^lol. I like doing this, too. After the Anak grab, I’ll just either dash forward and then backward to try and catch my opponent after rolling with the overhead and Gief assist.
Gief on point? I’m thinking on this, because when Anak dies (after being on point and taking damage like a little girl), the team really, really weakens. Sonson is very mobile and can do some silly off-the-wall (literally) stuff using Gief-ground, but the damage output is minor. I noticed it takes me at least 4-5 hit confirms to take out an opponent using Sonson.
I’m thinking for Gief on point:
-turtle using sonson aa for heavy pressure moments
-carefully using anak variety for some long distance dmg/chip
-sj hp/hkxxspd whiffing for meter (i’m not sure of how fast this builds meter, but if you say VERY fast ecz, then it’s good stuff and not too risky)
-dhc out to…? anak coffin drop? sonson monkey? or just tag out when appropriate?
Also, an assist kill that works for Sonson would be:
after doublesnap, dash forward and catch the assist w/ f+hpxxhp dp move and proceed to kill with hk launcher; if you are past mid-screen, then just dash forward to catch assist with re-launch or dp move then start launching…you could even repeat lp dp move
Gief assist kill:
just repeatedly launch w/ hp launcher OR jumping KK lariats
Anak assist kill:
I’m uploading my casuals using this team from last night in play w/ unknownenemyzero, but I’m not sure how youtube’s shitty system will take the .mov. Will see.
I think this team is very usable, no doubt. It’s strengths:
-anak air control (mummy curse threat, coffin drop, sj.hk range, b+f hp range), idle hands
-anak curse reset threat, air comboxxhc damage, range on snapback, quick overhead
-sonson’s speed, mobility, invincible monkey super, lp projectile as slight forward shield, wall climb cross-ups and set-ups, aa assist
-gief’s ground assist, unblockable hc, dmg on spd, meter-building…
In order to make the most of this team, though, the Anakaris skills have to be sick. Period. Perfect execution on resets w/ mummy curse, and linking the hc into the aerial rave are must haves. Can’t forget using his hcf+pp super to punish on-screen assists and to do chip.
Also, someone could give tips on priority normals w/ sonson and anak. I have a basic idea of which to use in what situations. I guess I’ll post up some info on top normals to use when on ground, in jump, in sj, and for whatever other situations using training mode, joo’s chart and magnetro’s revised version(s).
Ninja Edit: Some things that saved or would have saved my ass last night:
-against attempted GBs on Gief’s entry: pushblockxxwhiffed spd…if you intend to trade w/ a normal, pushblockxxPP lariat
-snapback the weakest link of your opposing team into play when necessary…snapback natural enemies of your points…snap in assists that f’ up your team play (e.g., tron-projectile , cc-aa, doom-aa…we all know who these are)
-don’t mess up w/ Anak…EVER
Also, Anak has a GB set-up w/ Sonson…costs 2 meters and not very damaging (~40-45 pts):
after point kill, sj to the side where next point is coming in, drop lp coffinxx(slight pause) d,d+PP superxxDHC to sonson
*use the staff if they can fly/dash out (mag,sent,storm,im…)
**otherwise, use the fruity hc lol
WHEN IS THE NEXT TEAM? IS THIS WEEKLY OR WHAT?