I wasn’t bothered by the aesthetic of Dust. Anthropomorphic characters never been an issue with me. If they try to sexualize any of them that’s when problems arise.
Dragon’s Crowns artstyle is actually pretty nice. The 2D spritework is good.
The only thing that should put anyone off are the giant 2D tittayz, but even then…it’s not that big of a deal, especially compared to a lot of games out there that do a lot worse.
I’m guessing you’ve played Louis in 3S before or have heard the stories?
That sucks to hear about the PC performance, I haven’t gone back to playing Thief for the same reasons. It’d run perfectly at 60 FPS on full settings, except when it saw a texture it didn’t like and the whole game just locked up. It did the exact same no matter how far I turned the settings down, smooth 60 FPS 1080p, then just total lockup for no reason at all, ESPECIALLY in the stupid hub world.
This is exactly how it is in Watch Dogs from what I’m reading. The game will be at 60 FPS, then dip down to 30 FPS for no reason, then back to 60 FPS again. It’s extremely inconsistent, regardless of your rig because of how unoptimized it is. I actually hear complaints about pretty much every Ubisoft PC port.
A fluctuating 30-60 FPS is still >> the 30 FPS console versions. :shake:
I’m usually not bothered by anthropomorphic characters (I love games like Sonic, Ratchet & Clank and Sly Raccoon), but the characters in Dust were just painstakingly obviously drawn by a furry. The NPC’s especially were like the most generic things you’d find on DeviantArt. The combat is way too fluid to drop the game just because of the characters, but it’s still off-putting for me.
Agreed. As long as there are comparable alternatives in a genre, I’m totally cool w/ skipping a game because of its setting/aesthetics/cosmetic crap. Might sound a bit graphics-whorish, but these are video games. Not gonna force myself to play through something if what I have to look at the entire time is completely unstimulating to me.
Well as long as it’s only dropping to 30ish, as long as it still runs. Thief would be running smoothly for a long time and then just find a new texture it hated, and STOP. Time would fucking stop. As long as Watch Dogs doesn’t have this problem, I’m cool if it chugs slightly, I almost expect that from open world games.
Going to upgrade my little bro’s pc and I got a $300~ budget or so.
His specs;
CPU - AMD Athlon II X4 640
Motherboard - FOXCONN 2AB1
GPU - ATI Radeon HD 4200
8 gbs of ram.
So generally I just need to get a new gpu + a new psu to support it probably haven’t checked but this one is most likely ass too.
I’ve asked around and as for GPU recommendations i’ve got so far;
AMD R9 270X - $150~ range
GTX670 - $250 for 2 gb version/4GB $300
All of this considered, anyone has some suggestions to add on? I’m looking for the most cost effective gpu possible currently, often there’s that one solid gpu that gets marked down to the $150 range. example being the Radeon HD 6850 when I got it in 2012~
GTX 760, 4GB version. 359 bucks, comes with Watch Dogs for free.
This is the best card in the $300 range imo. AMD equivalents are just as good but…they run hotter, draw more power, and the odd game still has issues with AMD hardware even though PS4/XBONE are rocking all AMD parts.
Some games are very, very VRAM intensive. It’s worth it to drop the extra bit of cash and getting the extra memory.
Games like Battlefield 4 take insane amounts of VRAM on high settings and resolutions. Watch Dogs was taking up 3.7GB of VRAM on this one guys rig who was playing on a slightly higher resolution than 1080p on max settings.
Games are taking an insane amount of VRAM and it’s only the start of the generation. If you’re planning on using your PC for gaming for most/all of this generation, don’t skimp.