The Return of the Thigh: Chun-Li SSF4 Thread

b+mk to Ultra 2??? lol that would be too sweet.

Hmm did they give Chun Li more health Those Condor Dives did fair damage even in EX mode and the throw at the end would have normally killed Chun, She ended up with a sliver of health this time.

Keep in mind that character tweaks are yet to be done, since they said that’s the last thing they would do before releasing the game.

There’s still hope that those kind of things will disappear from the final build.

I hope so, when things get done at the last minute usually there are problems. I like new characters and stages but I only see two characters I could care about and im more interested in how they plan to improve my baby girl because a new Ultra while it’s nice does’nt mask the big problems Chun Li currently has. I’ll trust Ono knows what he’s doing, he seems to care about his fans.

But there are a lot of good Chun players out right now, if Chun gets the treatment she needs to be competitive she could be viable in those huge tournaments and we can start to finally see some more finalist as Chun players

Characters tweaks have been underway for a while now. Akuma was most definitely different in Vegas SSF4 as wass Ryu and Sagat.

Agreed. :pray:

Oh come on, chun is already viable in tournament. She could always have better tools, damage or stamina, but let face it: she only have 4 bad match ups, sagat, akuma, rufus and viper but it is just 6-4 for those, that is completely winable. Im starting to think that really good el fuerte can also be problematic for her, but how many guys are really good with el fuerte?)
Granted she is maybe mid(-) or just mid at best but the difference between the higher tiers and the lower is not as bad as in other fighting games. Lets not fall in a frenzy of whimpering like in the bison or ken thread.

Chun has more than just 4 bad matchups, and her worst are worse than 6-4.

Nemo’s list from worst to best:

Akuma 3:7
Viper 3:7
Gief 3.5:6.5
Blanka 3.5:6.5
Sagat 4.5:5.5
Ryu 4.5:5.5
Dictator 5:5
Boxer 5.5:4.5
Rufus4.5:5.5
Abel 5.5:4.5
Ken 6:4
Sim 6:4
Fuerte 6:4
Claw 6.5:3.5
Guile 6.5:3.5
Honda 7:3

If the list was written using american grading, no 0.5’s it’d probably look like this:

Akuma 3:7
Viper 3:7
Gief 3:7
Blanka 3:7
Sagat 4:6
Ryu 4:6
Dictator 5:5
Boxer 6:4
Rufus 6:4
Abel 6:4
Ken 6:4
Sim 6:4
Fuerte 6:4
Claw 7:3
Guile 7:3
Honda 7:3

Also from my own experience she goes either even or has an advantage against El Fuerte.
It’s pretty simple, she has good tools to stop his wakup options and her okizeme can rape him if he doesn’t have ex.
Her EX SBK is especially good at stopping splash/tortillia mixups on wakeup, most characters don’t have an option this strong against that.
There are also enough chances for her to land her ultra against him if you keep your eyes open to his mistakes.
I’ve played against some good El Fuertes like Dawgtanian (UK) and Lucho (SWE) so I’m drawing my conclusion based on that.

Chun is viable in tournaments, she has plenty of good matchups.
At the same time she really requires you to not make any mistakes what-so-ever because plenty of characters can remove more than 50% of her health in one mistake.
While at the same time since her ultra only juggles against half the cast she can’t really reflect that fear back at them.

IMO in SFIV at least for a low health character to work they need to be able to dish out a large amount of damage in one go.
Viper has her ultra combos which all deal 500+ damage, her BnB’s also deal good damage around the 300~ area if she’s got ex.
She’ got her flamekick pressure which is pretty safe against most of the cast when she gets it going, especially as okizeme.
Akuma has great punishment and his okizeme is the best in the game, once he knocks someone down it’s entirely possible for him to take away 50% of their health with mixups that aren’t very unsafe.
If he gets you knocked down in the corner you’re in a world of shit.

Dhalsim, Chun and Fuerte can’t really remove a large chunk of health without taking risks in most of their matchups, which requires them to make many smaller guesses/counter attacks that don’t lead to much damage at all.
Having to perform something many times also increases the fail-rate of it, and like I said failing something = you’re dead if you’ve got 900 in health.

That’s what Chun is like for me, I see her for both her good and her bad and her playstyle is the most appealing to me out of the cast.
This doesn’t mean I don’t want her to become stronger, because of course I’d rather have her top/high tier than mid/low-mid tier, it makes her a better pick for tournaments.
And I unlike many don’t think SFIV is super-balanced, it’s got plenty of bad matchups.
People got that idea during the beginning when every matchups was either 6-4 or 5-5, times have changed and people have realized that there are 7-3’s or worse in this game.
But for some reason the catchfrase of it being super-balanced has stayed?

http://www.versuscity.net/2009/12/17/street-fighter-4-power-players-24/#more-964

Look at that list and count the Sagats, I count it to 20/50 players in top50 Japan use him.
To put in it perspective there are 7 Akumas and 4 Ryus who are the 2nd and 3rd best character in the game.
It’s something worth thinking about.

Ive seen that nemo match up list, but that’s a very old post isn’t? Anyway I respectfully disagree with nemo. Especially in the gief and blanka match up. For me both against chun are even match. Ive looked at the match up and tiers list thread after your post to see the latest evolutions, here is the latest translated spreadsheet of a japanese Wiki: http://spreadsheets.google.com/pub?key=tW7Gv4ASoogALXWnxAJ46zg&output=html
Well I dont agree with everything here, and it’s japanese so I think console characters are underestimated, especially gen. But I agree with the Chun match up.
IMHO Blanka and gief are definately not bad match ups, they are even. Akuma and viper being 3-7, is arguable. I didnt played against strong vipers, so maybe viper, gouki is 6.5 not 7. Im on my Phone, I will try to develop my thoughts later.
About the balance of sf4, the reason I see it as balanced is the fact that for example luffy our best rose can win a tournament where alioune’s sagat is playing or nowadays you can see many japanese claws beating high ranked sagats in tournaments. A match between the lower tiers and the higher is hard but winable certainly not impossible.

Anyone else disappointed that kikosho is a qcf x2 move? I liked having Chun as a true charge character again, and I hope she stays that way. I really hope she doesn’t become the weird half charge/half motion mix that she was in SF3, cause then I might have to drop my girl :frowning: If I want to play a motion based character, I will. If I play Chun, I want a charge character

I admit I’m a little happy about the new Ultra’s qcf motions. I prefer charge character’s but IMO charge Ultra’s can be problematic(especially online)… and I always marvel over how easy the qcf Ultra’s link.

Also a qcf Ultra means I can punish a crossup with Kikosho…doesn’t it? I can imagine it working that way…but I could be wrong. If it was a charge then a crossup would negate it.

The telling thing about where Chun Li really sits in SFIV is a tournament tier list. If you rank the top 7 on that spreadsheet against the other 6:

Sagat - 6+5+6+6+7+6 = 36 (+6)
Ryu - 4+5+5+6+5+5 = 30 (even)
Akuma - 5+5+5+5+7+6 = 33 (+3)
Balrog - 4+5+5+5+4+4 = 27 (-3)
Rufus - 4+4+5+5+4+6 = 28 (-2)
Zangief - 3+5+3+6+6+5 = 28 (-2)
Chun Li - 4+5+4+6+4+5 = 28 (-2)

So Sagat, Akuma, Ryu, Rufus/Zangief/Chun, Balrog. To put that in perspective, Sagat is only 14 points ahead of Ryu against the entire cast, which is 25 (~3.5x as many) characters. Negative is “tournament viable but probably not tournament winning” territory in my opinion. Obviously Rufus wins a lot of big tournaments in the US, but Wong wins tournaments with Fei Long as well. I think we can reasonably say Chun Li is a lot harder to cheese with than the other 3 negative characters, or anyone else in the top 10 of that list, so that simultaneously reduces the number of tournament players and thus the odds of success. Her only negative match from 8th out is C.Viper. Like the only low tier counter pick on there is Cammy-Akuma.

Kikosho becoming a charge move would have been goofy. The only use the thing ever had in Street Fighter was that Hazan Tenshokyaku needed a down back charge and it could be done on reaction. It’s really never been all that great overall.

Except Cammy doesn’t counter Akuma.

Well spoken.

Heh! ty

Another thing on my mind is cancellable moves. I get a little jealous when I see a flashy Ken or Akuma cancelling for mindgames and I wonder if a cancellable move would fit into Chun’s style without breaking her.
I’d really enjoy a few new standing combos. My most vicious combos all begin with a jump in… and vs some players that means I basically don’t get to use them!

OH and it’s very likely that I get cancels and resets mixed up. I’m not too familiar with SF mechanics that Chun doesn’t use herself :sweat:

cancel = interrupting a normal or special move with another one thus “canceling” the previous one.

reset = stopping a combo early in order to “reset” the damage scaling back to 100%.
or gain a mixup that only occurs if a combo is stopped halfway through.
or a situation where the opponent is airborn and gets a hit which allows the character thats doing the hitting to to do a grounded or airborn crossup.

an example of the first one would be balrog hitting someone with his overhead (which he can combo off of) but instead of comboing off of the over head, he instead does ANOTHER overhead which he then combos off of… its not guaranteed, and is actually very risky… but if you get hit by this… shit hurts like stupid.

an example of the second one??? cant think of any right now.

example of the 3rd one is akumas options after landing a lk hurricane kick… he can go for a full juggle which will knockdown the opponent, or he can go for a non comboed mixup “reset” which if it works will do crazy damage and stun on top of what was just done, the problem is that once again its not very safe for akuma to do.

chun doesnt really have any “airborn” resets like akuma or sakura… but she does have some grounded ones like:

cr.lp x3 (all hit) dash forward, lk hasan shu > cr.lk xx exlegs.

its only a reset if the cr.lp’s hit… and theres no guarantee that the followup dash lk HS will work… you’ll probably eat an srk or something… but when it does work you’ve done a shitload of damage (for chunners) with only one bar of ex.

yeah personally i wouldnt be mad if chun got a reset or 2 that were initiated on airborn opponents… but it aint going to happen me thinks.

oh yeah… one of the most commonly used terms for reset is after any grounded or airborn AA that leaves the opponent on there feet, but with the attacker having much frame advantage… ie after cr.lp’ing a shoto out of there hurricane.

-dime

TY Dime! It’s very clear to me now.

You’ve helped me in the past too, without you even knowing it! Thnx! ^^ Awesome inspiring Chun.

np dude, and my chun is anyhing but awesome… i’m a nobody. shizza (whawhat) is the awesome chun in socali.

-dime

Heh! I guess I prefer to see everyone as somebuddies. I’m cheesy like that. Shizza got a lovely Chun, damn right. I watched a clip not too recently of him repping Chun respectably ^^ good shtuff

Jap tiers disagree