Since the character forums are gone and I’m impatient; I picked up this game after the patch hit, started enjoying it immensely and figured out Chun was a really fun character to use. I’ve got some tiny questions about her.
What moves do I use as anti-air with Chun? Everything I do seem to trade or get beaten, although that might be(read: probably is) a timing issue on my part.
I’ve heard people say Chuns EX fireball is important for her game(comboing into her juggle), but watching Hiro play this weekend I don’t think I saw him use it once. Should I just learn the c.LK c.LP b.MK-combo and save the meter, or is that just a suicide mission for online games?
Are there any characters that go exceptionally well with Chun?
<blockquote class=“Quote” rel=“Naeras”>Since the character forums are gone and I’m impatient; I picked up this game after the patch hit, started enjoying it immensely and figured out Chun was a really fun character to use. I’ve got some tiny questions about her.
What moves do I use as anti-air with Chun? Everything I do seem to trade or get beaten, although that might be(read: probably is) a timing issue on my part.
I’ve heard people say Chuns EX fireball is important for her game(comboing into her juggle), but watching Hiro play this weekend I don’t think I saw him use it once. Should I just learn the c.LK c.LP b.MK-combo and save the meter, or is that just a suicide mission for online games?
Are there any characters that go exceptionally well with Chun?</blockquote>
Disregard what I posted. Apparently, it gives Chun from 3s. =\
I’m not sure on a viable anti-air, and Chun’s EX Fireball can be important, but it’s rarely used since she juggles very well and combos very well with Rufus. Hinthintwinkwinknudgenudge
<blockquote class=“Quote” rel=“Naeras”>Since the character forums are gone and I’m impatient; I picked up this game after the patch hit, started enjoying it immensely and figured out Chun was a really fun character to use. I’ve got some tiny questions about her.
What moves do I use as anti-air with Chun? Everything I do seem to trade or get beaten, although that might be(read: probably is) a timing issue on my part.
I’ve heard people say Chuns EX fireball is important for her game(comboing into her juggle), but watching Hiro play this weekend I don’t think I saw him use it once. Should I just learn the c.LK c.LP b.MK-combo and save the meter, or is that just a suicide mission for online games?
Are there any characters that go exceptionally well with Chun?</blockquote>
Not ganna say any names but that was terrible advice. Just pick rufus aka Hiro’s team because he’s winning atm hinthintwinkwinknudgenudge. Anyways let me help you out man
Anti Airs she has 3 main anti airs ST MK (best and most reliable) > Neutral Jump RH (aka Spreading Eagle) > and D/F LK (spacing specific but lets you combo off of it)
EX fireball is NOT important in her game plan but it’s good for a) resetting into hazan chun combo off EX fireball > st mp xx mk hazan chun and b) Bailing you out if get your magic series blocked i.e magic series st mp > cr fp > EX Kikoken. The extra damage you get is ass but at least its a super easy hit confirm
Any character really Chun is a battery + support character with her relaunch option and safe st mp xx legs string so she can pretty much go with literally any charcter
I would be wary about taking peoples advice on here Mr. Naeras. Not everyone knows what there talking about. Anyways ill keep in touch with the Chun Li boards a little more from now on. I dropped Chun as a main because i think she is weak in ver2013 but dont be discouraged she is still very solid.
Alright, thanks for the advice. And thanks for reminding me about st.MP - legs, I don’t use that as much as I think I should.
I don’t think I’m going to leave Chun anytime soon, she just fits my preferred playstyle very well with her great space control and whiff punishment potential, and she’s really fun to use even besides that, so no worries there.
Also, sidenote, you’re using Julia as well? She’s incidentally one of the characters I sort of want to try with Chun, along with Dudley, Lars and Ogre. :o
Legit saying to ignore my advice, but person says Chun is weak in ver 2013. Lol. Irony.
I also forgot, no one else but Hiro plays Rufus/Chun(Rickywut?).
If you’re going to try Julia, Naeras, you should play Chun/Julia, in my opinion. Julia has a lot of good combo enders, and you can use Chun’s superior footsies in this game to set up a lot of tag switch and boost combos for big damage. One point I would stress, though, is making sure to check your respective character forums(if you can find them).
<blockquote class=“Quote” rel=“Naeras”>Alright, thanks for the advice. And thanks for reminding me about st.MP - legs, I don’t use that as much as I think I should.
I don’t think I’m going to leave Chun anytime soon, she just fits my preferred playstyle very well with her great space control and whiff punishment potential, and she’s really fun to use even besides that, so no worries there.
Also, sidenote, you’re using Julia as well? She’s incidentally one of the characters I sort of want to try with Chun, along with Dudley, Lars and Ogre. :o</blockquote>
Yup I had a lot of success with that team and you can look me up on youtube but that was Vanilla Chun when she was soo cheap. Now i play Julia x Hwa cause i wanna keep winning. Btw when fishing for st mp xx legs keep in mind that at max range vs crouching opponents last hits of Lightning legs whiffs and you can get punished so at max range do st mp xx hp kikoken.
I don’t know whether this falls into newbie question or not, but where on Earth are the Bob forums? I’m thinking of picking him up and can’t find them anywhere. o_O
They removed Bob from this so they could add Strider Hiryu and King of Fighters XIII as characters, according to character list. Guy/King of Fighters XIII team is OP
Okay, I’m going to try to get into this game. How well would any combination of Rolento, Cammy, Raven & Yoshimitsu work? Those are the four characters I’m most interested in at the moment.
I’d say it depends on your level and your opponent’s. Kind of “taboo” to say that, but honestly, here’s my outlook:
Cammy: I’d say she’s stupid good to a point. Her AA is probably one of the few in the game that scares the hell out of people. Online, a lot of people still love jumping around recklessly and she will net easy wins from just that. The problem is, if they’re playing smart, then what? Cammy has no real way to open a good player up. In AE her tick throw game gave you something solid to work with, whereas this game has weaker throws, so you’re gonna have to rely on poking and frame traps (which again, will probably fail if they know her). Your pressure with her needs to be on point, and you better have a very damaging combo ready for when you do get a chance.
Rolento: Same problem as Cammy. He’s very very solid, but really can’t open an opponent up without a gimmick. He does have good tag-in moves though.
Yoshi: I don’t think Yoshi’s been fully realized yet. Most characters aren’t, but him especially. He just now feel playable post-patch, and from what I see, it’s still very basic. If I were to play Yoshi, I’d do it with the mindset of playing him on anchor for resets. His flea stance, teleports, and suicide beg to be explored more. Lock down tag->Suicide/Teleport are huge potential damage, while people are still just looking for raw damage. If you like him, take him to training mode and get creative.
Raven: Can’t talk as much about him since I’m not as familiar. I know his BNB scoop move was awesome(is it still?), and he’s good at laming out, but meh. Just not a fan of him.
Teams:
Cammy/Rolento or Raven: I’d play Cammy on point to get damage and build meter. If you get a life lead, tag in Rolento/Raven off her awesome pokes and lame it up. If need be, Rolento can lock them down for her to do some decent tag damage.
Rolento/Yoshi: Neither really seem to need meter, so you can store plenty for supers, which they both seem good at landing. Still, I’d get in the lab with Yoshi.
If I were you, I’d look into more Tekken characters that play like Tekken characters. High/lows, big damage, bounces, etc.
I really like the suggestion of Cammy/Rolento. Rolento’s rekka is a good tag switch tool, and he’s still a good character despite nerfs. Rolento is also a friendly character if you’re new, because he helps you get used to a lot of the aspects of the game. If you need Rolento tech, definitely check out some Infiltration matches on Youtube.
I suggest doing nearly everyone’s trials so you can get a hang of each character and seeing who feels good in your hands.
Also, and I say this to everyone, definitely check the online replay channel. For characters, ranked players, etc. It can teach you how to play match-ups so long as you know what to look for, and gives a lot of useful combos. Plus, since you can save so many replay videos to your channel, you’ll get a lot of high level play to watch and experience.
can someone explain to me how to time okizame ? Pretty much i get jabbed after their quick rise instead of getting a mixup. Is there a fix number of frames since they get knockeddown to the possibility for them to move after quick rise so i can time it? I get a tendency to hit to early and the move goes through them nt connecting.
Forgive me, I am new to the SF Engine, but am giving it a real honest go here. I am currently using a team of Law and Elena. Laws shaolin kicks while grounded provide excellent combo opportunities for elena. I use Law as my point and Elena as my anchor.
My problem is that Elena’s frame data isn’t currently available and I am having trouble keeping pressure on with her. In training mode, CPU ken is constantly DP’ing me when I try to poke pressure.
What are her best methods for frame traps and pressure? I know rhyno horn is safe, and EX rhyno horn is advantage so I like to use EX Rhyno horn as a knockdown setup. Midscreen/close range, what should I be doing to make the opponent continue to block?
<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I don’t if I’m missing something or if I’m just bad need more practice, but I’m trying to do a lot of trials to figure out what characters I like and I’m having a terrible time just doing basic combos. Like 4 standing jabs on rolento always drops after the first 2 or 3 even though I’m pretty sure I’m not changing the rhythm. I know less moves are better most of the time so that was just an example. It’s pretty much like this for all other combos besides the basic l m h that you can just mash. I know that if the hit doesn’t come out at all I need to wait longer and if it comes out but gets blocked I need to hit it faster. </span></font>
<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/34826/itsNox">itsNox</a> said:</div>
<div class=“QuoteText”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I don’t if I’m missing something or if I’m just bad need more practice, but I’m trying to do a lot of trials to figure out what characters I like and I’m having a terrible time just doing basic combos. Like 4 standing jabs on rolento always drops after the first 2 or 3 even though I’m pretty sure I’m not changing the rhythm. I know less moves are better most of the time so that was just an example. It’s pretty much like this for all other combos besides the basic l m h that you can just mash. I know that if the hit doesn’t come out at all I need to wait longer and if it comes out but gets blocked I need to hit it faster. </span></font></div>
</blockquote>
just need more practice. A frame is 1/60th of a second, so the rythym can sound/feel completely unchanged even when it’s slightly off.
I tried asking this in a thread but I guess maybe I asked in the wrong place… Hopefully someone will help me out here. I’d like to get into this game.<br><br>So I’ve made the decision that I want to buy this game. And since I
would be buying it I would also probably immediately buy all character
DLC at minimum as well, and any smaller $5-10 DLC purchases might get
thrown in on top.<br><br>But what has me hung up now is HOW to buy SFxT.
I am open to either a PC or PS3 purchase, but the differences in
feature availability between platforms is very confusing. Additionally I
can’t figure out what the total price would be to get the game+DLC for
PC vs game+DLC for PS3.<br><br>The most important feature for me is
partner play (the ability to play with a fried on the same team) and I
also want this as an online play feature. I think I read XBOX doesn’t
allow this. Can I do this with both PS3 and PC or just PS3?<br><br>How
about DLC characters? Are they all available to both? Are the prices for
the DLC packs the same? Or should I be buying the Street Fighter 25th
anniversary to get a good deal on SFxT with all DLC? Is all DLC even
included in the SF25A box? I’ve heard that it is and heard that it
isn’t.<br><br>If anyone can help me out here I’d appreciate it. I’ve
tried googling a lot of this information but the price listings are all
over, and the feature listings are impossible to confirm on a platform
level.<br>
You get some ridiculous deals on pc (as cheap as 7$ or something). But in general the console scene is A LOT stronger then the PC scene.<br><br>Xbox features online 2vs2 team play, it doesn’t feature COUCH co-op tho (so together online on one machine) afaik.<br><br>PS3 version has 5 extra characters exclusively. <br>