The Queen of MAHVELL 3!: The Morrigan GD Thread

So, someone mentioned earlier that if you fly a little before dashing Morrigan keeps the enhanced speed for the dash. I started playing around with this some today, and you can use it to follow ground Soul Fist Ls into a full screen tri-jump and potentially combo off the Soul Fist by flying up forward a bit after the flight cancel, then down air dashing into H or S. It’s pretty damn cool actually.

Been playing around with that and it seems pretty boss, I just wish shadowblade could be done into unfly. >.<

Merry Christmas Morrigan players, if you play today be sure to use Color 3:)

I just found a way to combo into Soul Drain off of a raw tag with Morrigan. :smiley:

raw tag, Shadow Blade M, fly, call Dark Hole, Soul Fist L, unfly, Soul Drain. It’s not much, but it’s a fun start since I raw tag her in so often.

I was wondering what you guys like for the most oppressive possible ‘bullet hell’ patterns, mostly when in AV? I assume most answers will involve missiles, but I’m happy to see opinions for any strong assist for her (vajra, jam session, etc). Here are some ‘pieces’ that can be put together to generate a pretty nice lockdown. So mostly was curious: a. How you like to use these and in what order. B. Pieces I mayvemissed:

-ground L fb H fb

  • sj L fb L fb
  • sj L fb M fb
  • nj L fb L fb
  • nj L fb add shell kick
  • nj fly fwd L fb, fly fwd or back a little, L fb
  • replacing any of the above L fbs with H fb if you expect them to be in the air

So. With these tools, all things considered (I know opponents actions make for a good deal of ‘freestyling’ needed), but do any of you guys have any set ‘go-to’ sequences or game plan using the above known projectile patterns? For all the complaints about Morrigan and morridoom, its surprising how little content exisists within the morri community regarding exactly how best to prompt such complaints!

I’m not at square one or anything, my morri zoning is decent. But I have no doubt it could be greatly improved if we put our heads together and map out a good gameplan for systematically maximizing the cheap :slight_smile: any thoughts??

My repetitive patterns are:
SF L/M and H on the ground, sometimes I’ll do grounded SF H to SF H if I predict a SJ (full screen)
SF M to SF M if they’re grounded and near me
Jump SF L/M ADB SF L/M to get away, or SF H if they’re jumping
SJ SF M ADD SF L/M to come in while pressuring (starting from near full/full screen)
SJ SF H to SF L/M if they’re stalling at SJ height (I usually do this just once or twice)

These are the usual patterns I go for, I’m always looking to adjust my directions and position to try to stay out of the corner against aggressive opponents. I didn’t really cover how I rush in, but you can just assume I’m trying to do so quickly and covered with a SF L.

Very nice. Sj L/M fb add L/M fb is def one I haven’t been using, that’s very good.

I sadly found out that air shadowblade uses up your air dash, but grounded shadowblade doesn’t. =/

Air Shadow Blade is wack in Ultimate. In vanilla, if you Shadow Blade while flying it ends flight, but still counts the Shadow Blade as part of your flight action. In Ultimate, it counts the Shadow Blade performed during flight, that ended flight, as a separate action.

They fucked something up with Shadow Blade when they decided to make Finishing Shower and Darkness Illusion count against air limits. jMMH xx Shadow Blade xx flight jMH xx Shadow Blade xx Finishing Shower, Shadow Blade worked in vanilla.

Damn, shadowblade was somehow even better? That’s pretty terrifying, and this was when she could air dash block too, with a fast air normal that could be stuck out in the end just in case.

I knew about how Shadowblade in flight mode was since I tried desperately to find a glitch to let me unfly a shadowblade, haven’t yet thought of an exploit that will work on it though.

There’s a post in the Dante boards that we follow, this one: Smokin’ Sick Style! The Dante General Discussion Thread!

Is there anything like that for Morrigan? O:

Damn that’s crazy…No, we don’t have anything of that sort, considering her gameplay, while complex in all the inputs, isn’t as complex as Dante having to use a million different moves for different situations. If I were to make a list, I would practice plink-dashing, combos (Shadowblade confirms, air Soul Fist confirms, happy birthday combos, AV combos, Soul Drain combos, TAC, assist, etc.), blockstrings, the infinite, connecting Shadow Servant after her grabs, and connecting Shadow Servant after Darkness Illusion. I don’t practice snap/incoming set-ups because she doesn’t have a scary grab game, so all I really do is throw a Soul Fist to drop the opponent in the corner, call an assist, and go crazy.

So after watching Chris Schmidt use Zero’s uppercut assist with Magneto I’ve tried playing with Morrigan’s Shadowblade assist and this thing is actually quite good for characters like Magneto and Doom. Thanks to the large amount of hitstun the move gives you can pretty much get a full combo from just about anywhere it hits. Are there any other characters that can get a full combo off of Shadow Blade assist?

I picked up MorriDoom not too long ago, and have been doing pretty well after some training mode…

…and then I fought Vergil + EM Disruptor.

How do you approach this matchup? Teleporter + Disruptor is already hard to deal with, as there are few opportunities to safely activate AV/HM. On top of that, you have Vergil with his huge sword that destroys proyectiles and stinger to punish / force blockstun over a large portion of the screen. This particular team also had an OTG, so virtually any hit meant a dead Morrigan.

It’s a very stressful matchup, because one mistake means death, and with Disruptor available you can’t really let your guard down.
[LIST]
[]What are Morrigan’s options in this matchup?
[
]What are some good HM call setups in general? Vs disruptor? Vs teleporters?
[]Other than SB, how do you escape the corner?
[
]What are some good (safe) AV activation setups?
[/LIST]
As for what I’ve found:
[LIST]
[]Pushblocking the stinger as late as possible will push Vergil to the same side, even if he teleported behind you. I dunno if this is common knowledge, but I’ve never seen anybody do it.
[
]As a bonus, attempting the above will make the disruptor a blockstring if you miss the timing, avoiding the initial mixup.
[]Pushblocking the stinger the moment it hits while crouching will make the disruptor whiff Morrigan in most cases. If you react fast enough, you can c.H (any other button makes disruptor hit) and punish.
[
]Aggressively pushblocking in general is a must to regain space.
[*]Don’t upback at the start of the round. Hold your ground and fight / pushblock him, he’s not that scary at the start of the round (slow normals), and he can’t kill you from a grab unless he XFs.
[/LIST]
Sadly I don’t have much other than “pushblock smartly” and “don’t get hit”.

I very much want to see other peoples’ responses to this as my mag morri doom is a bit soft to teleporters. But one pointer I can offer is to stay airborne a lot. Obv it must be done with care, but up in the sky a lot of that shit can’t hit you. Again, its not a catch-all and I’m not saying to just superjump repeatedly or anything. But definitely be aware that from a certain height that tactic is temporarily mitigated. Aside from that, I eagerly await further responses…

-Morrigan’s main tools in this matchup are Shadowblade and j.L, because they’re incredibly quick, have good hitboxes, and you can combo them.
-I’d only call HM at the end of a combo, during a blockstring (yours), and during AV. Against Disruptor, a Soul Fist will trade with that. HM will hit teleporters, but rather than just use it and hope it’ll hit only use it when you’re safe. The key in these matchups is to rushdown.
-To escape the corner, don’t panic. Wait until you’ve successfully blocked your opponent or they leave a small space. Then you can try to grab if they’re close, jump, ADU xx Fly and w/e dash to get away, or for the safest route just use Shadow Servant. Against Vergil and Zero I’ll use Shadow Servant because they’re normals are huge and will catch you dashing out.
-I only AV against a skilled opponent after a combo or if they’re in blockstun from a Soul Fist, just to be safe. You can be fullscreen, and all it takes is teleport + Spiral Swords to lead into a dead Morrigan.
-Pushblocking near the end of Vergil’s blockstrings (Stinger, s.H, and s.S) will hopefully cause them to use the wrong Judgment Cut and make them whiff, which should give you a little time to get your bearings. I never aggressively pushblock against characters like Zero and Vergil because doing so usually sets them up to start attacking again, for instance Spiral Swords. Pushblocking Spiral Swords only puts you at greater risk to get crossed-up.
-Start of round against Vergil, stay close and get in his face. The moment you let him get away, things only get tougher. Morrigan is quicker than him; don’t waste your time trying to zone him, because more often than not you’ll lose. A bad habit of mine (against Vergil) is to jump, Soul Fist L xx Fly xx ADDF. What this does is give Vergil enough time to react and use s.H or s.S. Now I just jump and ADDF j.L j.M. It’s tough to pushblock and will (hopefully) put momentum on your side, rather than his.

I’ve finally put all this into practice, and they’ve helped a ton. Unfortunately I still feel like it’s extremely hard, which might just be how it is vs that team in particular.

The ADDF j.:m: has been a great idea for other matchups though. It’s fast, reaches a long portion of the screen and can be comboed even if the very tip hits (c.:m:). I’ve been using that more and it’s working swell.

This thread is kind of dead, so let’s try to revive it a little.

What are some incoming options? Setups that catch people pressing buttons into full combo, that work vs advancing guard, and hopefully work anywhere on the screen. To start it off, here’s a video:

[media=youtube]_wsVDk9CxU0[/media]

It works vs pushblock, can do either angled or forward SF for different timings, and leads to full combo. It’s also safe vs XFC grab attempts. I did not try it outside of the corner, but I’m sure the idea is the same. I tried to get something similar in AV, but god damn it’s so hard to make it consistent.

I’d use this when I don’t want to go into AV immediately, probably calling the assist somewhere in there to maintain corner pressure and hopefully TOD the next character. If all else fails, you can transition into AV.

Another one for the road.

[media=youtube]pc_Ka_dQO9U[/media]

AV combos midscreen are really inconsistent for me. Since the hitstun scales sooper fast with normals, you’re able to force a reset at specific points making the opponent deal with a mixup that can come anytime in any combination of high-low. With specific setups you can even prevent jumping out as an answer, and this lets you link a double SD everytime they guess wrong. The damage is pretty respectable too, with 350k~ for each wrong guess, and I’m not even factoring assists into the mix.

Thoughts?

(Doverhead == double overhead)

That stuff is pretty cool. I remember I was experimenting with some mid-combo cross under/over resets, but it’s been a while so I’ll have to lab it some more.

I’ve fiddled with that for a while, and I’ve fought about just using Morrigan in a way where I never let my opponent leave the ground, and I just keep going for resets, haha. It would be funny, at least.