The Power of U2: SSF4 Rose Match-up Thread

I honestly just don’t care much for counterpicking. I’d rather just learn the match unless it’s really THAT bad and Cammy/Rose matchup isn’t something like…ST Guile/Vega bad.

Abel/Rose match is really on who gets the first knockdown. on untechable knockdownds, you have cl.MK. all Abel can do is whiff throws, jump, block, or EX COD if he has meter. IIRC it whiffs U2 considering they don’t hold it down. otherwise it’s plain footsies and trying to keep Abel out your face for the knockdown.

cl.foward is a life saver on the abel match-up. btw luffy i don’t think cammy is that hard to deal with. i personally go with u1 to stop her dive kicks and focus back dash them. also its good to air to air her when you see she is about to jump. whatever you do DONT CROUCH TECH CAMMY

For anyone having a hard time against seth, do not use fireballs too much. he can really hurt you and take a chunk of your life so don’t get into a habbit of throwing alot of fireballs at him. His speed allows him to destroy you so you have to fight him with caution. also try not to slide too much at him because while almost every character you can slide at all day, seth actually bodies you if you slide. i’ve only landed slides safely just a couple of times and get nailed every single time pretty much with seth. also when he does the wall jump attack use Jump Back HK. If he right in your face he’ll get stuffed and if he lands away from you then your safe and you reset the situation and keep him at half/full screen. i have a seth practice buddy of mine who use to body me with the wall jump attack and while trying different pokes and stuff i discovered the jump back HK. after that he threw it a few more times and when he realized i found the anwser he stopped doing it. now i just have to find ways to even out my disadvantage. i discovered on wednesday that when seth does U2 to chip your remaining life when he knocks you down, if you do EX Soul Throw at the right time you will fly over him and the tip of her toe actually hits the tip of the ultra and you take a little bit of damage to your life, however you land right behind him and he’s open season after that.

I notice a lot of Seth users like to use Sonic Boom, and then follow up with a wall jump once you react with a Soul Spark. In this scenario, I would definitely recommend using the HP version of Soul Reflect, in order to prevent him from doing so. I’ve tried the MP version of Soul Reflect, but that does not work as well.

Cammy vs rose is horrible I agree with luffy. It’s just that noone has alioune level cammy yet, not even sako. If you’re gonna counterpick Honda and rog are cammys worst matchups right now but that requires you being good with the character lol, just counterpicking to counterpick doesn’t work. Dimenion has some success using guile vs cammy too but she’s not free either for guile. Basically the best you can hope for is to put her slight disadv. Matchup wise. She’s too solid

Also, gief vs rose is another nightmare for rose. If you play someone that always buffer ex green glove off every jab or short then this match will be 10x harder for you since it basically means you generally cannot counterpoke when gief has meter

Thanks, finally someone that understand my pain.

Cammy can absolutely freely jump at you with cs, or retake the advantage with jump back ex CS.
Gief is extremely hard if he uses clp os ex gh, it beat every pokes rose has.
Sim is hard if he takes his time to get you in corner.
Honda is hard if he can react to your poke with clp/doskoi, use jmp, is perfect in execution to do hands to hands.

There’s no special things that make dictator/boxer difficult, but they are.

I think what makes boxer tough is that Slide beats cr. LP and gets her into her sweet spot, but any ex rush punch makes slide useless and Boxer can just EX overhead her slide with 1 bar into free ultra. Also if Boxer stays just outside her sweet spot he can outpoke you pretty easily.

dictator is good at outpoking and his momentum is hard to crack once you are cornered. Rose can stuff LK scissors on start or trade, but once dictator clicks on and mixes it up, things get more tricky.

Dictator and Boxer are just hard.

All of Shadoloo is fore Rose anyway ;[.

Currently I’m fine with Balrog players as they all kind of play the same, for which my counter-tactics work pretty well. Bison however plainly annoys me with great pressuren, good pokes, ambiguous crossups, 50/50 wake-up reversals, and those aerial specials that I can’t seem to counter well. I really hate those devil reverses that just waste time. It’s a matchup that I fear, and he is becoming a lot more popular these days.

But I can use some advice against Ibuki here. These are 3 games against a mate of mine, we know eachother very well, and it’s becoming a tough match for me.

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He uploaded those that were best for him, but overall, I’m having more and more trouble. I kind find any momentum after a knockdown in my advantage. Any threat on the ground is simply solved by an Ibuki backdash and resets the distance. I don’t usually mind though, as the medium distance comforts me. Maybe I should not be so comfortable there, as Ibuki slide and Ibuki kunai give her as good options as Rose to get in and start a fight.
I’m also a victim of the vortex, which I try to counter with either U2 or EX ST, but fail a lot trying to do so (pretty hard to get it executed if they time it well, and no room for errors as the kunai usually is meaty). Blocking the vortex is a pure 50/50, but even if you do, ibuki has good options after it (throw, dash, combo, bait, EX reversal etc).

What worries me most is that Ibuki now also started to get even in ground battles (footsies, if I may call it that). Every poke is buffered by a special, which does good damage on me.

Oh ye

Thanks a lot sabin! :wink:

@Acku I might have some things you could try.

Generally i I punish ibuki’s Snap Kicks(Tsumuji) with either slide or cr.mp. Slide because if she does 2 your hit box is to low for jab to punish and her knee will either wiff or trade at best. When she does Sanp Kicks she pushs rose back to safe slide range so if it hits attack, if its blocked block(maybe throw if your feelin gutsy). If its 3 kicks it pretty much the same deal but with more fame adavange(if you see three kicks its better to go with this since it wont wiff in most cases) and safety and the possibility of a 1f to cr.mp (ex.kicks is exact distance for the 1f might be a 2f if its spaced right) just watch for her fwd.lk after the 2 kicks it will hit slide. Cr.mp is a safer way of punshing the 2 kicks but will wiff on three unless the poke.(st.mk and st.hk are also options but they are slower and could lead to counter hits from ibuki since most dont use her lows after the snap kicks, cr.mk doesnt cancle,lk. is to short and slide/sweep is kinda unsafe).

If you know he’s going for vortext just block the kunai it can kill Ex.Sspiral(though i did see u get out a coulpe of times, I think your friend just barely mistimed his kunias) along with blocking you can toss in a FA every now and then if your not worried about an option select(i think it safer to just block) so you can escape. Along with blocking keep an eye out for her lk cross up and empty jump to throws most will mix this in after a failed vortex’s.

Her st.lk is good poke 4f start and decent range(is about the same distance as cr.mp or st.mk) and cancles (most of the time to Snap Kick(lk,ex) or Rida, everynow and the to srk kick but thats mostly for a punish on move that ouf of st.mk range) even with that is not as easy to use as cr.mp so dont let it bully you, remeber you can do this from cr.block when ever, they have to give up blocking to use this so pick your spots and toss it out with a bit of tact, if your good at buffing its not bad to buff in a SSprial(mk/hk) or a SSpark.

Capitalize on you knock down, i noticed you gave him a bit of space, dont. Unless you backing up to come right back with SSpiral or slide,st.hk or dash grab (all are kind ofunsafe if the ibuki decides to Kneck Break but most good ones wont do that, but just letting you know the risk). Just stay close and be ready to block if there is Ex. avaliable or c.lmk if they have U1, if they do ex. you can punish the kunai with FADC you could just FA (i dont like to because it can let her get back to neutral postioning.hitbox and speed issues) but do that and then punsih with cr.hpxx or you can use SThrow if you dont execpt a kunai (a slightly delayed Ex.ST should work if they do kunai) and then countinue to pressure in a way ibukiswake up like our’s without U2 but in some ways its slightly worse so take advantage.(OS if they start to back dash)

Watch your Ultra its good but ibuki can hold her own against it (your friend has nuts(I respect that) so he’s looking for a chance to knock it out, sometimes he just gonna guess, either way be a bit more consious to the possiblities) Even though he didnt go for it Ex.Kneck Breaker can be a U2 killer if your not on the look out as well as slide (which u wittnesed). Much like with vortex kunias kill EX.SSprial they can do the same to U2 so pay attention after/before you activate it so you can get to use it, also if he good at Tk and has a full bar watch for supers they can get low enough to touch you toe.Ex.Hien can trade or some time clean beat U2 so dont get to comfy with the Sparks(if your starting the chase trap or if your doing a chip away) between Hien,Kneck Breaker and ibuki’s U2 (9f start up full fireball invinc) you need to be on you toes. U2 should be saved for wake up(watch for kunai) or direct combo’d either from FADC,punish or jumpin/cross up.

Oh you can OS her OH with the Cr.HP OS if he doesn’t use b+lk first. OR you could use Ex.ST if you feel one coming and get big pay off.

Thats all i got hope it helped, also i felt your pain in match 5 at about 3:20 i hate when i FADC and press the button to early and the game just bypasses my cr.mp/hp and SSprial just pops out that shit is annyoing as hell. Got to work on those links try a metronome it helped me ALOT since i dont like trying to plink on a pad.

That’s some solid advice, you must have some extensive experience against Ibuki as well. It’s weird how it all evolves when you play eachother so much. In the earlier days I would be watching constantly for those neckbreakers and overheads. As it changed to more of a footsie-based game (and vortex focus for him) I play it quite different.
That’s how today I almost lost to another Ibuki with no experience at all. Constantly being nailed with massively unsafe neckbreakers. Ouch.

I need to get some work done on those option-selects, thats a fact. And start working harder by buffering things even if I think I’ll likely whiff the initial poke

I’m surprised to read that Zangief is a bad matchup for Rose :open_mouth:

Does his cr.LP also beat Rose’s st.HP and cr.MK?

It comes from playing her(though i pretty much suck with her) and Some online Matches against some okay ibuki players. Lol yeah i am kind of the same way with Cody’s and Seths since a friend of mine plays them and we play often so im always looking out for little things he does when i play other ppl. Sometimes its good other times it gets me KO’d. I dont OS(I mean like sweeps and stuff, but watch for frame traps with the OH OS a Fei wrecked me with them) much myself but figured i should still list it and buffering is good to pick up since it lets you keep the pressure on, im so-so with buffering sometimes im to slow.

if you consider counter picking i would recommend Rog.

worst matchup for cammy. second to that is Honda. even then you need to be aware of her setups against both characters.

Guile is free on wakeup vs cammy. 1 knockdown could change the match drastically in her favor. spamming booms isnt gonna work too cause lp spin knuckle is 99% safe from full screen, goes through booms and builds MORE meter than guile. :rofl:

but i would say its an even matchup vs Guile. depending on meter management it could swing both ways. :tup:

it’s true, I play a scrubby Rog and an average Rose. Only Rog could win consistently from a Cammy my Rose was often beaten by. Same guy that mains that Ibuki now, I’m very happy he forgot about Cammy.

It feels like getting hit once and getting knockdowned once is my death against Cammy.

And I really don’t like just watching so I can get one reversal EX Spiral on her that WILL cost me 1/4th life if I miss. ;[

Hello, i use zangief and I truly don’t see how this could be in giefs favor, just because of one simple os. All of roses pokes beat out his pokes, alot of her pokes are technical airborne, so you can’t punish with a cr.lk os ex hand or command throw. All of her noramls are better then giefs. Once she has ultra, it’s a get out of jail free card from pressure. I mean, can luffy or sabin please explain how, can this be in gief’s favor besides the gief player using cr.lp or st.lp os ex hand ? Or if not, them someone else please explain this too me?

For me it’s not just Cr LP that puts this in giefs favour. It’s more that you can’t make any mistakes. With no solid reversal outside Ultra 2 gief has Rose screwed on wakeup. And it’s a long match with very few options for Rose. I used to think it was pretty much in Rose’s favour when vanilla first came out, mainly because of how she could stuff lariats. But I soon realised I was just not playing Giefs that used all his skillset.

SF4 Gief in the right hands is a poke machine, it’s one of the things that really sets him apart from other versions of Gief. I thought only close standing MK is the only poke that was techincally airborne. Far MK and far HK maybe but being airborne out of throw and spd range really doesn’t change the matchup that much.

I’m sure Sabin and Luffy will give more solid examples though. :slight_smile:

The only move that makes her airborne is soul throw.