The Queen of MAHVELL 3!: The Morrigan GD Thread

The normal infinite with her is pretty easy to me. The soul drain requires proper spacing and timing which can be different on certain characters cause of fall speed, size etc. That would require alot of patience and eyeballing. I was tryin to incorporate a different way to do the soul drain one but im not there yet. For now just satisfied with perfecting soul drainless one. Another tip for those needing help with the timing, no matter what when you unfly, you have to be at the lowest height to land souldrain.

Needs testing but if you have a beam on your team, the little hop morrigan does when she does air dash up + beam assist is a pretty hard to see incoming mixup. Need to test all the different layers to it though.

Two questions, first is quick-n-easy, 2nd might take some explanation, not sure:

  1. Which followup move(s) do you guys tend to use to convert off a random shell kick in neutral, both air to ground, and air to air? Usually I go for sL upon landing, but I’m missing a FRUSTRATING amount of conversions off that damn thing. lol Is cL prefered? Or maybe an M of some sort? Yeah I know this is hella 101, but it’s starting to piss me off. lol

  2. Just curious, how do you guys like to use Shadow Blade outside of combos (not assist, but as point)? Dissapointingly slow to use as a reversal, seems hard to convert as an anti air if theyre higher up… though come to think of it, Ive been doing DP xx Fly, Shell kick. Should I maybe be doing something like DP xx Fly, jMMH xx FB etc? And if we do an M DP and fly cancel it, should we always be safe after whatever follow up? I’m under the impression the answer is ‘yes, with the correct followup,’ but would obv prefer to be sure.

I definitely do like using it as a way to ‘jump with a hitbox,’ so to speak. Then assist calls, air movement, and further attacks are avilable and all that jazz.

Ive just been told it’s this amazing move, and I don’t doubt that, but I dont think I’m using it remotely to its potential, and wondered what are some Dos and Don’ts for it.

Thanks!!

If I hit a j.S vs a grounded target I use Shadow Blade L xx flight, soul Fist H xx unfly airdash down, Soul Fist H, etc, etc to minimize further scaling.

Shadow Blade has no invulnerability, but it has an excellent hitbox and is active on the third frame, making it tie for second fastest move in the game. Shadow Blade H can also be used to OS tech throws at start of round.

Wow, all 3 versions active on frame 3? Does that make L SB an even more reliable shell kick confirm than sL or cL? Or is ur confirm actually more difficult with the pay off of less scaling? I’m just thinkin if somehow shell kick to sL is dropping (not always, but enough), shell kick to immed DP sounds even tighter mentally. Ill def try it tho!

Frame wise, yes, Shadow Blade is better off Shell kick because it’s faster, and because the landing recovery from Shell kick is special cancelable. That said, it’s not necessarily easier because of all of the sick gymnastics that conversion takes. And yes, all 3 versions are active on frame 3.

The formost question that comes to mind is if it’s an easy thing to convert into a combo.

  1. Off random shell kick, if they’re grounded I will use Shadowblade M, if they’re in the air I will use s.L I too was missing way too many conversions trying to use s.L because of the landing lag and varied amount of hits you get with shell kick.

  2. I use Shadowblade usually whenever I’m cornered and my opponents offense seems sloppy, at the beginning of the round, and in blockstrings. Very useful tool, and people will think you’re fancy doing so many different combos:)

Very nice, guys, thanks! One of u said L SB, one said M. Does it make any diff? Also, if I don’t care about the scaling quite yet, is there an easier conversion that doesn’t require the add into 2nd fb? Yeah, I know, scrubby question, but I play primarily on xbl… so I know that whole sequence ain’t gonna work consistently lol

I use M SB to confirm off shellkick. Just because M pops you up above the air dash height threshold so you have more options if you’re opponent blocks the shellkick in the first place. All you can do off shadowblade L on block is j.S or fly up to air dash height manually which is risky.

Shadowblade M xx Fly j.S s.LM f.H jump j.MHS s.S etc.
Shadowblade M xx Fly Soul Fist L/H ADF j.HS (you can do another rep of this if you want) s.S etc.

you get more damage off of a confirm into shadowblade L

shadowbladeM is like “safer” since it has more hits and goes further up

Thanks, guys! I’ve been using SB a lot in general but had no idea it was the prefered confirm off a shell kick! Very cool, thx again!

Thanks, guys! I’ve been using SB a lot in general but had no idea it was the prefered confirm off a shell kick! Very cool, thx again!

Sorry to bug about this again, but as I’m trying these out, something has me confused, on both actually, but the 2nd one in partic. (Ill ask about both, but the 2nd one is the more significant ‘problem.’)

First one: if after SB xx fly I’m going right into jS, with all that hsd, I’m assuming I HAVE to do that exact sequence (sLM f+H jump jMHS), since variants, such as after fwd+H doing jMMH xx H SF etc don’t seem to work at all. Even the sequence as written above drops for me a lot after the jMHS seemingly from the HSD.
-shrug- but more important…

Second one: after cancelling the SB and then doing the SF, is there supposed to be an unfly cancel? I’m prob missing something, but if I DON’T unfly, as written above, the SF recovery seems wayy too long to continue with an adf jM or jH. BUT, if I DO xx unfly, I start to fall and thus can’t adf anyway. Lol

Sorry if I’m bein a pain, I just totally didn’t know about using SB as the conversion off a shell kick! So I wanna make sure I got it right cause… let’s face it… landing shell kicks is free. Lol

Whoopsie, I forgot to mention the unfly. Yea you gotta unfly lol. I forget to put in fly/unfly a lot in my notations since it’s burned in my memory at this point lol, I don’t think about fly/unfly at all. If you’re too low to dash make sure you hit all 3 hits of Shadowblade M, should definitely give you enogh height to dash. As for HSD racking up on the first, I haven’t used that combo in a while so I may very well be pulling things outta my ass. And you have nothing to be sorry about, I love chatting about Morrigan and check this subsection like 3 times a day. So ask away friend!

Zomg now I’m not sure if I do Shadowblade M xx Fly j.H Soul Fist or Shadowblade M xx Fly Soul Fist. I was just playing yesterday for like 4 hrs. how can I forget this stuff XD Now it’s gunna bother me till I get a chance to play >.<

Only if there’s an assist already coming, flight canceling Shadow Blade L on block leaves you at +a bajallion frames.

Ah it leaves you at more of a frame advantage than M? Interesting.

Both. Shadowblade M xx Fly j.H Soul Fist is fine in the beginning of combos. Shadowblade M xx Fly Soul Fist is when HSD is low cause the j.H will make them drop.

interesting, although M shadowblade has more horizontal range.

So then does anyone know the exact midscreen sequence after air to ground shell kick, land, dp+M…? If you do xx fly, H SF or xx fly jH xx H SF, when you then unfly, morri drops and we can’t adf into more.

And midscreen doing DP+M xx fly, jH xx H SF xx unfly pushes them too far to just land and launch.

So with all due respect, I don’t think those sequences above work midscreen at all. And the one with just shell kick, land, DP+M xx fly, jS, land, sLM fwd+H jc jMMH xx SF def doesn’t work, and …jc jMHS seems very inconsistent on being able to continue upon landind.

So does anyone (coughCheechcough) have a reliable conversion for air to ground shell kick? Likewise air to air for those opponents who like to jump a lot?

Landing a shell kick in general is mad easy, I just go inside when there’s no conversion off it. Lol

Likewise on a similar topic, what do u guys like to do when you’re doing a normal BNB but as you do your post-fwd+H jump loop sequence, missiles hit, popping them up so that the standard jMMH xx H SF stuff whiffs because the missiles pull them to high up?

I’m in fuckin love w/ morrigan, but am so sick or earning hits but not getting combos off them lol