if you are playing on PC - online is pretty much dead, barely anybody plays.
PS3 actually.
Hey everyone! This isn’t exactly a newbie question… but I am looking for frame data and juggle data.
I know if can be found here: http://pandora.dantarion.com but I was wondering if it has been transcribed anywhere else? Don’t get me wrong, it’s freakin’ AMAZING that the info is there, and it has helped me with my own Bob Data Chart for my own use, but I’m curious if there is anything else out there… I think we would all benefit from it being in a more readable format
Anyone?
If there isn’t… we should probably make one! (hella daunting I know lol)
Hey everyone, maybe this isn’t the right thread for this question, but it is a pretty newbish one.
How conducive is this game to easing someone into its metagame for someone jumping into it right now (me)? With the 2013 patch on the way, I’ve payed more attention to this game than I initially did and it seems like a lot of fun. I never played much SF4, so I’m not too familiar with the game engine, though from what I hear SFxT’s is more accessible, for better or worse. How’s the online like? I won’t have any local competition for the game, in terms of friends. Are there still people playing? What’s the execution barrier like? I’m thinking of playing a team consisting of somewhere in-between Cody, Dudley, Steve and Hwoarang, the characters that jump out at me atm.
Well this is the outrageous newbie thread so no question is stupid at all. In fact I’ve learnt a new word because of you : conducive.
I’ll be honest with you, in terms of getting someone into the metagame, you’ll have to think of the game in a different light instead of just SF4 with Tekken Characters. That mentality just leads to constant losses. As you said, you haven’t played much SF4 so this game should feel like a completely new experience for you.
At first the game seems pretty accessible due to stuff like boost chains and whatnot but once you get past it there’s a lot more to it than that. I will admit though that the learning curve can be pretty steep if you are completely new to fighting games as you can lose really badly by making mistakes whilst you play. Such as not managing your meter properly.
I should know because I went through that phase myself as a lowly D Rank. Almost made it to D+ only for me to lose it all (twice.)
The online for this game depends on what console you play on. For the PC it’s pretty dead as it hasn’t been updated properly like the consoles. Both the PS3 and 360 have some good connections and there are a good handful of people still playing on the PS3 and 360. However the PS3 can play with Vita users which is both a blessing and a curse. The blessing being you can play with them and the curse being that the connections tend to be pretty bad but if you stick to PS3 to PS3 connections, you can get some good mileage off of it.
As for execution, it varies depending on who you play. The Tekken characters require some good muscle memory when it comes to using their strings as well as one frame links and some somewhat tight juggles. It varies in my honest opinion. Out of the people on that list, I’d say Steve would be the hardest to learn there then Hwoarang, Dudley and then Cody.
simple question, how do you cancel? and what are all the cancels?
lets say you have ken/sagat. you crouch + mk > (H)tatsumaki > switch (MP + MK) >sagat’s super art. Is that a cancel?
[last one] is that how you cancel in all street fighter games? if not anyone can point me in the direction or show me?
Cancelling in Street Fighter is essentially cancelling a move whilst it’s active or during its recovery into another move.
There are different types of cancelling but I’ll only cover the 2 main ones.
Simple Cancelling
This is pretty much the bread and butter cancel of 2D fighters to be honest. It’s simply performing a move and then performing the motion of the desired move whilst that move is out into another attack. Many forms of cancel come under this category such as Super Cancelling.
Generally the flowchart for cancelling goes like this: ( ‘>’ = cancels into)
Normals > Specials > Supers
Of course there are exceptions to the rule depending on what SF game you play and you can even skip the ‘special’ part and just do a normal cancelled into a super but for simplicity’s sake we’ll stick to this chart here.
For normals, some characters’ normals in Street Fighter games can be cancelled into specials however some cannot, it’s really character specific mind you so you’ll have to go and find it all out for yourself on that one.
Specials can also be cancelled into Supers but this is dependent on what SF Game you play. In SF4, specials can be cancelled into Super Combo whereas in SFxT, they can’t (well at least as far as I know.)
Switch Cancelling
In SFXT’s case switch cancelling follows similar principles with Simple Cancelling only with two people. The first one does a move and then the second comes in to finish the combo/sequence off by cancelling the animation of the first move allowing the second character to finish it off.
Only in this case, the move still stays active and is still hitting your opponent allowing the second person to come in and finish it off.
e.g. the simple DP > Switch > Whatever you want.
If there’s any more questions that you would like to ask, don’t hesitate to either PM me or reply to this comment.
Alright. So I’m in the market to learn some new characters and was hoping for a couple recommendations.
Hwoarang is my go-to guy. But, Law just isn’t cutting it as his wing-man any more. Law’s still fun, but I just lose with him a helluva lot. Mainly because of dumb/lazy jackasses who only get their damage through chains and punishing with chains while sporting 3 Power Gems on each character. (I have a crack in the face of my TE1 stick the size of my fist from no less than 4 straight games of that bullsh*t).
Anyway! What I’d like is a character with some strong normals. Footsies aren’t terribly high on my list, since it seems the majority of 360 SFxT players don’t know what footsies ARE. I’m looking into Lili, but high mix-up characters aren’t really my bag because it takes so much more mental effort to play them. And then the game stops being fun. For me, at least. Tried Nina, but kept getting my ass kicked thanks to chain punishes and me being too predictable with my mix-ups. Xiaoyu is just baffling to play, Kaz and Jin are out because I hate the Mist Step motion with a white-hot passion, and I don’t do rush-down/grappling all that well.
So! Any suggestions, or tips on how I can improve in the areas I’m weak in, will be greatly appreciated.
Try Juri. Makes a great partner for hwoarang, has good buttons (cr.mp, cr.mk, st.mp, st.mk, cr.hp, f+mk just to name a few), can zone, can rushdown and since the average player doesn’t know what footsies are she AA’s them for damage all day.
What’s the frame data of cross assault??? 1frame activation???
In sf4 terms 1+0?? 1+1???
Not sure, but it’s pretty much invincible to physical attacks regardless. At least until the hit that matters is done.
cross assault, not cross art.
Footsies are pretty powerful at the lower ranks im playing at. For example i sometimes put bison as my point and hwo as anchor. I can win a fair few matches just with bisons mk and hk pokes into launcher then combo.
Removed the original post in General Discussions and moved it here so that it could be answered in the future:
I remember asking this question before, but what does the Air Combo Assist gem does precisely again? It only says that it makes air combos easier, but how? Like at which point does it trigger and consume meter? I’m unable to test it since the DLCs of the PC version are still inaccessible.
Im having a hard time getting Bryan to do a large combo from a Juri launcher, I can only tag on three basic hits. Is there a limit to how many hits you can do from a launcher or does Bryan not have a combo set that can link from Juri’s launcher?
Not familiar with bryan really but the typical limit is 4 hits… +/- 1~3 depending on character and juggle potential…
Ah that explains a lot, time to practice how to switch cancel for my combos. Thank you.
OK, I’ll bite. I’ve got a few questions I’d thought I’d ask here;
- How do I deal with people who jump all over the place. Before you say anti air, I’m talking about the type of jumping that is so close to you that it makes anti airs very difficult / almost impossible to do. I’ve being told it’s a spacing issue on my end but is there any other tips I should be aware of?
I would very much appreciate help on this as this issue is what made me hate the game the first time around and it’s a playstyle I NEVER see in ssf4evo’s videos.
- I’m too defensive, too scared to be more aggressive. This has resulted in almost all of my ranked games in v2013 leading to time outs so I’m obviously doing something wrong. You could say a combination of bad habits from SF4 and v2012 are causing my problem here. Doesn’t help that any mistakes are especially deadly in v2013. Any tips in this regard?
I’m currently running Alisa / Lili if that is any use to people.
Thanks.
- Jumping
- If you can predict the jump, use lili/alisa’s gdlk air throws until they learn to stay on the ground.
- AA for max dmg whenever possible (switch canceling, whatever it takes)
- forward dash under if it’s an obvious crossup
- Block and Alpha-counter their jumping attack (loses to empty jumps and some crossups)
TL:DR, it’s mostly a spacing thing… if someone is in that range where they can jump at you without fear of Anti-airs then you need to work on keeping them out of that range in the first place by either zoning better or going in.
- Defensive/Aggressive
Best thing I can offer is to just go for it. To hell with the consequences and just play offensively. You’ll probably lose a lot initially as a result until you get your spacing and setups in order but if you never try it you can’t learn it. Training room really isn’t enough here, need that live experience.
Can I ask a noob question here, how do you guys choose the team you use ?
Is there anything I need to see if the pairing is good and suitable for each other ?
Sorry for asking this.
I’m currently using the team of Ken/Hwoarang