The Paragon Thread - RETURN TO AGORA!

Riktor actually looks sick as fuck, gatdamn.

His Passive with a TB sounds like it’d be nasty. Playing with this dude day one, beating the brakes off dudes Belmont style.

Skins if yall haven’t seen them

Guerilla Gadget (Tier 1 Skin)

Spoiler

https://cdn2.unrealengine.com/orion/blog/guerrillagadget_600x800-min-600x800-1421258993.jpg

Sepia Muriel (Tier 1 Skin)

Spoiler

https://cdn2.unrealengine.com/orion/blog/sepiamuriel_600x800-min-600x800-1819250380.jpg

War Chief Grux (Tier 1 Skin)

Spoiler

https://cdn2.unrealengine.com/orion/blog/warchiefgrux_600x800-min-600x800-1147478574.jpg

Wasteland Rampage (Tier 1 Skin)

[details=Spoiler][/details]

Energized Dekker (Tier 1 Skin)

Spoiler

https://cdn2.unrealengine.com/orion/blog/energizeddekker_600x800-min-600x800-1455662131.jpg

Autumn Fire Sparrow (Tier 1 Skin)

Spoiler

https://cdn2.unrealengine.com/orion/blog/autumnfiresparrow_600x800-min-600x800-1598884014.jpg

Beetle Grux (Tier 2 Skin)

Spoiler

https://cdn2.unrealengine.com/orion/blog/grux_SkinConceptArt_600x800-600x800-1864951810.jpg

Mayan Steel (Tier 3 Skin)

Spoiler

https://cdn2.unrealengine.com/orion/blog/steel_SkinConceptArt_600x800-600x800-1129926081.jpg

Wild Wild West Murdock (Tier 4 Skin)

[details=Spoiler][

/spoiler]

Feels a lot better to play now with the nerfs. Rampage players are dropping like flies. All we need now is some Muriel needs, buffs to mages, CXP rework, some movement changes, buffs to Kallari, Sevarog, Grux, and we’re on our way to a better game.

https://youtu.be/znF0hdrtEH8

Yep. Day one. Over with. Apocalypse lookin ass nigga with a goddamn scorpion spear, good lord.

Does this game always have such a long queue time?

It does when 40 people are playing.

Why do players insist upon grouping up in lanes and never farming at all and then being surprised when the lane they abandoned finally falls? This shit is not HOTS. :mad:

paragon actually plays the most like HotS out of all the mobas out there. there is so much global CXP that the game might as well have shared levels like HotS does.

the outer turrets are actually not worth a whole lot of XP/CXP so people aren’t too concerned if one falls.

It’s because CXP is shared 100% between all players in range even if they contributed nothing to the minion/camp/player kill. One of the many major flaws of this game. Sure XP is split, but who cares about XP when you have loads of CXP to build your deck. So dumb how 5 people ganking one person is worth 5x the CXP.

It’s finally getting changed soon.

Glad this is getting changed. Can I get a reference, please?

I really want to like this game, since I really want to leave League Of Legends behind. But when you just get gang-banged for daring to venture into the jungle it’s not a fun experience.

There needs to be a distinct trade-off for not being in your lane. Also, there needs to be a drawback to just cruising the jungle in packs looking for the opportunity to fuck people up for free.

As it stands, you get punished for none of this, as your team just roams the map 90% of the time catching waves before the towers can kill them. Unacceptable.

Hopefully, it will get changed for the better.

:tup:

Epic has stated it on their Paragon blog many times. It’s coming in patch v27, we’re currently on v26.1 or v26.2.

MAJOR CHANGES FOLKS



CXP, travel mode gone, passives removes, teleport added - tons of stuff.

Spoiler

https://cdn2.unrealengine.com/orion/blog/Paragon_Khaimera_Screenshot_1920x1080-1920x1080-524387077.jpg

[list]
[] Pounce: Khaimera leaps towards an enemy Hero, briefly stunning them and dealing damage.
[
] Unleash: Upon activation, melee attack speed is maxed out for the next five attacks within five seconds.
[] Spirit Regeneration: Khaimera’s passive Health Regen is boosted for 5 seconds each time he lands a basic attack. The effect stacks and increases in effectiveness each time the ability is leveled up.
[
] Cull (Ultimate): After a brief channel, Khaimera roots and causes damage to target enemy Hero. Nearby enemies are displaced and are slowed for three seconds.
[/list]

Goddamnit! I’m really enjoying Riktor & now they add Turok?! Lord Jesus.

Edit: After reading some of those changes idk about a few characters now. Murdoc seems garbage now. Getting rid of travel mode? Idk man.

Khaimera looks fucking gdlk goddamn

Fucking… awesome changes. Not sure how I feel about champion passives being removed, but I 100% agree with the rest of this. I feel that I will enjoy this game much more now.

:tup:

I like the idea of adding some passive into abilities and getting rid of others. For the most part, I feel like for some it didn’t add anything while others it made them a bit too much. There weren’t a lot of cases where the character actually needed it.

I’m loving everything I read, can’t wait. Though I will have to learn more characters than TwinBlast now - he’s just so much fun I haven’t put in time with anyone else. I literally have 3 matches w/ other characters lol.