I heard some player called ben3 something using Dorm/Morridoom did well but I dont think any of his matches were streamed. Hopefully they were recorded somewhere.
there’s a thread of people complaining that evo was laggy; now it’s a console war. i guess it didn’t go well for most people >.>
Yeah, there was definitely some lag on certain peoples’ setups. I didn’t notice it on my setup, but when I was watching ChrisG play his pools there was a very noticeable lag when he had AV up.
My setup lagged a decent amount, but I eventually got over it. It never really stopped my Morridoom rushdown too much.
Granted, I think the next things that should heavily be discussed is match-ups for Morridoom, and finding that solid third character that fits it all or makes specific match-ups less taxing.
Well, this is likely not useful at all, but you can actually link Shadow Servant after a grounded finishing shower in the corner, at least with a missiles OTG, Soul Drain xx finishing Shower, I missed the DHC, linked a Shadow Servant, and got the DHC anyway.
I’ve always felt that Zero and Vergil are the most problematic characters. They both have relentless rushdown capabilities, and can shut down Doom calls. I’ve also had difficulties fighting Dormammu, but only when Dormammu has Doom Missiles or Sentinel Drones backing him. Hawkeye can be annoying, but not as bad as the others.
As for a solid third character, I think Akuma, Amaterasu, Vergil, and Dormammu are all good picks. Akuma has that great assist and high damage, Amaterasu gives Doom a good lockdown and the THC to help him get in on tougher matchups (Hawkeye), Vergil…Is just Vergil, and Dorm+Missiles, we’ve already seen what that can do.
Actually that sounds pretty good. What was the damage off of it?
I agree about Zero and Vergil being problematic. Granted I don’t know the zero match-up well enough to give a decent judgement on it, but I struggle for sure against his rushdown(more so when he’s backed by Dante). Always makes me swap from playing my own rushdown to a much more defensive stand point. Granted I could just be pringles to Zero, IMO, he’s still pretty tough to deal with after some time. I think the Vergil match-up is a pretty much assured problem for any Morrigan. With that said, I do usually run Mags more with my Morridoom now, (but for some reason I went against that during EVO and probably cost myself some wins), mostly because I feel he handles Zero and Vergil a bit better then Morrigan while also making a solid first for me.
In terms of Dormammu…my god that flame-headed bastard with missiles stops alot of crap. If they know what they’re doing it’s a serious pain in the ass. He transitions between keepaway, and rushdown much faster then Morrigan while also protecting Doom just as well. Granted I have felt that once I’m in, and no flame carpet is near, I have a easier time dealing with him. But damn is it hard trying to get to that point when you have to go between several strings of projectiles that encompass a large amount of the screen in the neutral game. I can honestly say that, more then anything, Dorm is a really hard match-up when he has missiles.
I’ve personally liked the idea of Ammy as a third for the Morridoom combo since she does indeed have a good amount of synergy with Doom(even Morrigan gets great mileage out of her). And while I believe Akuma to be a great source for a defensive and rushdown assist I do have problems converting off of it with Morrigan some times, but overall a solid choice as well(plus XF3 Akuma with fully stocked super, or hell even just one should be able to get the job done if need be). Vergil I can also agree upon seeing as how I usually run him with her. Coming back to dorm again, while he is indeed a bitch to fight he is definitely a valuable partner as well. I’d say he’s the next step in terms of amplifying the Morridoom keepaway(probably one of the best for it really).
its not a console war, ps3 is garbage for marvel. Its fine for other games, just not marvel. Its been a known problem for 3 years and every year it gets more and more attention.
whats even more fuck is that many years ago, the worst port available for the game would of been booed @ EVO, now people cheer for that crap =*\
dormamu is a weird fight. He can move around the AV flood with flight and air dashes, teleport, shoot a FB pattern outside of AV with super and even kind of make her mad with pillars. Its a pretty tricky fight. Definitely not an easy one and those spells when fully powered up really do a number on her. However the most versatile one against her is the red boom but it doesn’t cover the generic high angle that the volcano does. Also, dormamus pokes miss a crouching morrigan. He has to do c.l, c.h as a poke string and that stops him from using the flame carpet. Dormamu actually has to know some morrigan specific tools rather than using his generic ones that work on a quite a bit of the cast.
The one bad thing dormamu has in that fight is that I believe is that his height fucks him over. He can stand up into the ground M SF, fly, j.h SF. This literally means buku extra chip damage per AV layer so it forces him to crouch to avoid chip and that is a prime time to go for mixups. Any time characters stand up into the j.h SF off the basic flood pattern and get hit by it, they almost always try to duck the AV pattern because of the simple logic. The chip damage gets quite high and no one with a brain will stand into those things forever.
I think I’m one of the few people to see morrigans hit boxes. I haven’t seen them all but I have seen most of them. This game has some really weird hit boxes especially for morrigan. I don’t quite know what to call them but i’ll call them “pop frames”. For some of these characters in the game for 1-2f on the beginning part of certain pokes, the hit boxes pop and are extremely bigger than the rest of the poke. j.l pops and believe it or not j.m is fucking massive on its pop frame. j.m is morrigans biggest jumping normal horizontally underneath her. jump S is only 2 circles not that much priority but that is why it has retarded speed. Fireballs seem to be really close in size to j.h so whenever I throw fireballs now, I think of them as jumping h’s. S on the ground is detached. s.h is very weird but has some really funky boxes. Its a hit miss box type of thing. it’ll throw out a hit box, drop it and in 2-3f after it throws out another box.
Dormammu has to do c.L, c.H against a lot of characters. For me, it’s my universal blockstring. I’m not sure why you say that the blockstring prevents him from using Flame Carpet.
Only 30k more than not missing the DHC, it’s corner, so only one Servant hit, and it’s fully scaled.
In corners you can link two Soul Drains off of Hidden Missiles, or do Soul Drain, fly, Shadow Blade H, Finishing Shower for good damage.
How do you link two soul drains? Ive tried doing one on the ground just before the missiles hit then fly cancel into another one but it doesnt seem like there would be enough time for the second one to combo.
I actually liked that info a lot about the hitboxes on her normals. Makes me want to explore j.M a bit more. Also gave me another perspective on looking at fireballs.
Interesting to note actually seeing as that block-string does allow for a transition into carpet.
Mmm…Not nearly as awesome as I was dreaming it of being in my head.
All I can say is “do it faster”, I’m afraid. I just did it today, so I’m certain it’s possible. I was doing ABC combos with Morrigan though, which might have some effect.
This has happened countless times and I used her in vanilla too. I’m seriously thinking theres a frame in shadowblade that doesnt cancel into finishing shower.
I’m inclined to agree.
I think jeo easily has the best morrigan. Chris G has the better strategy. I’ve been morphing the 2 ideas into 1 and its been working pretty well. If you can’t plink dash 5-6 in a row on command with morrigan, you’re not playing her properly. She’s really stacking up to be a really technical character. I find my self inputting 80-100 FB inputs per round. This includes the FB and the fly\unfly inputs since those are fireballs. Now, she has to add about 50ish plink dashes to her game plan per round. If any of these techniques are inputted improperly, she’s potentially dead.
plink dashing for morrigan is a brand new layer for her. There are times where a FB, fly, quad plink can get you in range for either a mixup or a chance for a combo if the FB happens to hit. Even NJ-ing around, you can throw a jumping H fireball, triple plink forward and if it hits, you get a combo with an unfly string or just j.s. For neutral game purposes, that L fireball into plinking into the other side like jeo does is fucking insanely good. Even during AV, that crossup FB trick nets some serious chip damage because it piles on real quick since the FBs are in a particular position. Morrigan has a real hard time using the in and out dash layer most characters can use in this game but while in flight mode, she can just abuse the fuck out of it. You don’t have to plink this trick but I do anyway just so I can plink @ will 50 times a round. The weird stuff like plinking dash up is still pretty useful. So many applications for plink dashing. Better neutral game, better mixup game, better bait game, better movement game and a better zoning game because you can combo from full fucking screen with normals under certain circumstances
Definitely feeling the AV combos. If you get a mixup series and it hits, fwd+h, triple soul first pattern is really good. Massive life, great meter leads to S into missiles, into AV soul drain setup. There is also the fwd+m, S soul fist which in AV is 2 soul drains. You can extend this layer with assist calls and get more soul drains but morrigan solo gets 2 soul drains. Sometimes you can build more meter in a combo but that’s not the only way soul drain can be used. Soul drains deplete your opponents bar, its meter they don’t have. If someone is sitting on 2 bars exactly and they’re looking to do big life. You can take a combo with soul drain and force them to play a 1 meter based strategy than 2. I zapped xf3 vergil the other day for 2.6 bar not in a combo but in a trap layer where I had hella soul drains on the screen. He had no resources to abuse @ the end of the game other than XF which is far more manageable to deal with. This strat is really good for characters who need meter to give morrigan a hard time, dr.strange, dormamu, hawkeye all like to have bar. Taking it away from them hinders a decent bit of their counter strats
I really like soul drain trap layers in AV. There are times where you can get 6 soul drains on the screen off pins from assists or even how the round plays out. Not only do soul drains do the same amount of life, they do the same amount of chip damage as your other FBs would. They also travel as slow as the L one so they allow other FB patterns to run over them. So not only are there soul drains on the screen to zap your opponents bar or to chip but since they travel so slowly, they allow more FBs on the screen. I usually try to follow up with the faster FB’s after soul drains.
Can you link me to examples of Jeo plink dashing with Morrigan? Just want to get an idea of what it looks like.
I understand what you mean. Plink dashing with her is really useful for sure, and with just two I’m in my opponents face for a mix-up. Jeo just makes it look twice as good.
Also, I too LOVE AV combo’s. Mostly because the damage for them is godlike, and the meter gain during just adds the icing to the cake. I’ve pretty much incorporated AV fully into my rushdown strategy from flooding the screen with fireballs to using it in a combo. In terms of the trap I don’t really focus on it too much, but the soul drain layers I’ve felt have always, (or at least should be), a primary option for the screen lock-down.
I agree with cheech wizard. All this morrigan stuff sound phenomenal. Can someone post a video of this jeo guy?