The rage quitting is out of control

Anybody using Magneto and complaining about dumb Sentinel stuff needs their head checked. :smile:

A guy who has rage quit on me multiple times now explained that he was doing it because he needed the OCV achievement “first”. :rolleyes:

Meh. If I run into a laggy magneto I’ll usually quit and find another game. It’s not really fun when you can barely defend yourself because he’s teleporting all over the place, making it near impossible to avoid getting caught in an infinite.

I confess i suck and mash assists in ranked matches also i do runaway with storm to build meter even if they are playing characters that cant catch her. And when i feel really mischievious i’ve used storm/commando/tron and gotten ocv’s that way.
The way i see it if you are playing ranked you should expect dirty tactics and be matched against people who will do anything to win. If you dont like it you can always play player matches with your friends and make your own version of marvel where nobody can pick anyone who isnt a low tier. But I’m sick of not being able to play a game because you are using ken/wolverine/amingo and wondering why you lose.

Can anyone else wipe their tears away long enough to confirm this?

It would be a huge step if they used this efficient and simple way of fixing the problem.

You dumb sonuva. . . You gotta be a troll.

long post trying to defend scoops

[details=Spoiler]I understand what scoops is trying to say. it’s not so much those teams + capcomAAA that’s the annoyance, it those teams + capcom + online that’s the problem

I have ran into scrubbier/worse santhraxes online than the others I’ve played in person. there are the ones who just fly (storm, or sent, or BH (jump in his case)) and constantly call capcom. with the lag making their characters warp, making my own character warp, and actually going back in time and deciding certain actions did not take place is a big problem when you have capcom assist filling up a major part of the screen.

It’s not even that I’m running into capcom, I’m just stuck there or trying my damndest to avoid him without much option with these high priority characters (they are in their range where they have the priority + capcom) trying to get in. I may get in and get a hit or some blockstun, but with all the online shit, capcom still fucks me up.

I have to try my hardest not to lose against the santhraxes (scrubs, BH teams, etc.) I’m sure I would beast offline. Sometimes I do and it’s really annoying when you have almost no options against these people who sometimes clearly play with online tactics (full screen AHVB anyone? when I’m not even throwing anything out or can be chipped to death…lol this person was using lagthrax too)

preppy, I think your statement is correct but offline only. these types of teams+playing can give mags some major trouble. while it may be harder to block him online, it is also much harder for mags or others to get in online too. like stupidly hard from some of the shit I see (BH/sent/tron teams have never been scarier offline)

I’m not saying it’s not possible to win, or that some mag players are able to beat these players…but saying that I’m losing (or mostly…coming close to losing) to players that would not give me that big of an issue offline. If I manage to get a hit I have to pray that online doesn’t fuck me up otherwise I’m back to square one all over again stuck on the other side while they only fly + press capcom if I move, because they know I don’t want to risk getting a bullshit hit by capcom (sometimes cyc or tron)

in those cases, I would say it makes sense for some to quit the game, because it really is stupid. I’ve already posted about this elsewhere, but this post is mostly to defend scoops’ argument as I see where he is coming from

megaman, BH, tron, spiral, bunnyhopping etc. is much better online too (unless I manage to get first hit…but that’s also nerfed :P). Playing against vidness can be a pain sometimes heh, but the annoyance really does not compare to some of the lagthrax, scrub, bh/sent/cap online playstyles I’ve seen[/details]

I’ve been playing Magnus on a secondary/incognito account, and can not imagine why even an amateur Magnus (such as my own) would have any problems with Sent. Post up a video of you getting beat up in this fashion so that it’s easier to evaluate what’s going on. :tup:

Playing online against one Magnus from Alabama last night, there were three sprites drawn when he did triangle jump: one on the ground, one at the apex of his jump, and one back on the ground. Warpneto is even more excellent than usual. Psychic blocking ftw.

Note also that Magneto is a skill character. If you can’t hack it, try a Sent or Cable based team. :smile:

Back on topic: Rage quits seem way down lately, which is excellent. Probably because I’m playing more people my own skill level… ?

obviously not every sent gives me an issue…or even every scrub/thrax/BHthrax team. I’ve beaten some with anakaris/sonson/silsam/etc. so I think your point about your magnus really isn’t a point : /

warpneto can be quite jank, but that’s if he can get lucky to even get the chance to warp against some of the lagthraxes. the scrubbier lagthraxes are no problem of course (and the wouldn’t change offline) but a competent thrax will stop you from even getting close enough to warp, this is only made much worse online

I don’t like playing/don’t wanna play sent or cable…

regardless, considering the online experience that I, and others, have had against these lag abusing teams, what you and other ppl were saying to scoops really shouldn’t be said which is why I posted in the first place. now if he was talking about offline, go right ahead :tup:

When Zephy and I do our public sessions there is usually a fair few rage quitters, which I don’t understand because these are player matches lol. So I just laugh and wait for hate mail, but never get any.

Also scrubs seem to like Juggs and Guile for some reason, damn I see a lot.

I took pride in getting whooped by Preppy’s Zangief.

Only reason he won was because of the lag, though. That Zangief was everywhere, I couldn’t block him!!!11

GiefNETO!!!

and yes, I see many many guiles…america, fuck yeah!

Is the % of quits that show on your profile page reflect the players that have raged quit against you, or do they mean that’s the # of times you’ve quit early in a game? Because mine says 50% which is odd, because I know for fact that I haven’t raged quit yet. I’ve left the lobby maybe after the 10th game, but that’s different. I’ve even been OCV’ed by 3 different godly MSS users, and I didn’t quit.

This cuts both ways, though. You can’t know how often your own connected hits are the result of the opponent not seeing what’s really going on, or knowing what’s going on but being unable to block anyway because of just a frame or three of lag. At this point I’m sure every good player has lost to something idiotic and felt dumb after the match, and felt like that wouldn’t happen offline, and so on. I know I’ve gritted my teeth after a handful of matches, and desperately hoped I’d get that person again. But by the same token your opponent might be doing the same thing, cussing at the ceiling about how he can’t block correctly, triangle jump characters are warping, rollback made an assist hit front or back that they didn’t expect, etc.

Mag players complaining is a little dubious IMO, and I’m a Mag player too. Reset situations like after five fierce or during ROM are impossible to deal with consistently online. And against other Magnetos, I’ve KNOWN they were going to dash over + Psy, and blocked correctly, and eaten it seven times out of ten anyway. Or by the time I register the reset is coming, the game’s decided it already hit me. And trijump short into low short is basically unblockable, claw HK over and over is basically unblockable…that’s what I do against those BH/Sent/Capcom people online that think lag/bulk will save them, just get close to BH/Sent and start spamming triangle roundhouse over and over and over. Not to mention the slide is better online than off, especially in dash under situations against the big characters.

It’s just really not worth taking this too seriously, every argument is six of one, half dozen of the other. We’re pretty lucky we can play this online at all. If you cherry pick your matches, lag isn’t too bad. A game with death off of one frame normal moves is not going to be 100% online, it just isn’t.

Yeah, meaty cross-ups seem to be close to unblockable - probably the 1 frame of input lag? =\

agree 100% ^

:]

lol I guess you did not notice where I acknowledged that warpneto can happen (your post is pretty much useless), but that he may not even get a chance against some of these teams/ppl/playstyles.

lol, good luck getting close enough to spam trijump or do slide (which I don’t do regardless of how good it is online) against some of these players.

mainly, it was to defend scoops as I understand what he means and what the people were saying to him were uncalled for imo.

I dont think most of ours was uncalled for. The game has the same problem online or offline regarding fighting against “scrub teams”

when I said scrub team I meant the actual team, SCRUB.

and no it does not have the same problems. sorry. maybe if we were new to the game you may be able to say that, but the fact that we’re actually comparing the online and offline version…means we’re not just talking out of our ass. at the least you can discuss with scoops about what he’s talking about, as he may have experienced what you have not (that’s what it sounds like). mixup might have experienced the same players doing this, but he’s one of the best players in the game so i don’t think it would matter for the sake of this argument :stuck_out_tongue:

anyway, it was definitely uncalled for.

sometimes capcom comes out too fast and goes through assists that he shouldnt. is that frames dropping or what? I have seen some wacky stuff involving capcom i will say. Honestly though, capcom is the slowest top tier aa so i get tired of people complaining about it(i know ur mag/im/doom rapes that beats!!!)

The minimum of one frame of input lag online I think is causing all sorts of perceived weirdness.

I’ve gotten hit by three simple meaty cross-ups where I was already blocking the new direction. (I’m not good, but I’ve seen them a thousand times…) I suspect Capcom is also getting the advantage of that one lag frame… if you decide that everything is happening one frame before you think it is going to, the game makes a lot more sense.