Not really, he pointed out that the OP was passing off his experience as if it were reality. That’s an objective statement about the post rather than an opinion, which was his main point. Not to mention he did it in a way which wasn’t pretentious, going out of his way to say that he’s not judging anyone and that he didn’t want the person he’s criticizing to take offense. That’s far from trying to jerk yourself off, bub.
digging this article: “This is just my opinion but I am right”
I agree to your point about the game needing some time to an extent, but the “get better at the game” people need to understand something. Finding a way around Sentinel or even X-factored Sentinel is not “getting good at the game”. Its “getting around something a tad too powerful”.
Learning to work AROUND Sentinel doesn’t improve your game against other characters in the slightest nor does it improve your overall skill. It just improves your anti-sentinel skills.
Do you think learning to defend/attack Sentinel will help your game against anyone in the cast? Absolutely not. Hes the ONLY exception in this game that requires a separate strategy and/or anti-character (apart from Phoenix/D.Phoenix which in reality you could just mash out a super and pray she gets hit). Every other character may have their own special traits and such but its never to a point where “I need an anti-xxxx character to beat xxxx”. For me at least Sentinel is my real big issue with this game for the reasons above.
Also to those saying “Deal with it!” Why should I? We live in the year 2011 where patches and updates are much easier to be released than a brand new copy on a disc with a giant tacked on “SUPER” next to the title. The whole point of Capcom Unity is to listen to us fans and fix things that may be deemed glitchy, broken, or flat out not fun. If this game was out 10 years ago I’d say fine I’ll shut up. But not in today’s world. Because I don’t have to.
Here’s the thing though, we can actually have a subjective discussion about what is objective in that post, especially since this is video games, something where every possible outcome can be equated to mathematics, under which case we can effectively equate which is the best use of something.
Objective
Mostly objective
Mostly objective.
We could keep going and I’m sure you’ll find parts were we disagree.
The fact is that in competitive games, unless you have conflicting trade offs, such as a combo that does more damage, a combo that pus them in the corner, or a combo that gives you more meter, the terms like “best” from a competitive standpoint can be made without subjectivity, or at the very least, with debatable objectivity. If you are playing a Theif class in Oblivion, we can equate which stats, races, and birthsign best help you fullfill this role while completely avoiding any subjective statements. Terms like “best” are not always subjective when used correctly.
There are also a large number of statements that can not simply be ruled off as subjective.
This is true and something that is largely misunderstood within this forum.
Also true
I could go on, there is so much more, from the OP that is far from subjective, such as giving the history rundown in other games and when communities too quickly declared that something was overpowered.
Wrong, these are one and the same. Your ability to win a match is what your skill is. If you can’t win, you aren’t skilled enough, you don’t know enough about the game. Don’t put it on one character because you didn’t know enough about him to defeat him…
Pretty sure that’s just design philosophy, art direction doesn’t really rule gameplay.
That’s not true at all though, there’s no magic strategy that beats everyone in the game not named Sentinel. You have to approach different matchups different. Sentinel is no different in that regard.
[quote=Lucerne;10308351It’s like what, I can’t like Marvel and want it to be improved down the road? I can’t like a game and also see faults with it?[/quote]
I thought patching a fighting game was anathema remembers 3SO announcement ‘discussions’
Why would someone offer an opinion if they think it’s wrong?
p.s.:
Stupidest post in the entire thread.
A lot of people are missing the point about the complaints I feel. It isn’t just the fact that Sentinel is brutal… its how easy it is to be brutal with the dude. He makes bad players think they are really really good because they can go around spitting then mindlessly throwing out cr m or launcher when the opponent gets close for a 4 minute hit confirm into 75-80% combo. It would be different if you actually had to practice and work on set ups to get this insane amount of damage but the sad truth is that someone in a coma could do this.
Sure you can say “well don’t get hit by it and learn to work around him” which is fair. But no matter how hard you work to get in the fuck him up you won’t be able to avoid it every single time. For every 5 times you brutalize him (which involve somewhat of a strategy to get in to do) he needs just one mindless button press to devastate you.
He is the definition of low risk INSANE reward
I don’t think this is true at all, at least not for most of the people here who aren’t just crying because they are getting raped online.
I think this game in a way surpassed our expectations. We expected a really lame TvC build with a MVC skin over top of it, and thankfully we got something much better. We expected there to be 2-3 top dominant teams figured out, and now it seems that almost every character is a viable powerhouse, I honestly feel they all legitimately have potential to own. Wednesday night fights was a nice example of this, Floe’s Haggar was ridiculous, Justin’s Wolverine, Clakey’s Tron & Morrigan, it was all hype and looking pretty solid.
Watching the Wednesday night fights stream though, I think everyone can agree that the matches would have been much more exciting without X-factor. The damage in the game, even with Sentinel is almost perfect at the moment, but what is breaking everything is that silly X-factor mechanic.
It’s unbalanced and when people use the excuse “But you have the same option so it’s the definition of fair & balanced” they aren’t realizing that not everyone is playing the same characters, and that every single character in the game is affected by X-factor differently than another. Some characters can’t even make decent use of XFC while others can use it to take out 1 or 2 whole life bars from full screen.
When people complain, it’s because they have a deep interest in seeing this game actually get that 10 more years, because god knows we don’t wanna go back to watching SSF4 on the stream 24/7 for the next year or two. People really want this, and I think the community is in agreement that it would have a much better chance to do so if we managed to lynch the X-factor mechanic, rather than just listen to other people white knight it and tell us to have faith in Capcom’s design decisions.
Yeah you didn’t even read the original post did you?
It’s way to early to be saying anything like this.
Nope.
I may have mispoke. What I meant to say was that some simple strategies never change no matter who you’re facing albeit for maybe delaying that same attack due to character heights etc. With Sentinel hes his own beast. You could do that same attack in the air that would normally beat everyone else, but Sentinel’s launch has super armor so you need to rethink that strategy.
Example: I’m Zero and I like to use his j.H to crossup. With every single character in the roster all it takes is me to jump and press H at the right time so I land slightly behind them in the air. I may need to delay my H if im facing Joe or Amats or other short characters, but across the board that strategy stays the same. Whether it hits or not is dependent on the player, but either way my attack will hit the same on block or on hit. With Sentinel that strategy goes out the window. Can’t jump on him like that because 1.) He can launch me even if i hit him and 2.)I can’t jump over him without super jumping.
Its this kindof stuff that bugs me right now. Why do I need to create these special situations just for one character? If Zero’s j.H beats out everyone’s launchers (not saying it does just saying it for the sake of example) why should it not work against Sentinel too? Why does he get a free out? Again just my irks and opinions though. I do understand what you mean in terms of different strategies for getting around certain characters with keep away, rushdown, etc. I just feel like Sentinel ALWAYS requires a different strategy while others may not. I just need to work on beating him I guess
xfactor makes matches insanely fun to watch. The match isn’t over, by a longshot, until you see the words KO appear because of Xfactor.
xfactor adds another layer of strategy. trigger it early to block chip/take out a character early in the fight, or save it for rainy days toward the end of the match.
i like xfactor and am glad it’s in.
also: can people who think the damage is too high just set the game to low damage?
it would save a lot of crying
Don’t make me derail this thread with paragraphs of reasons why VH demolishes VS from both a gameplay and aesthetic perspective. Instead, I’ll just point out that VH is Daigo’s favorite Capcom fighter. I demand that you call me a rick rider! Do it!
Oh, and MvC1 is still the best game in the MvC series.
there’s another thread for that discussion, but note that this doesn’t solve the problem people have with the high damage and causes so damage to the character balance.
actually 3s received a patch that removed the urien unblockables
nobody plays it though, but the point still stands
I think the main problem everyone has is that cheap players who use Sentinel turn bad players and casual players completely off of the MvC3 series. There is a certain player on Justin.TV who literally spams one Sentinel move against inexperienced players over and over again to pad his record, and gleefully shows how he is Top 5 on the leader board like if that actually matters. Which inevitably turns off about 400 viewers from the game, and the player(s) he has just exploited more importantly. I think it is in everyone’s best interest to hope that the fight community continues to grow into something where everyone can have fun, enjoy themselves and get wins in “ranked” matches. Obviously it takes time to become a solid player at anything, but why would someone even both putting time and effort into this game when their week of playing they run into people who stand across map and use one move on them? The game is still young, but if this continues(and I doubt it won’t) online will be a graveyard, and you’ll be searching all day, or playing the same user with Sentinel, Haggar, Dante all day.
Just my opinion though, obviously this is essentially echoing what the TS has said, but I wanted to put a little community growth spin to it. And no, I’m not someone who is in-tuned with he fighting community(yet)orsome sort of expert(yet) or anything like that. I am one of the new players. MvC3 is the first fighting game I’ve ever purchased and a game I am committed to becoming good at, hence why I have not played one game online, instead choosing to hone my skills in training and casually against some buddies in hopes of getting timing down, etc, so I don’t have to button mash or spam, but more so effectively place together combos and assists, knowing that “I meant to do that.” That my friends, at least in my mind is 1000x more rewarding than a one spam victory. Because in the end what have you gained? You aren’t expanding your skills in learning techniques and in reality you are essentially wasting your time.
Take it easy.
That comes when you make every character different, some characters excel in areas above others. It shouldn’t be surprising a character makes better use of a game mechanic than another. ST, characters took advantage of how throws work and had loops. Every character had access to throws but not all had the same benefits of using the throw. 3S, some character capitalized better off parries. It’s the nature of variety and diversity, some just take more advantage than others.
These complaints are from knee jerk reactions without much time put into seeing if they can even find a solution to it.
These were my knee jerk reaction:
LMHS air LMHS super does too much damage
Hulk in XF is dumb
Sentinel in XF is dumb
Who the hell thought giving Sentinel a command grab was a good idea?
Who thought Sent needed his ground S to have hyper armor?
Why are the fast characters even faster in XF?
Regular Phoenix needs more health
XF3 last too long, all levels should be the same time as XF1 if they’re getting the strength and speed boosts or just XF1 perks + longer time at Lv2 and 3.
Unlike most people, I attribute these things I think are wrong to a lack of knowledge and understanding and inexperience on my behalf. I will spend time looking for a solution, a lot of time before throwing my hands up and saying “it’s out of my control, nothing I can do”. You know what? It’s usually something I can learn to deal with in time through practice and experience. Most of this site is quick to blame the game before themselves, which is where the problem is.
I never said or claimed MvC3 was perfect and flawless, all I am saying is give the game time, it’s way too soon to say what needs to be changed. Our defense will get up, people will notice Sentinel is pretty much Rog where everything he has is good but he’s straight forward and predictable.
Do it until it stops working. I can go into SSF4 ranked and press sHP all day with Dudley or sHK with Bison against people I know who are inexperienced. It is not my fault they cannot block or get around this seemingly unbeatable technique, is it? Sure they’ll get frustrated, but they should upset with themselves for losing to that.
You used Extra Credits to prove a point. This article is shit.
You’re giving people too much credit
THIIIIIIIIIS.
My list is probably a little shorter, but almost the exact same. If it still sucks in a few months maybe i’ll drop the game. Right now i’m doing my best to work around this.
Extra Credits is done by knowledgeable people who have worked inside the industry, and he only uses it to establish a term and it’s defintion within the industry, under which point Extra Credit is the perfect use for.
Many of his points do not rely or even relate to Extra Credit.