The resurgence and possible oversaturation of the fighting game genre

when games from 14 years ago are better than ones out today, does that not make anyone else mad? sometimes change isn’t for the better.

We don’t drop nukes all over the world to embrace change because it would be bad change. We don’t go around kicking little kids in the face because thats bad change. If you moved to antartica for the rest of your life, should you embrace change? should you cut your dick off since that would be embracing change?

see how stupid that is? When I mention the older games, I’m giving people old comparisons to look too. Cars don’t less gas mileage every year, they analyze how good they were before and try to improve upon it, progression. SF as a game is not progressing and when you compare it to the old games, its actually a regression.

Should I embrace change even though its a regression? it doesn’t make much sense IMO so I refer people to old games to let them know where fighting games have been to show them where we can be. Thats the point of mentioning those old games.

while some of examples may be slightly off, they’re just bad examples for which I will admit I don’t know much about. I’m not trying to say i’m a BB\GG player but I do keep my ear to the ground and a lot of GG player base mention that BB is watered down from what GG was, which is something I can relate with.

Oh that interview. I read that one before.

My point still stands though.

What I was trying to say was that Capcom is indeed rushing and pumping out shitty SF games as fast as possible.

July 18, 2008 = Arcade Release in Japan
February 17, 2009 = North American Console Release

So we see a console release within about 7 months. Not even one full year had passed. Look at what happened to the console characters because they didn’t spend more time on them. Nah, they’d rather release the game as fast as possbile instead.

“If [your objective] is to make the best possible SF game, then catering to novices is obviously going to get in your way.” ? Seth Killian, 1998

SF4 created what is now the standard formula in today’s SF games:
make the game scrub friendly > attract new players + more players > profit.

or

Quantity over Quality.

No where in that interview did he say he liked them both the same. He said they were both important. Big diff.

Tokidos face back in May when I asked him if he, Daigo and some other random names I mentioned to him actually liked them game said it all. The impression I got from him is that they think the game is mediocre but they are having fun simply competing in something big.

You’re gonna get infracted for spitting the truth yo

I find it hilarious that some of the main reasons Daigo enjoys SFIV are the material benefits that he has received from playing it.
:rofl:

Ssfiv is a solid game

living in the past is your choice, it is fine. I prefer castlevania 3 to sotn what of it?

To just bash and bash is just stupid

I’m hoping all these games lead to people playing something besides SFIV. It’s not a FG scene if it’s just ONE game. I say bring it on. Let’s hope these games deliver.

Looks at the thread title
"The resurgence and possible oversaturation of the fighting game genre"

Looks in the thread
Another thread that’s dissolving into another debate on whether SF4 is a good game or not

sigh.

I like SSF4.

well eyah theres the sf4 community and the Fighting Game Community

Same tired reasonings, none of which make the game any worse, save for the first, and even then noone has ever given a solid argument or reasoning why S/SF4 is so ‘watered down’ in terms of the strategic interactions between two solid players.

Easier inputs doesn’t mean easier game. It just means less time spent in practice mode. Comeback mechanics have always existed in fighting games. Zangief having higher health and stun than any other character in SF2 is a comeback ‘mechanic’. And in Super, a half/three quarter stocked ultra causes only bnb damage in most cases, and in others where the ultra is high powered in the case of Zangief/Blanka/Akuma etc, well, you fucked up and got punished for it. Cry more?

It’s as if some people don’t even play the game.

4/Super sucks.

And no, there is no oversaturation. Not even close.

Besides, even though the newer games suck, having the option to not play them because you dislike them is a hell of a lot better than not playing because there isn’t anything to play.

You also have to consider that these days, fighters have their own “subgenres” with their own following unlike the 90’s where everything was basically trying to compete for the same audience. These days, it’s much more acceptable to go after a specific audience and cater to that.

The difference between now and back then is now there’s a million different genres so the fact that fighting games are coming back and being successful means they’re not going anywhere. Regardless of how many games are out there, people are finding fighting games and liking them.

Back in the 90’s new genres were popping up left and right like FPS and MMO’s so people were moving on to new things as the gaming industry grew. Not to mention 2D to 3D. Now, everything exists in gaming and fighting games are still selling millions. 2D and 3D.

That’s my take anyway. I don’t see fighting games going anywhere now that they’re back. The more games the merrier.

But why did Capcom have to make easier inputs in the first place? Up until SF4, the SF franchise has done just fine without them. They were implementeed specifically for new players.

Why were they implemented for new players? Because Capcom knew that SF4 would sell more if it was made easier. Like I said - make the game scrub friendly > attract new players + more players > profit.

Was I talking about any of that shit? No. I was talking about the stupid Ultra Meter.

Gain an advantage for getting hit / The winning player is punished and the losing player is rewarded.

Great concept S/SF4 has there.

Whatever happened to earning your wins fair and square by outplaying your opponent?

It’s hardly as if everyone who played 3rd Strike liked 3rd Strike. If everyone just played “the game they want to play”, you’d have a community split among like 30 different fighting games and pretty much nobody would be able to play anything.

That said ideally you’d have more than one game a bunch of people actively dislike.

SF4 didn’t bring back the FG scene, it just added SF4 players. It did however bring back Capcom into publishing (NOT MAKING) fighting games. Soul Calibur, Tekken, Guilty Gear, KOF etc etc etc were all popular this decade while Capcom wasn’t doing jack shit other than republishing their old games after CFJ.

You list off game after game as if there is some kind of overload but MK has come out with like 3 or so games in the past decade, Blazblue was already created around the time SF4 was announced, the Tekken scene was very strong during the T5 and DR era, etc etc, however we will never reach the level of popularity that was during the 90s at all since there will be next to know quick money maker games (other than Super SF4 lololol j/k) will be published because of the success of SF4.

The argument of whether or not SF4 is a good game will continue to be made until SF7 comes out and everyone looks at the “glory days” of SF, when Sagat was god-tier, and before Crapcom decided to remove the Focus attack system and RUINED the game. Nobody really liked 3s, now it’s just the OG thing to pretend you were godlike with Urien or Yun.

This same “old games were better” mentality is part of every gaming community. Halo 1 players swear Halo 2 ruined Halo, Halo 2 players swear Halo 3 ruined Halo, and they all play Halo 3 anyway. MtG players swear that anything after beta is bunk, but continue to play and curse Planeswalkers and WoTC as though they are being forced to play against their will. Starcraft 2 players will be upset that it isn’t Starcraft 1. You get the picture.

Who cares if Capcom makes money? Thanks to Capcom’s business savvy, now the top players at tourneys stand to earn a lot more money, too.

To the original question posed by this thread, I am also worried that the market will be oversaturated by FG’s, but as pointed out by a few people here, video games are viewed differently by society these days, arcades are all but dead, and EVERY genre is oversaturated. I definitely wouldn’t tell the guys that develop and publish these games to stop, so we’ll see if they’ve learned anything from the past…Only time will tell, I suppose.

No fucking shit, Sherlock.

Where the fuck are you posting? SRK. What is the main purpose of SRK? To discuss fighting games & SF.

I’m 22.

What do I have against new players?

[LIST][]They are the reason why SF and Fighting Games have become so shitty recently
[
]They have turned SRK into GameFAQs
[*]They all want HDRemix versions of EVERY old fighting game. For fucks sake, WHY? I don’t want an inferior HDRemix version of a good game (ST), or whatever the fuck else.
[/LIST]

What the fuck does this have to do with anything being discussed in this thread? :confused:

Requires you to ignore the focus system and that ultras are not limited to only one player, as well as pretty much every other nuance of the system… I mean, if you’re going to hate on a system, do it without being forced to utterly mischaracterize it.

Nothing happened to it, better player still wins 99% of the time unless he did something stupid or flubbed execution. Just like in every other decent fighting game.

Lots of people hate BB, lots of people hate Tekken, lots of people hate SF, lots of people hate Mortal Kombat, lots of people have the Vs series ( or at least specific titles in it ), and lots of people hate any random or not so random ‘anime-fighter’ just on principle ( or lackthereof ). See? One big happy community. Actually come to think of it, most of the people here don’t seem to like fighting games in general.

You are aware of what a strawman argument is, right? And that it’s a logical fallacy that does nothing to further meaningful discussion?