The Pandora Discussion Thread

You got a point there. I also found it a bit awkward why they showed the wall bounce into Pandora combo out of nowhere with that much attention dedicated to it. Like you said, this could possibly have been included in the previous builds all along. :smiley:

Don’t forget that Gems stay active when you input Pandora mode, that’s kinda new (sort of).

According to therook it wasn’t possible, pandora activation negated hitstun and juggle states.

So basically Pandora’s only consistent use is basically Metaworld combos from Ougon just before timeout.
Get the bounce, cancel, buffered super/combo, kill or die trying.
Definitely see /Heihachi teams abusing it if he can connect the fullscreen mid-air.

Btw, why are people saying pandora is 10 seconds now? It’s still 7 seconds.

They said on the CES stream that it is 10 seconds thats why.

Well, it’s 10 seconds if you count the activation animation, but it’s 7 seconds of actual controlled time. Just look at the accidental pandora activation from the stream, Asuka regains control at 58, dies at 51 on the in-game timer. Maybe 7 in-game seconds is the same as 10 real seconds though, but hasn’t it always been 7 in-game seconds?

pretty much Doopliss, but its real seconds people are tripping about because it was like 7-8 real seconds in older builds also another gay fact i found out about older builds were that some peoples superarts like Marduk…could never kill in pandora as his needs the final hit to land to kill(just like Kingdom hearts -_-) so all that time he takes during his super will be all for naught.

it kinda makes you think if they are going to change that or not…because then it would be pointless to finish pandroa with Certain SuperArts if the last hit has to be dealt before Pandora’s timer runs out. hes is the match…

[media=youtube]MTHWX5rme_8[/media]

Yeah, I hope they fix that. As soon as the HP reaches 0 on the opponent, the round should count as won by the pandora user. However, if the HP doesn’t reach 0 in time, even mid-super, I’m fine with the pandora user losing.

yeah, initially people tried everything with the system but couldn’t fine many ways to win with it~ but i do hope they fix that…

I think of the Pandora system as an extremely awesome but extremely impractical tool. There is so much to lose during its use. It is a gamble… and it might be treated as a comeback mechanic. That is, if the character is not caught in a combo for a KO.

…like what was said day one Pandora was announced? everyone said it was a comeback mechanic. In truth, it is a comeback mechanic…just not an “conventional” one as you actually have to try hard to win with it. the key word is “win” as that is the only way to so successfully use the system. you absolutely must KO your opponent before Pandora’s timer and the Games timer reaches 0…this also entails that the SuperArt must Finish before those timers as well. there are alot of things going against Pandora…but if you manage to win with it, it will feel rewarding because it isnt as easy as using X-Factor or using an Ultra to turn the match around.

its a comeback mechanic…sure…but its not one people can fluantly say…it breaks the game

Thanks for your input, but this was just me summarizing Pandora. I don’t mind the system at all for the same reasons.

Pandora combo

Spoiler

[media=youtube]u8u-yunS9WI[/media]

After a discussion in novril’s latest video, I now doubt that pandora is even worth using. The payoff just doesn’t compensate for the risk.

So is this Pandora combo useless for characters that can’t combo into their super?
Seems like Pandora won’t have any use for Zangief at all.

well, with gief you can do a quick SPD punish for the kill I guess.

The only conditions i see using pandora are:

  1. Guaranteed killed. Example
    Pandora gives you a huge power boost right? I connect a cross rush that builds one bar of meter. Cancel the cross rush into a ex wall bounce move. Pandora, juggle the opponent as long as i can to let my meter refill, than super. Say this does about 45% damage and if the opponent has less than 45%…what the hell might as well do it.

2 if both of my characters aree super low on life and there is less than 13 seconds on the timer and my opponent has more than half a health bar…wth I got nothing to lose

I hope it stays that way.

Could you link to this video please?

lol pandora is legit, it’s just risky as fuck, especially online if you don’t know whether they have the +30% defense gem equipped or not. You might think “Nice they’re down to 50% time to pandora and win this round” and than you only end up doing 40% dmg and watch them meter tag out and you die.

Even without that gem you’re keeping a 25% life and under character in hoping to win the footsie war, which can be fatal for you since any c.mk x super is going to kill you. Heck a Cross Rush MP x Special will probably kill you.

It’s risky but legit, a lot of characters have access to wallbounces from ex moves… if you have 1 bar and can punish and they have 40% life why wouldn’t you ex wallbounce into pandora, it’s the max punish possible.