exactly!
I don’t mind. ask as much as you want
exactly!
I don’t mind. ask as much as you want
Are Link combos vital? I have been playing without using them but now am started to see just how useful they are.
Only if you like maximizing damage. In truth, it’s more crucial for some characters than others. For example, using ABC launch with a character like Heihachi or Kazuya gives up a significant amount of damage, whereas with characters who don’t have a ton of links, like King, you’re not leaving heaps of meterless damage on the table by not using them.
What characters are you using?
Ah ok. I use Raven and Nina and the damage they do is actully really good already.
So, you’re just doing Lmh with them?
Whats Lmh? =/ I should really learn this stuff… But for raven and nina I just hit confim with meduim low kick because it reaches somewhat far
I think he means light medium high in other words abc chain combo/boost combo/noob combo.
Oh right, I rarely ever do since my solo combos do more damage.
Then you’re gravy dude! Just uh, try not to be predictable, thats how my nina started to fail me
[S]I get hit by jab after a blocked jump-in. What went wrong? ~~[/S]
It’s just rapid fire jabbin’ chun-li in a laggy online match[S][/S]
Quick question about roll resets, so the objective is switch sides before the roll can register, but will it also render the opponent vulnerable for attack? Or should I proceed with pressure as opposed to a combo?
Can someone tell me the requirements to become a Grand Master (as opposed to just Master). Obviously you need at least 30,000BP. I’ve heard there is a minimum ranked win percentage you need to have but I am not sure.
Learn a combo off of launcher, learn a meterless combo that flows from a poke, learn a metered combo, learn how to combo into super art and cross art, and make sure you know your overheads, safe moves and unsafe moves. Head to training mode, pick a character that you feel like learning, look up sfxt combos for that character on youtube and try to learn a few, don’t worry if you can’t get them down, just make sure that you know them in your head so you can practice pulling them off in matches and later training. Once you’ve learned some combos, the trials will usually become a bit easier. Keep in mind that most trials are there to test and improve your execution and sometimes give you ideas for your own combos.
Just as importantly, learn to block, try to work out when you can punish your oponent. This is what takes the most experience, it’s important to get a good grasp of the cast for this reason. If you want to punish well, you need to read and understand frame data and know enough of it off the top of your head.
It doesn’t matter if you’ve learned a character you don’t like, because chances are you’ll fight that character later and it will help you with the matchup.
Ok i myself wouldnt classify myself as a noob but i feel this question is pretty dumb
Ok so its a simple one please just yes or no.
I have been using the analog sticks for inputs the whole time playing. should i use d pad? Or does it not matter?
It’s up to you, whichever you feel comfortable with. If you feel it’s getting uncomfortable or you are just interested in seeing if a different input method is better, try the d-pad.
Now as far as my personal thoughts, I hate using analog stick for fighting games nowadays (I used to be able to do it though). It just doesn’t feel precise for me, even though things like 360s can be made easier on it. I’d use pad before I used an analog stick, 99 times out of 100.
That said, for this game I also tend to prefer arcade stick now - for TTT2 and strangely enough MvC3, I’m a pad warrior. :razzy:
I used an Xbox controller’s analogue stick for over a year playing SF4, and it was no real problem. I couldn’t do some of the most demanding stuff (dash ultra with Dee Jay), but everything else was fine.
It really is whatever your preference is. For what it’s worth, I’ve now switched to an arcade stick and I think it’s better overall. It’s more comfortable for your hands for extended periods of playing, and you’ll have a slightly easier time hitting links, in my opinion, as the position you have your button hand in is more conducive to quick and accurate inputs than using your thumb on a controller.
It’s not so much of a difference that you can’t win a tournament without it, but it’s noticeable to me.
Some other things to consider:
[LIST]
[]Arcade sticks are really fucking loud. Watch out if you have a girlfriend or family living with you.
[]Arcade sticks are less common than Xbox controllers, so if you’re heading to a tournament, the chances of you just borrowing one or getting one off tournament organisers is slimmer than with a controller.
[]Arcade sticks are expensive! A good one typically starts at at least $100.
[]Arcade sticks are a real hassle to carry around with you.
[*]Arcade sticks are almost always wired-only, which means you won’t have any of the issues you would have with wireless controllers.
[/LIST]
I once tried logging in my GFWL account on a new computer, and the game still asks me for a key. Will the key that I have used on the first computer still work or I’ll be forced to purchase another one? My worry is what if the time comes that I’ll be replacing my computer. Will I have to buy the game again? I wasn’t able to test out using the key as I don’t have it during that time. Thanks for the answer.
Using the same key worked for me as I had the same issue
That would be a great relief.
I still have no plans in upgrading my PC for now as I’m close to retiring from gaming, but this would be very handy just in case. Thank you for letting me know.
^
Oh, the irony.
By the way, what’s the difference between a counter and a reversal?