Yeah, nevermind that Storm and Hulk were at half health and would have died in one combo anyway, and that Mike got hit because he wasn’t blocking correctly.
I think things like unblockables and loops are a bit more negotiable in a team game where losing a character isn’t the end of the world. Obviously if it’s easy to set-up and execute there may be problems down the line, especially if the two chain into one another since then you’re talking about entire team-wipes. MVC2 survived with infinite combos and the high damage output of the characters in this game almost negate the need for real infinite combos. It’s just a question of how simple they are to hit and how many characters have them. Personally I think infinite’s fall under TOD combos that they should be rather rare in actual gameplay and ideally you wouldn’t have them if only for time / boredom reasons. Unblockables I’m ok with if they require work and positioning to set-up, if you get your opponent stuck in a trap I don’t have a problem with you getting paid off.
If the designers want the game to be high-stakes and fully clamp down on those though, that’s their call and I’m not going to shed many tears over them. If the damage in general gets toned down, especially for high-end characters like Sent. then infinite loops become bigger problems because they become the absolute best option if they’re reasonable to pull off at high level play.
Gut feeling is Sent damage should be toned down slightly, but I think the bigger issue with Sent is how easy it is for him to get a hit into 600-700k combos. All the other big characters had to pay in other areas to get access to that damage and Sent seems to just get it for free. I’m OK with Sent having big damage if his mobility and some of his attacks were toned down in response. Otherwise it seems like a damage nerf is inevitable if Capcom is serious about balance patching the game. I think X-Factor is the thing that sends Sent over the edge, he just TOD’s everybody in the game while having some amazing mobility with a lvl2/3 X-Factor on. Damage and life are just the two most obvious of the tools they left Sent compared to other characters capable of the same damage.
Exactly. :F
X-Factor is broken and just because both players can use it doesnt meant its fair/balanced. Unless Capcom fixes this MvC3 wont have a healthy tourney scene. Every team will have a Sentinel on it. This reminds me of SFA3 all over again. Vism combos, whoever lands it first wins! In this case, whoever uses X-factor last wins.
I don’t like Jelly on my Peanut Butter sandwich, something is wrong with me.
What a well written article/post. My compliments.
I also have never liked the word ‘random’ used in fighitng games. The risk/reward for a given tactic may be skewed, but it’s not random…
People say random because it’s easier than saying “something that has a low probability of you selecting the correct defense at the right moment”.
I like when people tell me what I should or shouldn’t think about something as trivial as a video game.
xfactor is trash. xfactor would be fine if did not add damage on top of the already great shit it does.
Capcom will never satisfy the majority. Everyone is going to continue whining about MVC3 in a year.
Personally I’ve been losing to too many time outs from just online play. It’s pretty boring.
if i don’t agree with OP, there’s something wrong with me? sounds like the kind of retarded thinking americans buy into. must be why the republican party is so popular
Not sure where you’re getting this logic from. I especially like the generalization of America. This type of reasoning will definitely get you far.
Whats all this don’t bother using X factor till it’s lvl 3 bs? It might indeed be waaay too good at lvl 3, but if your worry is a lvl 3 factor sent, why not just snap the sent in and use an early x factor combo to kill him from 75%?
The way sentinels are getting raped by anyone good i dont really see it. Sentinels will be a force in tourneys but they still get whomped on when it comes to the final countdown. X Factor as powerful as it is is not v-ism. It’s just not.
Of all the replies in this thread, THIS is quite possibly the dumbest. Props on that. You are an overachiever in the dipshit department.
I’m kind of scratching my head on the complaints about LVL 3 XF. It really comes down to: if your opponent is using it, where’s yours? I have to agree with Keits on XF for the most part: the best time to use X-Factor is after your opponent does. If you waste it before you can guarantee victory or you have no other choice, you will eat one from your opponent later.
When you would rather let a character die than tag them out to regen health because getting Level 3 X-Factor is THAT much better than saving them, the game design has created a very backwards incentive.
It is just introduces an abstract set of stategies that haven’t really been in fighting games before. You might not want to kill off a low health character if you have a large life lead on an opponent with multiple characters remaining.
By the same token, I expect Dark Phoenix to be extremely rare in high level play because players will work to avoid killing Phoenix when she has 5 bars.
Dropping an opponent to low health and then snapping in one of their fresher characters is a potentially viable strategy in this game.
X-factor level 3 is far less frightening when your opponent’s last character is coming in with just a sliver of health.
Waaaaay too much time on your hands to basically write an essay about people who complain… ain’t reading that wall of text.
It’s easier to avoid and/or block one character than it is to avoid one character with assists restricting screen space or doing lows when you’re pinned down.
I didnt say it was exactly Vism but it sure as hell reminds me of it.