The Power of U2: SSF4 Rose Match-up Thread

hey, are you the one with all the vids at option-select.com? I like those :slight_smile:
A trick mentioned here a lot is to use the C LP+C LK+C HP option-select. It takes care of throws and new strikes. But loses to SRK and probably a few frametraps.
I tend focus backdash when it gets too heavy.

yea thats me.

i’ll have to test out that option select vs cammy. i just assumed it didn’t work cause that move seems to beat everything.

If Cammy jumps straight up after a Cannon Strike not only does the c.hp whiff, she can punish it with a j.hk into a combo. But if you don’t take the bait she’s punishable on the way down.

If they haven’t figured that out yet though, OS c.hp works pretty well.

Yes, but she is countering a counter-tactic, effectively getting away from her initial plan that was bothering you. Which is what a counter is supposed to do. Nothing can be free.

except Rufus

wtf is C LP+C LK+C?

C= crouching?

EDIT: nvm I get it now. The way you worded it is just very misleading and confusing.

rufus can nuetral jump lk to avoid it, ex messiaha kick or a counter hit s.fierce and beat it.

on the topic of vega i’ve played against 4 few different vegas and it’s always different. in any case, like most matches you just have to grind your oponent down with pokes. you have to figure the players tendencies. for instance, if they like to mash jab when they’re being pressured, after they block a slide or if they’re just a full blown turtle. in any case s.hk is your friend in this match.

if they’re aggressive use st. hk and max distance slides to keep him out. because vegas pokes or so fast and have great recovery you can’t really counter poke him well on reaction with s.hk, so you have to be wary of being focused. if they’re the mashy type of players, you want to do tight block strings and leave gaps on purpose. ie low jab, low short walkup low jab, shuffle hk. if they’re focusing alot, try to see and do low strong > ex spiral.

omg, bozac plays rose now??

More on topic- I agree that the initial thread should have something in every characters section, waiting for the best most detailed info in the world will just lead to a bunch of empty boxes, since new things come up all the time. That way at least (hopefully) SOME of the ‘XXX beats me with XXX, what can I do?’ posts will be taken care of. Better to start with something basic and ask more detailed questions than nothing at all.

bozac, imo rose vs dictator is 6-4? its not unwinnable but haaaard for rose.

also…i see you guys are having a lot of trouble vs cammy. i can do a writeup later but im gonna go back to sleep. i have a lot of exp vs high level cammy up here. its not that bad of a match

Thank you…freaking Cammy’s…

Yea I started maining Rose a little over a month ago. Blanka got boring and T Hawk just sucks lol. Ill be playing in Gods Garden 2.5 this weekend. Heres hoping I dont get raped too badly.

Regarding Cammy, yea Ive tried using the option select listed above but I find that I have more success if I just focus a cannon strike and backdash out. I usually dont have too much trouble vs Cammy during zoning and footsies, but shes just deadly once she gets in and is pressuring you if you fail to get out. Im sure Art will offer some great advice with his write up.

I honestly have the most trouble with Dictator, Boxer, Sim, and Rufus. Claw used to be bad but I think im getting better at it.

Also, for this weekend MahoShojoZangitan will be in my pool, so im gonna have to fight his Gief. Any Gief tips would be appreciated. I dont feel all that confident vs really solid Gief players with Rose yet.

I use U1 in this matchup so he can’t jump in. Also, I think you can U1 his lariats if they whiff.

If he does EX Greenhand, FADC backdash - you CANNOT punish with ultra, but you can punish with sweep.

One thing you gotta watch out for: far sMK and far sHK are good pokes that we all love, but they extend her hitbox, so Gief can do some stupidly ranged grabs if you press those pokes at the wrong times.

WOW!! this was so useful, but i havent used it against a legit cammy tho, but its really showing progress :smiley:

yes… :frowning: He gets you out of the startup frames, very annoying. And weird.
I prefer Ultra 2, tho. You will always need it. And jumpins arent that bad usually. Unless he know the right distance and moves to counter your AA (I actually dont, but ive played against some that seemed to beat or trade me quite often)
This is a question to you guys: can Gief consistently beat Rose AA?

Is there nothing to do against an E.Honda from mid screen? im deathly afraid of ever shooting a fireball and him jumping in. And i dont jump at him because he’ll anti air me with the headbutt. If i pressure him or even attempt a slide, im sure id eat a headbutt as well. Is there any way to punish off a blocked headbutt effectively? This troubles me alot against a good honda player.

He can beat c.fp if he does j.mk at the right angle consistently, but this loses to Soul Throws. If you’re a little far out and he jumps(so that j.mk would whiff), slides work.

…Is anyone besides me being SPDed out of spiral recovery? Any time I try to really pressure him right with medium/fierce drills I get scooped, but when I pressure with short drills SPD’s seem to whiff.

NOTHING is safe on block against Gief unless it pushes you away or it’s chained normals. Reversal SPD’s will take you out every single time. You cannot, and I repeat, CANNOT pressure Gief or Hawk for that matter, with Spirals like you would everyone else because you will get SPD’d period. Only way you get away with it is if you FADC, or you maybe max distance LK SS. But never try to actively pressure him with Spirals, you’ll get killed.

Yeah…I get reversal spded after a max range HK drill. It sucks. I switched it up to use sparks in my blockstrings, but rose will get reversal spded unless you’re chaining jabs so I hardly even make it that far into my blockstrings. I just slide>backdash, AA, and do non-telegraphed pokes. Matches take forever and fighting for position is a lot harder, but you really can’t bulldog these grapplers like you can anybody else.

vs Honda requires some real patience. The best advice I can give (that Shinkuur can probably agree with) is to stay outside of LP Headbutt range when Honda’s obviously holding charge or straying away from you. MP and HP headbutt are punishable on block with EX Spiral.

Get Honda to come to you by giving up his charge (Getting a life lead, or retaining EX meter to punish heavier headbutts, or just backing up to throw sparks), and to try playing footsies with you, or to jump on you at a bad angle for them. He has a few good ones (s.MP, s.MK, s.HK, c.LP), but if you’re quick, you can counter right. You really gotta know your poke range though, and if in doubt, block or backdash.

Some Hondas will take the risk of reversal EX Spiral and do unsafe headbutt anyway. If you want to save your meter, not take chip, and still hit him, try to backwards cross-up with jb.MK as he flies past. This will allow you to start a continuous cross-up, hop on pop game, in which Honda can’t really charge for anything, and at best can try to anti-air, or air-to-air you. Great opportunity to sneak in throws too.

Yes, but I blame myself for just sitting there, so I don’t know if I was experiencing the same problem as you. It was against Hakan, and I thought I’d just be out of oiled SPD range, but I never face good Hakans, so it was something to learn. Never tried short drills outside of combos. Were you doing any blocked normals canceled into heavy spirals?

Makes no sense. HK Spiral is the safest spiral on block at point blank. Max range, you come out +2 on block.

its all pokes, AAs and staying out of giefs range for me.

you can max distance hk drill and avoid a spd. i notice the only time i get thrown after a blocked drill is when im too close and it was just a bad idea. for example, any drill up in his face blocked he will spd.

if you have good spacing you can drill safely, im almost positive. but i usually dont use them often, i do throw them out, but from out of range just to remind him its there and to 2nd guess walking straight up to me so its just a gimmick. good giefs will grab me out of my pokes a lot too. like st hk, so i pretty much play it safe and dont go for anything flashy or risky or unneeded.

i try to pressure him a little just so i dont have to back up and get pushed into the corner, but for the most part theres not much offense coming from me in this match up. his jump is fairly floaty so i think its pretty easy to decide in time whether to ST or cr hp. though this is easier said than done when playing a competent gief player.

ive been using heavy spark more often lately and it helps in this match up, if they try to jump over, you recover quicker and its easier to get cr. hp to come out…depending on where they are, what theyre doing, and if your spacing is right. if i come to a punish situation its just cr. hp drill. usually id fadc something but not vs gief, save it for super!!!

playing a really good gief is a true test for rose players, not that ive ever beaten one, but you have to be extremely patient, smart, and be well conditioned to avoid pushing unneeded buttons and punishable ssparks.