The only problem with MVC3... is you

Too early. We’ll see in the next few months how things turn out.

Mr. X you are asking to much from people who where babyed to death with patches by blizzard with WoW and StarCraft.

and Infinity Ward, Treyarch.

Slowly becoming the smash Boards.

Hey y’all, patches are bad m’kay.

Only pansie-ass whiney little homos need patches!! Real men just tough it out and play terrible ass games till the next NFL comes out. /Flex

lol Seriously bro, get a fucking clue before you go making your assumptions about what people are used to getting from companies.

Ask Blizzard if they give two shits whether or not the game is to their liking. They will be too busy counting the assloads of cash they are making every month for paying attention to what their customers want. What a terrible thing!

Now take a look at Square-Enix and the gigantic flop that is Final Fantasy XIV Online. They wanted it to be in their vision and ignore the player base, and now after the subscriptions took a massive dive, have had to issue a public apology to their players, fire the current development team, and put it on free play for the next few months until the game is fixed to the players liking.

Companies giving people what they want is such a bad thing, right? It almost always works out terribly for the consumer and the company, as history shows us. >.>

I don’t think people will need months to figure out that X-factor level 3 will still be retardo broken if not more broken once people figure out some real dirty stuff.

A story:

Had a Player Match tonight against a guy who had Arthur as his number three. I soundly destroyed his first two characters only to find out the truth, he wanted to make some kind of point with a lvl3 XF King Arthur. He sat back and threw lances and OCV’d my team from chip damage (mind you, one of my guys was Phoenix).

We had another go and again I soundly eliminated his first two, according to his design, and now lvl3 XF King Artur is in. Only this time I Advanced Guarded the lances and significantly reduced the chip damage (the timing for the spaced out lances was kinda intermediate due to inherent lag but I managed it). Arthur King lost his XF and his armor, and was punished for his disobedience by X23.

The point of this very recent anecdote is not to toot my own horn. It’s to show that in the span of two games a tactic which would have slayed most of the complainers here (just being real) was observed, recorded, and countered. Keep in mind it only slipped my mind that I could have snapped Arthur in or caught him in an assist punish. And I peeped the guy’s license - a lot of people fell to his trolling.

You see, I dealt with it. Every time somebody tried to troll or play it easy, I deal with it. I consider Sent easy pickens now, and reserve my caution and worry for beastly Logans, X23s, and Chuns. Zoning to me is currently the most obvious flowchart tactic right now XF or not. And in the case of XF, most of the cast have evasive options (I still don’t understand what the big deal is).

XF3 is a powerful boost, but it doesn’t make the player better. With all his options the better thinker will come out on top. And if somebody mounts a comeback, I have only myself to blame.

looks at the current angst on the MvC3 board
remembers all the talk about broken was good for Marvel
remembers the praise for 50Sent

The article we’re all arguing about had a few examples.

Attempting to give people what they think they want is what started this whole discussion. But truth be told you’re right, usually the true outrage is from an extremely vocal minority group.

Real talk: lvl3 X factor doesn’t even look broken to me. Easy and strong? Yep. Unmanageable? Nah.

Seriously, run the fuck away or don’t get hit. Yeah, some chars can fuck you up with chip, but if you bodied your opponent’3s first two chars and get killed by one char in lvl 3…you’re doing something terribly wrong. They don’t have assists so they’ll have to work to pressure you. Be patient. Push block to keep them out.

Guys, it’s just a mechanic that is in place so that you still have a fighting chance with your last character. The xfactor salt is very reminiscent of the early SFIV whining about ultras. Those worked out fine, and this will too.

I think with someone like Dark Phoenix it might be an issue, but saying this character can’t use Xfactor is just 2 silly even for me. I am having success against phoenix because if she’s the starter character, that’s basically a freebie, she doesn’t have any meter. I can either snap her in then, or if she’s second I can normally do an unblockable, or run some kind of janky trish/viper shenanigan. Something’s gonna hit, people can’t block perfectly forever.

Yeah, the X factor stuff doesn’t bother me too much but fuck if my initial reaction isn’t to just lol uncontrollably at sentimental, ‘by my bootstraps’, stories about overcoming it.

Hey, some guy was likening learning MvC2 to some spiritual journey or whatever. People use colorful language when getting a point across. Sometimes it’s silly and over dramatic, but it is a sign of good rhetoric. The Greeks would be proud.

Who the hell ever said this?

You know why the top tiers were so much fun in MvC2?

It’s because they had the most options available for any given situation. Offensively, defensively, whatever. Whether it was intentional or accidental, that’s just how things ended up. That’s why Iron Man could kill off of one hit, that’s why Cable with meter was scary, and that’s why you never, ever counted out Sent by himself.

Noone was screaming: “Oh man I want characters with a full screen normal that’s +30 on block!” or “I hope my character has a two frame crouching light kick!” or “I hope I can fly entirely off the screen where 95% of the rest of the cast can’t get to!”

We wanted every character to be good, and the game to be fun. Honestly, that’s is exactly what we got. This game is far less stupid then MvC2 was, they learned their lesson. There’s a ceiling so no one can fly off the top, you can only do three specials in the air, and so on and so forth. I’m really impressed at how well thought out and put together everyone in the game seems to be. I’m genuinely intimidated by every character in this game. They did a damn good job.

X-Factor is unnecessary. It reeks of being more of a gimmick and less of an innovation. Something for the gaming blogs to bolden in their reviews. Spiderman doesn’t need level 3 X-factor, he (along with most everyone else in the game) can knock off 40-60% of your life bar on their own. Shit noone in the game needs it.

Every time someone activates it I feel like I’m watching that old cartoon where two characters are facing off at gun point, but then one runs off and comes back with a bigger gun. The other runs off and comes back with an even bigger gun. Then the first guy comes back with a bazooka, and the other with a tank, until one of them tosses an aircraft carrier into the mix, and it all blows up.

IMO.

:stuck_out_tongue:

Maybe I should’ve put broken in quotes. I meant broken in the wrong way when people exaggerate something good like when describing Marvel, not broken as in game ruining.

yeah, fair enough, no real objections here.

Thread at large: Had a pretty decent session earlier today. I still have issues with the games, but I’m willing to concede that what might be getting a lot of people at this point is that superficially: “scrubby” tactics take you a few feet further than they do in other games. Someone might get lucky with a random beam or mashed 2a into magic series just because this kind of stuff is relatively easy to set up and the payout for connecting with one of these is fairly high, damage being what is is. In games like guilty gear or arcana heart, this kind of play is barely enough to get you off the runway… and I imagine with enough conditioning… when people get their ‘‘marvel’’ legs so to speak, it won’t be as much of a bother here either.

I still have issues with some specific things, chip damage, sentinel, some extra skanky setups, general damage, whatever, but I’m considering looking into dealing with it for the time being which is a big step forward.

Honestly, learning to get around it is a big part of the fun. I have yet to run into something I could not adapt to; either in-game or after the fact I get a “Why didn’t I do that?!” moment. When I run into something I can’t see any reasonable counter to, I’ll change my tune (which never happened in MvC2 as much as I love/hate it).

I honestly think Capcom is just trying to install that artificial hype button into all their games for when they become part of the spectator e-sports. Regular chumps can look at it and go “OH NOES! IT’S ON NOW! HE JUST BUSTED OUT TEH X-FACTOR!” and get all excited that somebody played like shit and still has a chance to wipe a team. “WOW WHAT AN AMAZING COMEBACK! THAT WAS SO HYPE!”

I’m suprised they didn’t add an over extravagant X-factor animation to go with it, honestly.

The Wile E. Coyote type analogy is good, but I think it’s more like a typical poorly written manga/anime where the main character(s) are completely outclassed by their opponent and have no logical way of coming back, only to pull some miracle, magic, super-shinigami-saiyan powers out of their ass at the last moment.

Which, as an anime lover myself, is fuckin awesome.

Xfactor isn’t even remotely comparable to an ultra

And a lot of the times, you don’t have to work to pressure in xfactor, Chun will catch you.

AngryNord, that post was perfect.

the post/article might make a point of debunking the idea that ‘______ is broken’, however, the idea, if not fact, remains that the spirit of this being a fun game that has room for a back and forth is sullied. absolute nonsense can now be chained together. the game at times looks like it has the MSH combo system going. the balancing concept seems to have been “let’s give everyone bullshit! this way, when players discover some other bullshit, most of the characters should still be able to compete.” YAY! everyone has been stoked to play a game of continual bullshit! MvC2 may have evolved into “which of these 8 strats are going to rape for the gold?”, but it took years. where we (the players) took the game was based on constant work to expand (break) the gameplay. after all of that time and work, there were/are
blockstun traps: spiral, S/D, tron/sabertooth
rushdown madness: magneto, storm
infinites: ROM, IM
runaway: storm, cable, doom, BH
and some shit that was just too strong (damage-wise): sent/capcom, AHVB
most of the bullshit was based around 15% of the cast. and at a casual level, most of that bullshit doesn’t exist at all. in MvC3, casual playing can have basically any character taking at least half a character’s health with a single combo. KFC that shit and the character is gone. DHC that shit and the character is either gone or on life-support. this isn’t some Jugg assist bullshit that had a serious risk/reward issue, this is now just the standard gameplay. this is how the game was designed to be played. this is exactly what the fuck so many people are complaining about. sent isn’t broken in the least, but his strength on the default setting breaks the fun of what so many players were looking forward to. i’m all for telling people to shut the fuck up and block, but that won’t solve the OP problem. if/when low damage becomes the default setting to play on, 90% of the broken complaints are gone.

The complaints will probably get worse if you put the game on low damage honestly.