The Queen of MAHVELL 3!: The Morrigan GD Thread

The standard thing to do from a j.S confirm is to just go into a ground chain to a forward H jump loop or two if you’d rather keep it simple rather than using the shadow blade combos.

If you can’t air dash in a dp M combo, you’re either flying too soon/low or you’re not air dashing soon enough.

This combo works midscreen and corner:

ADD, j.S, dp M, fly, H, soul fist L, ADF, j.H, j.S, (launch or throw in your extensions here)

You can always opt for the shadow blade L confirms as well:

ADD, j.S, dp L, fly, soul fist H, unfly, jump forward MMH, soul fist H, ADD, j.H, soul fist L, unfly, (launch or throw in your extensions here)

To avoid missiles destroying your combos, you usually want to use a s.H in your ground chain if missiles are on the screen. This wastes time so missiles will hit your opponenet while they’re still grounded. If they’re in the air when missiles hit, you’ll want to find a way to land a j.H, soul fist M, into jump loop from the missiles.

So what’s good with the soul drain infinite? Is there an easier way to set it up so that the height at which the low fireball hits causes a soft knockdown to get into the grounded soul drain? The way the guy had it set up seemed a bit finicky, don’t know if there’s a way to transition into it from the normal infinite starters.

m shadowblade xx fly, Hsoulfist xx unfly [land], jump jMMH xx Hsoulfist fly add jH xx Hsoulfist unfly, launch

M and H do the majority of their stun on the final hit, so if that hit whiffs before you fly cancel, then yes, you are at significantly better FA from a Shadow Blade L. An L Shadow Blade that hits on the first frame and is immediately flight canceled leaves you at +9. Flight canceling the final hits of the others offers a bigger advantage, but they also whiff the final hits on a lot of standing opponents if blocked.

Every Air S can and should be converted into shadowblade. If they are grounded, use SB L for the regular soulfist loop starter.If they are higher, SB M for a shadowblade loop starter. Dont use SF H. Use SF L.

Every air S to shadowblade? Even if it’s blocked or doesn’t hit until the second or third hit?
Is a shadow blade confirm more optimized than going for two jump loops via f.H? What If I’m going for the relaunch? Can you just post your current optimized shadow blade confirms for midscreen and corner?

Has anyone tested morrigans st.H to anti air? I mean it is a 360 hitbox around her pretty much. Could be used sparingly as an anti air like Dooms ground S.

Not as an anti air so much, but it does punish raw Dorm ports that he can usually get away with other characters.

Shadowblade is the optimal confirm and can be made safe from air S on block and hit. Shadowblade loops are the same pretty much everywhere. If they are grounded you can do SB. L, fly, SF H, unfly, land, jump M,M,H, SF.M etc. if they are airborne, use SB.M, fly, j.H, SF.L, unfly adf j.H, j.S, land , SB.M and repeat.

st.H works well against trijumps like magneto and as a meaty setup on okizeme.

Also random thought. What does everyone think about a Morrigan Skype group? I was thinking of making one and inviting you guys to it. Just a thought.

Hey guys I was wondering what doing jump, soul fist xx fly ADDF soul fist was for. I always see Morrigan players do an soul fist then air dash over and do another on the other side

Morrigan skype group sounds fun, my headset just broke though so I gotta get another one before we try.

@Kaori screen coverage+protection while moving forward. Cool thing with crossing up the opponent after shooting a soul fist in AV and shooting one on the other side is that the soul fists start to jam together and take up a ton of space, getting huge chip or if one hits you get a big chunk of damage off the others comboing too.

You can still talk, just gotta type in the meantime lol Add me on skype which is NinjaLink

The skype group is up and running so contact me on skype to be added to the group. So far its Pat and myself.

@Oerba you don’t need a headset. We’re just typing. Just add ninjalink. #swag

Oh god he said #swag. blocks lol

After mah work and mah homeworks tonight ill add yall then:)

The mighty Oerba hasnt made his appearance lol

Hello! I wanted to run a few basic situations and/or tools with missiles morri by you guys, less because I don’t know how to handle them, but more to see opinions on good ways to handle them. What do ya’ll think about:

  1. The basic ground SF xx Astral. Now what? Obv lots of ways to go, even just simply doing another into an LSF fly H SF unfly basic string… but how do you guys tend to like to set up shop after the basic step 1? There’s def a minor hole (not counting if, say, missiles are dropping right then, or you called your disruptor/rapid slash/daggers/etc first.

  2. Any partic SF patterns conducive to a massive juggle once that situation arises? Like off a raw tag, or anything where a bunch of astral’d SFs are now jugg’lin. Any parrterns you like from there to try to maximize this?

  3. You’re in astral, you’re in close, missiles recently dropped, a hi lo is possible but for this scenario, you wish to go right back into missiles+SF zone patterns. Basically, how do you guys like to re-set up shop from point blank or close? SB xx fly into stuff? Just jump back SF/shell kick? We’re so used to ‘getting started’ from afar, what I mean is how do you like to get started from an in close position? I’m sure some of you are thinkin, “mixup/attack!” And often will. But sometimes we wanna go right back into soulsoulsoulsoul mode even from a scramble.

  4. How safe can SB xx fly, shell kick at point blank be? Like, if they didn’t pushblock, could you SB xx fly, drill endlessly? Assume whichever SB version offers the best answer. I’m assuming no astral, but if astral turns a - to a +, then assume astral.

  5. In astral, when doing a basic grounded SF xx fly, SF xx unfly string, how often and/or when do you do an L or M SF rather than H? I like the alternative space control it offers, but sometimes its hard to see if and when its helping matters. Seems like approx half screen away the SFs are interacting favorably?

Lastly, for now, 6. Just any fun, “here’s a fun thing I like to do!” Type trick or pattern. Not gamebreaking tech or anything, but just anything kind of cool and un-obvious along the lines of Cheech explaining the jSF xx fly, adu stuff (I forget what he called it, but was illustrated in his evo games vids). Just anything you’d say, from one good morridoom to another, “dude, next time you play, try this shit…”

Hope this sparks some chatter on the subject. Morridoom is feared and now more often played, but I don’t see all that much discussion on the actual technique of controlling space with it (tho in the team thread, I did ask a similar question about the basics and got great replies). I’m getting pretty damn good at it, but would happily read and re-read 50 pages of like-minded morris explaining how they like to conduct business. :slight_smile:

  1. In most cases your opponent is stuck respecting AV once it’s up. Keep throwing fireballs, just decide between which strength to throw and when to calls your assists. In some matchups you may want to attempt and approach during AV (Vergil maybe?).

  2. L/H and M/H are the best for juggles. It’s a little more dependent on where/when your opponent gets hit first and how tight your pattern is.

  3. If you have an opportunity for a safe mixup, take it. On hit you get at least some meter, a knockdown, and a ton of space to safely setup AV and missiles with good distance. If you guess wrong, you’ll probably get pushblocked halfscreen anyways.

  4. It’s pretty safe with L.

  5. Not sure what you’re asking here.

  6. Jump, air dash down, j.H, fly, j.S. If you delay the flight to the proper time, it will negate pushblock and the j.S will catch a lot of people offguard.

Can anyone else negate Morrigan soul fist spam like this? Besides beams that is

youtube.com/watch?v=H6-MRjBlqt0&t=3m27s