Better on block, get to abuse retarded standing jab.
are the mix ups you get off of the b. mk followups worth a crap?
edit: cuz the only reason I would use the b. mk in block strings is for this purpose
Short answer: no.
b.mk mk is good if you use it like once every three games. Otherwise it’s way too telegraphed. Can be made better by whiffing the b.mk beforehand.
thanks a lot. One last thing, is there any stock in dc’ing a cr. mk or cr. mp in blockstrings/footsies for pressure? i see ryu players do it with cr. hk dc all the time.
I think b.mk followups are good, but have to be used intelligently. People will start trying to mash after b.mk too so you can start delaying lk followup for frame trap purposes.
If you are going to dc in footsies, use cr.hp.
b mk, mk is a pretty decent poke at max range. Good whiff punish as well.
how is it a good whiff punish when cr.mk xx windcross exists?
Man, you guys argue a lot. I was just looking around to update my Bnb/strategy and I see this great wall of “Lol nooblet that’s cuz u stink” etc etc. Anyway, while I have to update my Bnb as its really bad compared to what I know I can execute, is there any reason why so many people are playing a patient Raven? Or is it just preference. I was drawn to Raven because of how quickly he works when he decides to rush you down, and now I <3 him, but obviously you can’t rush down all the time so I was just curious as to maybe what I’m missing out on.
Tired. Excuse me while I dream about dat legendary swaggerific speed. Perfected a Hugo in 14 seconds today.
Cr mk has pretty mediocre range and noticeably less than b mk, mk. There are situations where it’s an effective whiff punish where cr mk won’t reach and it also allows for easy cr hp loops afterwards.
I really feel like you’re law enforcement around here. I’m going to end up having to watch how I word things or you’re constantly in my face about it. Take it easy buddy.
I wish there was a way to verify to you that I know what I’m talking about without having to constantly argue or try to prove myself to you. I’ve provided useful information and you’ve just been condescending towards me almost every single time.
Depends on your opponents/match up but I’m sure you already knew that. Against better players, you don’t want to just jump in all the time, so you have to create openings.
One of the best things about Raven is his ability to control the screen, When you zone with shurikens in mid air, you are basically forcing the enemy to stay grounded and by doing so you can create openings while they are chasing you.
b.mk mk doesn’t combo… how can a move that doesn’t combo be a good whiff punish? You need CH for it to combo, and you don’t get CH for punishing a move’s recovery.
Are you whiffing the b.mk beforehand and just referring to the mk followup? That seems like it would be telegraphed/slow when used as a poke. I guess if you used it rarely you could get away with it, assuming you got them to stop jumping at you. I’ll mess around with it next time I play.
Also, I’m pretty sure people can just backdash after b.mk if they don’t want to deal with the followups. If you’re gonna use them, I’d suggest sticking to b.lk until you condition them to block.
What? b mk mk gives you knock down which allows for cr hp loops. Of course I’m talking about whiffing the first b mk.
I was talking about the range of the overhead on the second hit… the first b mk has crap range, so how would that even be a whiff punisher?
Like I said, I should have to watch my words around here, it’s not a “good” whiff punisher, it’s a situational one. If the last hit of b mk mk hits alone even at max range, cr hp is guaranteed.
cr.mk is also 20 frames faster. What are your opponents whiffing that is that slow?
I asked you a question is all. Are you guess whiff punishing instead of reacting?
Go get tournament results or post things that aren’t nonsensical like using a 27 frame move to whiff punish your opponent. Hell if something is that slow, whiff punish with raw windcross, get more damage.
b mk mk is 21 frames, not 27. But okay, someone asked about bmk mk and I gave them all the options they had with it.
you have to whiff the knee first, also that was me assuming you can cancel the knee asap, which it seems you can’t because that means it would combo on hit looking at the frame data.
Few things I want to speak about, I’ve been maining Raven since day 1 but mostly been hanging around Jin forums.
As far as team combos go, I think Jin synergizes great with Raven. They are one of the most lame, but best keep-away/zoning teams imo. While I think Raven in general is a little better than Jin, it’s a good pair.
cr.mk xx windcross is a pretty good whiff punish, but one thing I haven’t seen Ravens utilize much is his st.mp. It has great range, pushes him closer and is special cancellable. It is ridiculously good in the corner when you can create all sorts of st.mp xx lp shuriken frame traps. Hell, at any range, it’s good to keep pressure.
Maybe it’s just me but I think Raven has plenty of great gimmicks. Doing a blockstring into a couple of alter ego mixups (either overhead or low, i always do overhead first) is a good way to get opponents to open up their defense a bit. Obviously it’s not a good thing to do a lot considering it’s punishable, but as a good scare tactic it’s nice.
And about online play… hoo boy. I admit, i’m lucky enough to have a pretty big/active fighting game scene here, but I also gave online play a fair chance. Online is good for a few things like getting bare bones matchup knowledge, learning to play under pressure and whatnot, but that’s where I mostly end. I have the most experience doing street fighter AE online (PC version, which has the best latency too) and the most it did was give me bad habits pretty much.
Trying to anti-air people online is a joke, I’m tired of leapfrog Hondas jumping in, I try to anti-air but NOPE, I get counterhit for 1/3rd of my health with babymode 3 hit combos. Ibuki, Juri, Viper, don’t get me started. Just press buttons and fly all over the screen, cause you know you’re opponent can’t react with lag to when you’re doing an empty jump crossup or a kunai, burnkick mixups, whatever. And of course ultimate online lag tactics is to mash through every string, cause you know it’s a lot easier to fuck up combos when there’s lag spikes and delay to play through.
Yes, it does teach you to beat scrubs, but imo it does it the wrong way. It’s good to learn how to bait people, but imo when I do it I start finding my fundamentals lacking, like I stop anti-airing people in reality and I start jumping like the rest of the leapfrogs online, cause it’s hard to stop with lag. I get that some people aren’t lucky enough to have lots of people to practice with, and practicing online is better than not at all, but it’s best to avoid it if you can. Cool story me.
I’m confused, Honda and Viper aren’t even in the game and there’s no delay online, only rollbacks. Are you sure you are playing SFxT?
I too think its a great idea to bitch about a completely different game because you’ve been maining someone in a new one since the beginning (a week ago).
See, I just don’t see why I should use this move over cr.mk besides in the corner with s.mp xx lp shuriken, which I agree is silly. It’s like 9 frames startup right? I have enough trouble frame trapping people between my jabs.
I wasn’t saying that as like a badge of honor, just to clarify why my post was such a clusterfuck of random assorted Raven things. Trying to catch up with the discussion.
As far as online play, I just cited one game as an example though I meant specifically fighting games as I’ve not had a good experience with any of them, but it’s an opinion, so calm down. We’re all fwiends here
Anyways, I like st.mp specifically because it moves you forward. It’s not some sort of poke you can throw out all the time obviously, but it has it’s good applications.
Perfect Montage already released with my Raven check it out!
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