Kikosho several times because I tired to do it too early, you have a lot of time to do it, more then you even need probably. I also really love the fireball effect, very pretty.

Got Crossed-Up when I wanted to AA Kikosho… The Ryu player did a Metsu in my back and I DID NOT!! get hit… the Kikosho swallowed Ryu’s Hadoken… Litterelly… AMAZING SHIT!

Someone said that her s.hk is slower. can someone confirm it?

some of her moves seem slower…

I was giving this a practice. It’ll connect on ryu and ken if they’re crouching. Dan will still not work.

I find her pokes way faster, having lots of success connectin st.mp ans cr.mp on Makoto’s charge punch and Duds charge punch too. IMO she got faster.

yoo shizza…good playing against you today…i learned a lot just by watching how you play…you too dime…you didnt use chun today but your ibuki is pretty sick too

just wait one week and will get the full frame data.
if i get them first i’ll post up.

are you on psn too? because you are only listing you gamertag. if you are add me

Wow Chun is really scary.

I mean you can punish so hard and so easily now. Baited shoryu ? Ok, cl. HK xx EX Legs > Kikosho, 440 damage ! I mean, HP shoryu FADC to Metsu Hadoken is only 400 and something, and two bars ! Even HP TU > FADC > f. HK > Tiger Destruction is 500 and two bars (and it has to juggle the full hits, otherwise it’s only 410) ! I compared it to others, it hurts as much as Rufus TC to Ultra.

Chun with a bar and Ultra is as scary as Ryu and Sagat were in vanilla with two. Use the Swedish Firecracker st. mp xx EX legs > Ultra and you land around 430 damage using a 7-frame (I think it’s 7) godly poke.

Another great tool that has been buffed with this new ultra is the Nemo CounterHit-fishing string. Just do df. HK, c. lp then delay a little bit then cl. HK xx MK HSU > c. LK > EX legs > Kikosho for about 450 damage. It is very easy to mix-up this string with df. HK > c. lp > delay > c. lk, df. HK > c. lp > delay > throw (rinse repeat), or simply df. HK > c. lp > bait shoryu and then punish with the above punishment.

Add it the df. lk anti-air buff and juggle to Kikosho, even if it trades, and you get tons of ways to land it.

Has anyone tried out her F-throw in the corner unblockable df+HK crossup against the cast?

3 different times when i was playing my friends guile he swears he blocking and it smacked him. This led to free rounds for me.

I thought it only worked on ryu and ken?

+viper

and viper afaik

http://www.sfframedata.com/walkthrough/pages/chunli.php

Looks the same.

They added 1F startup to Far S.HK.

With the frames out, time to compile a list of buffs and nerfs Chun was given.

I think the nerfs are starting to out way the buffs.

lol st.mp is identical

You are drunk.

Could be. Would be nice to see a list in general.

I think I’m just suffering what some others are experiencing. She feels oddly different and the same.

I compared old sf4 frame data from srk wiki with new ssf4 prima framedata
these are the changes, not the new values.

Far st.HK +1f startup, -1f active, +1f block adv, +1f hit adv
df+LK +2f active, -2f recovery
FA2 used to be “18+13” now “17+14”, -6f block adv
HK.LL +1f block adv, +1f hit adv
lk.SBK -1f block adv, -1f hit advantage
hk.SBK +2f hit adv
ex.SBK +8f block adv

notes:
Hk.SBK leaves you at +2f on hit now but i think it is a typo from prima
ex.SBK is safer on block but still easily punishable (now -10f block adv)
lk.SBK has less hit stun so the infinite loop probably don’t work anymore?

I’m loving the new st.rh, I’m actually allowed to press buttons after it HITS Dhalsim!

yeah man same here! i cant put my finger on it.