The Pandora Discussion Thread

-Remember that Pandora requires the point/sacrificed character to have less than 25% health. There will definitely be situations where, say, I activate Pandora and you’re sitting at 30%.
-Does it negate chip? I don’t recall that being confirmed anywhere, though i welcome any corrections. From observations, PM also doesn’t heal you in anyway, so you may still be suceptible.
-The infinite meter in PM is infinite via refill, meaning there will be points where the Auto-Block/Maybe Auto-Tech gem runs out of fuel. This is also not taking into account that meter could’ve been used for EX/appropriate supers.

I don’t see it as 100% useless yet. More like…95% useless. If there are times where activating PM is the right thing to do and you execute it to net the win, that is alright. Just don’t make it an inevitability of every game ala X-Factor.

If these gems activate when you have pandora, i can see it becoming very dangerous.

Being it’s an all-out gamble, I can’t imagine it not using the gems all at once if you’re going to die anyway.

If auto block and/or auto tech is activated during pandora or not doesn’t really matter, since you still have to kill your opponent.

I’m gonna call it now: Someone’s gonna find a way to break the game wide open with Pandora, and when they do, people will cry foul, if they’re not crying nerf already.

True But it still could be gay

I agree with genistars speculation. Im guessing the reason pandora is so short is that all your gems activate, so if you slotted out 5 boost gems that increase your damage. speed chip etc, you might well end up being a real monster in this mode. and not as lackluster as you currently seem to be.

UNLESS you are both on low health ans then I say go for it, esp if the time is even low as well

How does time over work in SFxT? Does it merge both characters healths then gives victory to who has the most health?

IMO, Gems should be disabled during Pandora mode, but even if they’re still usable, I feel that blocking and just staying the fuck away/playing keep away will still work =P

Not to mention he doesn’t really need to attack you.

It goes to the health of the characters that are currently out during the match. At least, that’s what i’ve been seeing.
Also there’s a pretty good chance capcom thought about a gem specifically for Pandora mode.

So one dude has decided to make some Pandora mods for AEPC.
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I look forward to Pandora mirror matches and the resulting confusion lol

The mods can be found here if people are interested btw:


Match videos please.

SNK games were more sublte - as in SNK didn’t advertise them as important mechanics - in their comeback mechanics. Unlimited supers when your health is flashing, access to HSDMs, extra meter when you lost a round, that kind of thing.

I get that, I just dont get the part where he’s comparing SNK comeback mechanics to Capcom comeback mechanics.

I wouldnt even call SNK’s “comebacks”

I have unlimited access to double half-circle-backwards A+B after a cr.A B link!

official quote from trollno
We honed in on the idea of transformation almost like a Dragonball style like Super Saiyan Ken thing, like what if. We thought about what if you were able to sacrifice your partner in exchange for the chance for the ultimate comeback to give yourself a limited time to do some crazy, cool stuff. I would liken it to almost reminiscent to something like Ultraman. So you have a limited time, but you can do something really powerful in that time. So you can stage an impressive comeback, so yeah, it gives the Tekken guys to transform into something cool and it gives the limited time chance for a comeback.
And it’s something you don’t see often in other fighting games. You can have one sliver of health left and you can still stage a comeback and that’s what the Pandora mode allows.


Nice use of Pandora there, though the next round has some better gameplay I gotta say. Glad to see someone do a simple combo after LMHH.

I don’t know why people think comeback mechanics are new. The entire SF2 series, including ST, was one big comeback mechanic. Ridiculous damage and extremely low stun meter were custom made for comebacks. But, I guess we didn’t have a nifty name for it back then, so it was okay.

Remember…there are FAKE FIREBALLS in this game…

He only reacted to fireballs that were already released and on screen though, so I don’t think people looking to employ this kind of tactic would react from startup animations that can be cancelled.

All good games have comeback mechanics. It’s just a matter of implementation.