The Raven Thread

It is.

MK is decent as an anti-air depending on their jump type, same with far s.hk. But he has no REAL good anti-airs IMO. C.mp trades a lot which can be decent.

I figured out that if you chain combo (c.lk > s.mp> c.hp) it gives you decent distance between your opponent and you so you can tag cancel into your other character RATHER safely.

That as well as the second hit of wind cross seem to be his best means of GTFO other than close s.hk.

FAR f+mk > mk seems to work ALRIGHT as well.

Edit:

After going to training mode… c.mp and s.mk beat out tons of jumpins.
Beats rolento’s jumpin mk, hp clean while HK gets beat about 50% of the time and sometimes c.mp trades.

Where as vega’s jumpins seem to straight beat his anti-air 80% of the time.

counter-hits from s.mk and c.mp happen a lot which you can get c.hp > dash cancel > s.hp > lk alter

Actual gameplay tells me otherwise. It’s character specific and unreliable at best. Thanks for the insight though.

So st.mk works on combofiend, but it doesn’t work on the players you are playing is what you are telling me.

cr.hp and lk alter ego are both lows also. I think cr.hp xx wind cross cancel is a decent blockstring tool even though it’s unsafe especially since it hits low. Also cr.hp xx lp shuriken at range, I think it combos.

I hate the cr.lk -> s.lp link so much, I guess I just have to learn it.

Why not chain to cl.hk? I know it gets more recovery, but if you can blockstring off it that doesn’t matter right?

Here’s a thought: Go test it and stop being condescending. It’s character specific and move specific depending on what they launch at you. VERY unreliable. I’m not saying it never works, but it’s hardly something you can depend on. I was merely looking for other options that are safer. Thanks.

Are you sure you’re doing the s.mk early enough? You have to do it earlier than other anti-airs. I haven’t had a chance to test it myself though so that’s an actual question.

The hardest part of s.mk anti-air is that you have to go to neutral to do it since he has a b.mk and a f.mk. I feel like that’s kind of a big commitment.

But changing the subject again, are any buttons worth using in footsies besides cr.mk? Anyone have good results with s.hp/s.hk/cr.hk/s.mp/s.lk? I know his buttons aren’t the best, but I’m just trying to see what works.

I did test it. In training mode. Online. Offline. Two tournaments. Hell the guide says it’s a good AA.

I found that if I didn’t hit st.mk late I beat pretty much everything cleanly as long as the person wasn’t jumping directly over my head, which is when I use jb.hp or cr.mp.

Me blowing it is never out of the question but I tested it for an hour this morning and it was incredibly inconsistent. Depending on what character I selected as my opponent sometimes it never worked. Again, not out of the realm of possibility that I just need to work harder on it but it certainly didn’t seem like it.

I’ll take it back to training mode then. I must be doing something wrong.

I have already gotten used to and spoiled by Ibukis God Like B+MP anti air in this game. I havent much tested Ravens, but its nice to see he has a similar normal to test out.

st mk loses/trades to kazuyas jumping fierce. I never thought it was a great aa for that very reason since it was the main jump in I used to test aa.

it trades with j.fierce super reliably

raven has other buttons that beat Kazuya j.fierce cleanly though(lets play the can you figure them out game)

When you use a character who has a variety of AA’s it’s important to realize what your opponents options are and learn to tailor your AA based on the matchup.

Raven’s AA over time can only get better as we learn more about other characters.

I still think c.MP is his best anti-air. It’ll work in most jump-in situations. I’ve shut down so many players who thought Raven was free to jump-ins with just that. s.MK is good also, though I prefer that on anticipation rather than reaction

Anyways, I think we all need to get out of the mindset of requiring a super godly anti-air. Fact is, he doesn’t have a braindead, 1-button-beats-all attack vs jump-ins. In fact, most characters don’t. A lot of his stuff is situational, and you’ve just got to choose the best option, even if that means taking a trade (which isn’t the worst thing in the world btw)

I’m testing this in the lab right now. Feels about 50/50 to me. Timed perfectly will give you a trade at worst and a lot of times I’m getting a CH into full combo. s.MK as anti-air against Kaz’s j.HP is definitely more reliable than using c.MP. Just from what I’m testing now

Fuck it… Anti-air vs the game since I’m going to take raven seriously.

Tested the s.hk chain and you can do it if you are SUPER close starting with s.lp, c.lp, s.mp, c.mk but it has to be ONE button.
I will test both c.mp and s.mk, if one is beat and the other isn’t I’ll specify, if both are beat I’ll say beats raven clean, if both beat it out I will say raven beats it clean

Keep in mind below are my experiences in training mode, sometimes if you hit them absolutely at the peak of their jump with MK it will beat quite a lot of things period.

I’m only testing MK, HK and HP as those are the normal jumpins people do. Your shit should beat incoming lights. I’m not testing divekicks right now.

Street fighter

Rolento
Raven beats MK clean
Raven beats HP clean
Raven trades with HK 50% with c.mp while rolento is low to the ground and 50% with s.mk if he does it while high in the air.

Vega (claw)
Vega’s HP beats raven clean
Vega’s HK beats raven clean
Vega’s MK trades 50% with c.mp and seems to beat s.mk clean

Akuma
Raven beats MK clean
Raven trades with HP
Raven trades with HK

Guile
Raven beats HP clean
Raven beats MK Clean
Raven beats HK but trades if he is doing DEEP jumpin hk, you can beat him 100% if you hit him with s.mk when his character is about at lifebar level.

Abel
Raven beats every jumpin clean

Ryu
Raven beats HP clean
Raven beats MK clean
Raven trades with HK about 50% of the time, s.mk beats it if you hit their jump at peak.

Ken
HP beats raven clean (it seems)
Raven beats mk clean
Raven trades with HK about 25% of the time.

Cammy
Raven beats HP clean with s.mk, trades 50% with c.mp due to height cammy is at with her punch when it hits
Raven beats MK clean
Raven beats HK clean (very few exceptions here)

Zangeif
Raven beats HP clean
Raven beats HK clean
Raven trades 50% with MK (could be my errors but i’m not testing it for more than 10 jumpins)

Chun
Raven beats jumpins clean

Sagat
Beats everything clean (even MP)

Dhalsim
f+HP beats raven clean if done correctly
Raven beats everything else

Balrog
Beats HP clean
HK depends on height, s.mp beats it a lot but you’re gona get beat like 50% of the time

Bison
Raven beats everything clean it seems

Juri
Beats most things, MK trades a lot though (about 25% of the time) it seems.

Ibuki
Raven beats everything she has, c.mp is better vs jumpin HP

Poison
Beats everything but HK clean, c.mp trades with jumpin HK a lot, need to use s.mk vs her as it only has maybe a 25% trade rate.

Hugo
C.mp beats everything clean.

I’ll do the tekken side later. This is just to prove that he does actually have pretty damn good anti-air to myself.

Tekken

Kazuya
S.hk beats HP clean distance dependent, s.mk trades nearly 100%, c.mp trades maybe 50%.
Raven beats MK clean
Raven trades with HK a lot, far s.hk beats it clean + counter hit, c.mp beats it maybe 50% of the time, s.mk trades 100% of the time.

You can st.mk it cleanly, but not from a range where kazuya would actually jump.

Raven thread>>>__

Drama, ggs and tech

Ill drop a vid in soon working on some setups need to do some testing to ensure they arent fraudulent.

Indeed. Against deep jump-ins I just get trades honestly. I was getting more mileage out of s.HK. I didn’t test his air-to-airs much though

That’s pretty much my experience across the board. I think I’m just too used to the timing in SF4.

his diagonal mk air to air seemed damn good to me