The Return of the Thigh: Chun-Li SSF4 Thread

I predict a giant influx of shitty Chun players. Safe mashable combo into ultra for heaps of damage will be too hard for them to resist.

I’m thinking it’s a bit much as well.

it going to suck but im not going to feel bad because ive been maining her since the game came out, let them mash becuase makes it easier to punish :wink:

Exactly, bring on the mashers, they will get raped and eventually go right back to Ryu/Dudley/whoever.

Mashed Ex legs whiff = knockdown and then the mixups begin.

evil laugh

Nemo-fucking-string… along with other various traps from other characters.

Get on it.

cr. HK suppose to combo off cr. LP. If it was off a CH cr LP, or on non-CH crouch position I cant tell you atm, but you can assume this was done on inactive dummy character.

If this was true, it would make a huge impact on gameplay. A lot more focus on Knockdown combos and mix ups after.

Again, do not take this info serious 100%, well, maybe 99%^^, but try to confirm it.

Cant brush off my information reliability so far :slight_smile:

chun_li1

OMFG if you can link sweep off a jab its fucking ON.

ch cr.lp already links to sweep… and ultra.

but yeah, i believe that chun should be able to link to sweep from normal cr.lp as well… but i dont think it will happen, it makes sense on ryu since his sweep is so unsafe (-14)
and akuma (-9)

chun is only -6 and so are ken and gouken… none of them can link to sweep without fadc cause of the safety of their sweeps being so relatively safe on block.

-dime

What’s that? A linkable sweep and easy massive mid screen damage for one bar? Fuck Dudley, time to whore out Chun.

Yeah, I know about counter hit jab…but I’m not fast enough to confirm that its a CH AND still hit the link.

>_<

Now this is just starting to sound silly!

… oh yeah i cant hitconfirm it either… i just happen to randomly link it sometimes through regular play.

-dime

You can try setting up the CH during a blockstring (meaning you’d prolly have to predict and go for the link anyway). I do it all the time, just cr. jab, jab jab, pause, jab sweep. Usually the last cr jab. is a CH if they tried to press something. This also baits out mashed reversals.

The only thing you have to be conscious of in that setup is if someone is sitting on meter with a fast super ready to punish the sweep. Those situations are very rare though and can be spotted when the opponent is just sitting there and being a little too quiet. :lol:

There’s also the meaty cr. jab to sweep link. That’s just a spacing trick. Easy to do on some characters, not so easy on others because of their hitboxes.

Man hope us, Chun players, don’t get hate 'cause she’s getting better in SSF4…

Jump fierce - Kikosho

godlike

you won’t get hate but scubs will start using her

Um, you mash too. :stuck_out_tongue:

I don’t think anyone can hate Chun players legitimately, they’re probably the classiest character group and one of the most fun to play against IMO. It sucks that I don’t know how to use her though, I’ve always wanted to learn but I just don’t mesh well with her game plan. She’s still awesome though.

I tripped pretty fucking hard when I had a 5-hit combo ending with a sweep because of that meaty thing once. I was just trying to do a poke string considering my shite links.

By the looks of things Ken’s jump-in links to U2 are piss easy, so that might keep them on the FLAME TRAIN. Oh god, the lag rage that’s going to cause me.

that’s messed up lol

Dime:
The reason I prefer st.hp over st.hk is that most characters that you can use st.hk to keep out as a valid tactic Gief/Boxer/Honda can all counterpoke it with something.
Which means that a player that knows about this will walk into st.hk range or just outside and press the counter poke, if it connects it gives them a window to move closer.
In Zangief’s case it combos into ex hand so you’re fucked from that point on.
The one that I keep using it against though is Honda since there isn’t a much better solution against him, if you don’t use it then you’re letting him get into your comfort zone which absolutely cannot happen.

The way I use st.hp is if someone gets into st.hk range and want to counterpoke, I just walk up a bit and press hp, it beats pretty much everything out.
Against Boxer and Zangief it’s not that big of a deal giving up charge imo, dash punches can be handled by st.mp x ex legs, c.mk ex, c.mp as well as focus, straight jump and throw.
Zangief with an ex bar at st.hk range can do ex hand on reaction if you throw a kikouken, so you don’t want to be doing that at that range anyway.
At that point it’s better to focus on hitting him out of the air if he tries to jump and keep him out with st.mp x ex legs and st.hp.
So the way I see it is that if they removed st.hk Chun would still be able to control that distance by giving up her charge and doing walkup hp, if they removed st.hp then the st.hk distance would be free against counterpokes.

Another problem with st.hk is that a lot of characters can just jump through it and land a full jump in combo, which hurts way too much for the reward it gives.
I’m not saying I don’t use st.hk, because I do, but I can’t put it in her top 4 because it’s too risky of a poke and a lot of the time it can be replaced with something else.
Her top 4 when it comes to footsies imo are c.lk, st.mp, st.hp and c.hk.