The Outrageous Newbie Thread (ASK YOUR QUESTIONS HERE)

You mean ‘counter’ in terms of a ‘counter hit’ or counter in terms of a move that will reverse an opponents’ move ‘counter’?

There are different meanings for the word reversal in fighting games but we’ll stick to SFXT for this one.

A reversal in SFXT (or any SF game) is a special move that is done on the earliest frame of recovering from a hard knockdown state or from block/hit-stun.

Reversals are useful as you can get your special move out as soon as possible. Say for instance, you are Ryu and you want to punish Ken’s :f: + :hk: overhead on block (deep.) As you know Ryu has a 3 frame DP and if you try to punish Ken with a non reversal DP, he will be able to block it in time whereas a reversal DP will punish it.

So does anyone know the start up of activating pandora?

anyone on? or am i just kicking random ppls asses tonight?

drop by the irc channel more for match requests! i was free all night ;(

then again who wants to play your laggy ass anyway!

I normally don’t ask for games unless I can guarantee i’m not lagging. I haven’t been for the past 5 hours.

edit: I just realized that this is not GD. Geez it’s late.

Ok. What is Kara? and SPD and are they important? I don’t play any characters named Kara or SPD

Kara cancel: Canceling the startup of one move into another. In SF4, Ken can kara cancel his step kick (toward+forward) into a throw, or Sagat can cancel his toward+short into an uppercut, knee, or fireball.

From the SRK Glossary.

SPD = Spinning Pile Driver: Gief’s special command throw that can be EX’d with extremely long range. It’s why a lot of players are downright scared to play footsies with Gief among other things now.

Sorry if this has been answered previously, but I don’t get how BP works. I figured that losing to higher ranked players would mean you lose less, but I (C+) lost to someone B rank and went -64 BP. You only get +60 for beating someone a rank higher than you, so what gives?

Generally, you tend to lose more BP should you go up against local co-op or online teams in ranked for some reason even if that player is the same rank as you. Whereas if they lose, they will lose less BP for losing as well as challenging higher ranked players than yourself.

I think that in doing this, Capcom wanted to give lower ranked players a feeling of ‘high-risk high reward’ should they go up against a higher rank. Whereas I believe that this can put off players for challenging themselves to get better at the game.

Personally I think it’s stupid that this system was implemented for BP in this game. You really should be challenged to fight higher ranks: people who are considered ‘better’ than you online and not have to suffer such a heavy penalty for doing so.

Hello there!

I am an absolute newbie when it comes to fighting games (only title I played till exhaustion was the DBZ game in Japanese for the Genesis, ten years ago or something) and I come from a FPS/MMORPG/MOBA background (Counter-Strike -> Lineage 2/Aion -> League of Legends).

I accidently picked up the UMvC3 tournament at EVO this year while browsing through streams which subsequently lead me to SFxT and SSF4:AE.
I loved the fast-paced action of UMvC3 and all its flashiness but since it is console only and I am a PC gamer, I decided to give SFxT a chance (and maybe SSF4:AE).

So my questions are:

1 - How is the European PC-version SFxT gaming community? Is it easy getting a series of games going in order to climb up the ladder? The only reason I would pick a fighting game would be the online play, but I have no references whatsoever on this… I also have no idea how the game lobbies are set up, if they have a US server/EU server/SEA server or something like that… Also do the lobbies crossover, like if I get the PC version, do I play vs the console users - same game, different setup?
2 - What would be the ideal way of getting into the game? I have a somewhat vague idea on some of the terms used in fighting games, but I get lost when the streamers start rambling about crossups, techs, cancels, etc…
3 - I’m a keyboard user, is it worth getting a used controller on Amazon or something or an arcade stick (the mid-range ones)? I don’t have the habit of playing on arcades, so I wouldn’t feel much of a difference…

Thank you very much for the patience reading this wall of text!

The pc community AFAIK is only vs the other PC gamers, as you guys have an older rev of the game than the consoles. 1.02 I believe.

I really cant say much about getting games to climb the ladder, as SFxT is my first serious fighting game. I’d say learn your basic moves, hadoken, shoryukens and grabs/command grabs. Once you understand the motions of the special attacks, you’ll notice that some of them can be linked/cancelled into from normals moves (Ie. punch, kick). Tbh I don’t know if recommending a stick would be a great idea unless you haven’t learned how to play fighting games yet, though for the first few days I’d say figure out whether or not you’re serious about the game before deciding to buy a 50-150 (sorry I don’t know what your currency is) dollar commitment to fighting games.

regardless of the fact I’ll not have the chance to play you, welcome to the family!

WALL OF TEXT INCOMING!

1. At the moment right now, you can only play against other PC users as they don’t have the latest version. Your version is version 1.02. Meaning you can run into people with auto-gems and whatnot which allow the game to block or tech throws for them which can be really annoying to fight against but keep your cool and you should find some good competition.

I haven’t been on PC myself but the European PC-Version SFxT Gaming community should in theory be nice unless you start doing things to annoy them like running the clock or something like that. Not that there is anything wrong with it. It’s a strategy at the end of the day but it annoys others.

When you search for someone in ranked, you have the option to pick things such as number of rounds, time limit and how skilled your opponents will be. The ‘skill’ in this part is based on how much points you have compared to others. You’ll start of with 0 Battle Points and a D Rank but don’t let that put you off by winning more matches, you’ll gain more BP. Taking out higher ranks than yourself earns you more BP. Taking out someone of your same rank earns you 50 but taking out an A Rank or above can earn you 90 or above.

Here is the amount of BP needed to rank up for each rank:

D- 0 BP
D+ 500 BP
C 1000 BP
C+ 2500 BP
B 5000 BP
B+ 10000 BP
A 15000 BP
A+ 20000 or 25000 I think?
The Crown (Highest Rank) 30000 BP +

Battle points mean next to nothing in my opinion. It’s just a show of how much matches that person has played against someone. Of course that person has won a lot but doesn’t mean that they don’t have weaknesses like everyone else. Don’t let someone with 10000 + Battle Points scare you just focus on the fight.

2. An ideal way of getting into the game would be to first start off with your character choice. These will be 2 people you will spend quite a bit of time learning so a good character choice is essential. My best advice would be to pick who you like playing. Who strikes out the most to you? Which characters’ play-style do you like the most? All of this will come from pretty much practicing and messing about with the character in training mode.

Take myself. I for instance wanted to use Akuma since the game was even announced simply because he is one of my all time favorite characters. So using him was a no brainer for me. It was just finding a good partner for him which was the challenge. This tends to be a difficulty when it comes to picking a team as you develop your skills.

You’ll want to make sure that your team compliment each other by either providing good set-ups for each other or covering each others’ weaknesses but as I said before, this will become more relevant to you once you develop your skills.

I messed about with quite a bit of characters including Heihachi, King and Bison but stuck with Lili in the end simply because she does high damage to compliment Akuma’s mediocre damage mid-screen, has slightly higher health than him and has a better time at pressuring opponents than he does. She was also one of the characters that I just picked up in Tekken so it did make sense for me. But both of their low health limits can lead them to die very quickly.

Next you’ll want to learn your characters’ special moves and normals. I say specials first simply because they look the most flashiest and tend to take up quite a bit of practice time as people get very distracted whilst using them but it’s all in good faith I assure you.

Normals are next as these are the key to starting offense with most characters. These are pretty under-rated by newer players. I know myself considering I never would have thought about even touching a normal in my first SF game that I took seriously to an extent which was SF4. But as you go through, you’ll find that they can be pretty useful.

So you’ll want to learn what your normals for your character looks like, what’s the range on them like, can you cancel these into special moves or not. Does the character’s normals change depending on what distance they are from their opponent? Be it up close or far away or even in jumping straight up? (commonly referred to as a neutral jump)

Hell in SFxT unlike SF4 the longer reaching non-special cancelable normals in can still lead to massive damage. Unlike SF4 where if you are hit by something like a Chun Li St.:mp: you only take a small amount of damage whereas in this game, that little hit can lead to WAY more damage because you can chain these into other normals (i.e. pressing the buttons in sequence without a specific timing) into heavier normals. So it’s good practice to look out for pokes like these in your character.

You’ll also want to learn the basic entries of your character (s) off of launchers as well. You can ask around in the character forums for this or the general discussion since that’s where most of the SFxT talk lies.

Another good way to learn your character is to do their specific trials for them. Some of the combos may be pretty impractical but they do give you some decent ideas for combos that you can use.

On top of this, you’ll want to get used to the various system mechanics in SFxT and one of the most important ones being your meter usage. Meter usage is very important in SFxT wasting meter can lead to pretty bad losses.

These losses you can learn from pretty well as in my opinion, it’s easier to spot where you went wrong in your losses in this game in comparison to SF4.

Any questions about specific terms, come here in this thread and I’m sure someone will be able to answer anythings that give you trouble with the game.

3. Depends on your play-style to be honest, if you feel comfortable with what you are using, then stay with it. Although you may be screwed over when it comes to locals as they tend to only have arcade sticks. So learning one is a good tip but I won’t force it on you.

so i was doing some testing trying to see if could make a safe jump work… but in doing so discovered that if i empty jumped the safe jump would be successful but if i tried to use a jump normal i would get hit… so my question is… Do jumping normals add landing frames to your jump??? and Is it possible to safe jump in SFXT at all??? Please help…

Safe jumps do exist in X Tekken. :slight_smile:
I don’t know what it is, but I think doing a jumping normal that whiffs adds recovery to your landing, as I’ve punished and been punished by many players online.

Remember, safe jumps don’t wake on 3 frame reversals.

[media=youtube]–Q_9tSOWpw[/media]

[media=youtube]V5EMssijHcU[/media]

Those should help you try to safe jump. :slight_smile:

And here’s a an exercise for you:

Record Kazuya doing his EX Slaughter Hook on his wakeup and try to safe jump it. If you do it right, you’ll be throw him right out of it or block it.

How do I go about getting better at footsies? I’ve played Chaoslimits, awhile ago and while tore me apart a couple times he said that I need to work on. Is it something that comes with experience? I always thought it was knowing your buttons, ranges of said buttons, other character’s capabilities and what not. I can beat the fools online that are just idiots but when I play someone with half a brain footsies just isn’t my thing. Any advice?

so you are saying that jumping normals DO ADD landing frames to jumps. Wouldnt that make safe-jumps not possible??? Because whats the point of a safe-jump if you have to empty jump…

And yes i know you can only have a 4 frame safe jump. This was what i was testing. I found a 4 frame safe-jump setup in SFXT but if failed to work if i did a jump normal on the way down.

So did capcom do this to PREVENT safe-jumping in xtekken? that is what i want to know…

http://sonichurricane.com/?page_id=1702

I can’t give you a conclusive answer, I’m afraid. I’ve never got to play this game offline, only online. So it may be an online thing only.Safe jumps are still possible, as when timed right against a 4 frame reversal it would still be safe. I doubt Capcom deliberately added such a mechanic.

Never mind. I just recorded my opponent jumping and performing an attack. (Not a safe jump attempt, an untrue cross up attempt). And he was able to block. I conclude that it only happens online. (In my own experience).

On how frame data works:
(I know the simple stuff like -4 on block is generally unpunishable, +7 on hit is great etc)
I was looking at one of my character’s frame data. (Heihachi)
Something I know from a while ago from his trials, his cr.mp links to itself fairly easily IMO. Its +7 on hit. The startup is 6 frames. I was thinking that was a 1 frame link but it seems wayy too easy so i knew i was off. And another thing how is it a true blockstring if its plus +3 on block and a 6 frame startup. I feel like im missing/misunderstanding something small and if i think about it it’ll click. Like i don’t know how a 3 frame jab is classified as a 3 frame jab(Like Balrog’s was/or is in sf4, or cody’s cr.lk in this game)

Please let me know if I need to clarify anything.