The PC gaming Thread. Steam/GOG/Origin/Etc. Game/Software/Hardware talk

i hope they add netplay too

i hope they add netplay too

If those Quake 3 changes are true it’ll ruin all aspects of Q3 that make it what it is: a skill-based arena shooter where knowledge of maps, items/weapon locations really matter.

I don’t think they’ll make those changes considering the game still gets competitive play. I’ll get the game on Steam but only if those changes aren’t real…if they are I won’t bother.

I loaded up QuakeLive not long ago, and I was playing at a weird time and there were only Team Arena matches going on. I hate Team Arena. :rofl:

Raven developed Quake 4, not id. It’s the same with Wolfenstein 2008(9?) Raven made it and it wasn’t as good as Return to Castle Wolfenstein. Wolfenstein: The New Order wasn’t as good as RoTT imo either.

steam with the sexy new ui today looking straight microsoft with those sharp ass edges.

Except the game shown in the trailers was not Quake 4, but Enemy Territory: Quake Wars. Which was not developed by Raven, but by Splash Damage. And id technically co-developed the game, since they had to reprogram the Doom 3 engine to make sure it could handle ET:QW’s bigger outdoor environments. The real joke in my post is that Quake Wars was their first attempt to expose Quake to a bigger audience, and they tried to do so by turning it into a brown military shooter in order to sell it to console players. Except the console ports sucked and the game bombed really hard. :lol:

Quake 4 was also a shitty game, but for entirely different reasons, namely the boring-ass, corridor-based level design and the mediocre, monster closet-heavy encounter design.

^You late son they been having them UI updates for at least a week.

I don’t care about Quake now that I have free UT4, hope F2P model doesn’t ruin it when it launches in 2016, but I doubt Cliffy B is that greedy considering he left EPIC to make this game.

Meh, I just had to restart steam and my client was all smooth n shit

Awesomenauts is $2 on steam right the fuck now, all you niggas who have yet to taste one of the very best multi player games ever have no excuse that includes you @HeaT‌ and shafty!

I’m waiting for Dead Rising 3. :tup:

Ah, my bad. I didn’t actually click the link in your original post, I figured you were talking about Quake 4 by default from the way you worded things. :rofl:

Splash Damage went on to great things…remember Brink? :shake:

I think Splash Damage made the original Wolfenstein: Enemy Territory game. I still preferred the original RTCW, though. Anyone have any idea what I need to download to fix the “master server” problem so I can see games again? The master server originally went down shortly after Bethesda acquired id and their properties. Haven’t been able to find a fix as easily as I did for Medal of Honor: Allied Assault. <-- The community for this game took a hit since the Gamespy servers went down though, pretty sure those people don’t realize there’s a fix to find servers again.

Yeah let’s PLEASE not talk about Brink. Splash Damage is currently working on Dirty Bomb for Nexon games, I think it’s pretty easy to get into the beta now, but it’s still REALLY early in development and rough around the edges, despite being worked on for idk how long. It’s fun though, an awful lot better than Brink ever was.

Brink was actually one of the last times I ran out and bought a game at launch full price. I almost never do that now, rare exceptions for games like Transistor.

Speaking of which, while rolling in UT4 you’re harder to hit, but splash damage still affects you hmmmm so far I’m getting a UT99 feel, but it’s 2 years away from completion so I’m sure it will change a lot.

trying out the ut4 demo reminds me of how much a piece of junk my pc is, going 10-15 fps on an area with little to no detail lol

I honestly hope the free to play model is as good as Dota 2’s where the paid stuff is purely cosmetic

_ Totally downloading that right now.

:tup:

Finally beat the stick of truth last night. Ending was a little underwhelming but overall I really liked the game.

After that I ran tomb raider for the first time. My GTS 250 can actually handle the game fairly well; 1080p with medium settings and a decent frame rate. Pretty shocked! If I hadn’t changed my case, it definitely would have overheated so I’m glad I made that upgrade.

there’s rolling in unreal tournament 4? do you mean dodging? or dodge jumping?

im outi

Roberth

This recently got greenlit on Steam

We could use more futuristic racers.

Wasn’t that a game on the original Xbox? It looks really familiar.

So, to toss an idea around, a Transformers game in the art style of War for Cybertron/Fall of Cybertron with both shooting and racing modes is made.

Hasbro, pls.

Speaking of Witcher 2 awhile back, looks like it’s on sale for $4 on steam.

Not too big of a fan of bullet hell games which is why I didn’t pick it up right away. Ikaruga is about as close to the genre as I get. However, I’ll probably check it out anyway.

I was pretty active in the high-end Blur scene for years, and the Quantum Rush dev invited a lot of us to playtest builds as far back as probably a year ago. The game itself has potential, but the netcode was hoooooooooooooooorrible. I haven’t picked it up in probably 3-4 months, but it never migrated past “curiosity” status for most of us.

Now this, on the other hand:

http://survivethedistance.com/

A few of us have been noodling around in the alpha and it’s pretty fucking badass. Lots of stunt/arcade/playground modes, actual racing mastery has a satisfying learning curve and there’s a planned level editor.