Step 1: Do I like these characters?
step 2: What can they do as a team? (lab work, tag cancels, safe tags, post launchers, pandora setups etc)
step 3: Do they both have the same strengths/weaknesses? If so am I comfortable with having that?
step 4: game time! WHEEEEEEEEEE!
Hey thanks ! You did answer my question !
Seems like Ken/Hwoarang team is the one I’ll be using as the mains as I feel comfortable with them and both of them have strong anti-air which I can tag around easily and have long pokes.
Thanks thanks ! Online I shall go !
How many frames are there from the start of a roll until it becomes vulnerable (and for how long), how many frames of invincibility is there on normal wakeup before you can hit the opponent, and do rolls and normal wakeups both start on the same frame?
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Question about supercharge, what is the first frame you can dash out of during a supercharge?
It depends on the character.
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for jin?
Being that ver2013 is out, and a majority of the combos aren’t going to work and/or be practical (as well as other info, such as the BG Guide), should I go through the vanilla combos and see what will and will not work, OR start from scratch?
Where can i get framedata for the dlc characters.?? Also updated framedata after the new patch???
I’d say go through the vanilla combos first and see what doesn’t work. Best bet is to visit the character forums for your character and see if it’s been updated, as it seems people are slowly starting to.
No official frame data for the DLC characters yet sadly. There isn’t individual frame data listings that include the changes per say, but Darkphyre has compiled all the changes thus far into this one convenient thread.
When you do trials for a character, is that character the 2013 version? I noticed when doing Jack-X’s trials that his jump medium kick had a smaller hitbox and I’m , pretty sure it got buffed. Also, where can I find a new health chart?
Per my man Blooddrunk, the trials and missions are for VANILLA mode only, (I was trying to do Guy’s new JC which led me to inquire in the Guy threads.) which makes them tough to want to complete. Though, you MAY be able to use the new combo editor (which would make them easier), I will check into that in and respond.*
Imo, going through all those trials WILL build muscle memory, but if you can’t even do some of the moves or combos at all then idk…
*The new combo editor WILL work with trial mode. It’s insane what you can do with this new combo editor too. I’m not sure I approve, as it can allow one to create difficult to execute combos, which only cost one bar? and it would be consistent.
Ok good to know. I mainly do trials so I can get a general feel for a character anyways
Check out the ver 2013 Combo Editor thread. I’ll be fielding questions there. The trials will be EASY with this new editor.
Hey guys, great thread. Got the patch recently and I’m having tons of fun. Here’s my question:
What are some of the basic outlines/checklist for figuring out the synergy between characters? This is a TAG game after all, and I kinda have no real clue as to where to begin.
Just wondering… I’ve been playing around with a few different teams but around how much damage should I be getting for tag combos? I’m not sure if my teams have crappy damage, average damage, or high damage.
is it possible to be successful at this game without buying a single gem?
Yes, of course. The gems are merely there to complement your characters, but they’re nowhere near as game breaking unless it’s an assist gem (which has been nerfed to near-uselessness).
You can either go into Character specific threads, most have a synergy sub-thread, and look at what characters are synergistic, or find your main and ask about which characters mesh well with him/her.
You may also youtube team synergy, or once again with your main, look up what high-level players are doing in terms of teams.
I feel you need to decide what you want to do with your team, as there are different roles for each character, and different objectives for teams. You definitely want to think about/research ways that your chosen characters can tag each other in safely, especially under pressure. Building meter is important as well, for Switch Canceling, etc. You also want to pair characters who make up for each others’ weaknesses.
Those are the basics in my opinion, however, I don’t have as much experience with this game as many others do on these forums.
If I buy a brand new box copy for the Vita will it still come with the alternate costume pack? What about the digital version. I ask because I am looking at buying all the DLC, and it would barely cost more to get a travel copy for the vita.
I think the 12 char. costume pack DLC for Vita came with, only when you pre-ordered the game. I’m not sure about the digital version. From the PS website, it seems only 6 char costumes are available for DLC. I do NOT own a vita, so pardon my lack of info.