The Ongoing Tier Thread

Haohmaru is good because he has a sword. Can’t get any better than that. :tup:

R4 K groove haohmaru with rage kills R1 everybody free. just mash on the Fierce like its 1999.

eagle has two sticks plus he’s gay

it’s like playing bball against prince

eagle > haoh

he’s like vega… except without the walking speed. and the anti-airs and air throws. and the fast jump. and the slide. and the rc rolling claw.

here’s what a-haoh can do that other haohs can’t: he can land his supers. he has a true anti-air cc, which imo is more useful than anything any other haoh can cook up. he has a good counter to RCs (roll behind it, activate as opposed to roll behind it and low strong), and a sorta decent (because you have to have fast reflexes) whiff punisher in activate into strong, then fierces.

basically, a-hoah covers up his weaknesses best. and he’s still garbage.

but i’ll bite: what does c-haoh have that’s so amazing? lv2 into fake fireball into fierce?

alright. i didn’t put a ton of thought into c-haoh > a-haoh. i just preferred C-haoh so i wrote that when i compared your low tier listing with what i used(which is Cgroove not A).

most of this was just experimenting, but here goes…

haoh like vege:
-he has c.fierce as his all purpose AA, although it doesn’t always hit clean, it gets the job done and should be able to keep opponents out or at least give your opponent the impression that you’ll smack them for decent damage if they jump. so this helps keep your opponent grounded (imo much like how vega should be played, keeping your opponent grounded)
-s.strong, huge range. i was trying to beat vega’s c.strong with this, i think vega still wins on the range factor, but nevertheless, it’s covers enough range to punish whiffs(although it comes out in 8 frames. it’s doable)
-c.jab. imma compare it’s useable to vega’s s.short. let them try to psychic dp your out of it, it’s a free s.fierce if they mess up.
-(for c groove) i think air block helps out, he can kind of pull off the blanka j.fierce wall tactic with his j.strong, it comes out in 4 frames, but which is still fast and if he really can’t make it in time, air block it, hope for the best and c.jab or throw when you land
-his has a fast dash, and it’s not like it’s impossible to do c.short, c.short xx super. i know haoh’s lvl 2 --> fake fireball, s.fierce combo does less damage than just letting the lvl 2 finish. but c.shortx2, lvl 2 still does what? 6k damage damage? not bad
-shoto equivalent roll, okay it’s not a great abusable roll, but it’s good to throw in once in a while. get a knockdown(via throw probably), do a roll crossup, short short super. totally doable and NOT garbage.
-i think he should be battery anyways, if you can’t land the super, save it for your next guy. been sitting on full bar for a while? burn an AC, go for the roll crossup. lvl 2 them :smiley:
-umm, i’m not really sure if it’s worth mentioning, but i use it occasionally, lvl 2–> fake fireball(they are airborne), s./c.jab xx qcb+fierce. the overhead hits meaty and at worst puts you at -6 frames(i dunno, i find this move hard to punish so it was hard to believe it was -6).
-bringing up the overhead, it wouldn’t hurt to throw that in once in a while, you get knockdown(whoo hoo, roll crossup), it’s equivalent to doing small jump strats, imo.
-i believe haoh has a jumping crossup too, but i haven’t really explored that much.

anyways, i think this alone makes haoh better than K-ryo at the VERY VERY VERY least. imo he’s more useful than K-gief as well since you dont’ have to rely on them letting you in, you’re just keeping them out(hence the preferred style of cvs2, turtling). haoh WILL probably lose to runaway mai/dan or something, but who has a easy time with that anyways? he can dish out more damage than c-kyosuke and zone much better.

i have to finish this off now, but yeah basically i don’t think C-haoh is the 2nd worst, i dunno much about A-haoh yet, but at least C-haoh is better than that. NOT GARBAGE, NOT GARBAGE, NOT GARBAGE

EDIT:
oops, i realized that all the points i made were not all related to “haoh like vega”.

cr. fierce, lvl 2, cancel into fake fireball, cr short x2, lvl 1

You’re so anti haohmaru. just deal with it. hes the best.

Who’s Vege?
Anyway, stop trying to be unique, just use Vega man, it’s not that hard…it will improve your overall game too IMO since using Vega makes you look for opportunities more often rather than relying on gimmicky tactics…(don’t mention RC rollling attack, you can’t do it right =)

In fact…I bet that lots of people here (not saying names) rely too much on gimmicks to win…the good players will adapt, and the lesser players will try to find a new character or give up…CvS2 has tons of tried and true gimmicks (RC charge moves haha, RC elec, running Sagat fierces, etc), but anyways I forgot my point, sorry

Those gimmicks can be good enough anyway =\

i’m pretty sure you can cancel into qcb+k, and do c.fierce xx lvl 1

EDIT: so i checked vidop’s haoh CCs and started using A-haoh. it IS better than C. but only in the respect that you can be more agressive. i don’t think haoh really needs to use bar. so C-haoh isn’t that bad cuz he just turtles and use his bar when he gets the chance, if not, doesn’t matter, save it for the next guy. A-haoh is dope though, cuz(like buk said) the AA custom is very useful to haoh’s game.

hmm, i might try out K-haoh.

just a heads up, i would take some of the stuff in those guides with a grain of salt. after all, those guides are two years old now. a lot of stuff has changed.

now i’d prolly give the give the iori-bison fight a 3:7 or 3.5:6.5 in bisons favor. the reason i beat up bisons is none of them are playing the match right. and of course, they all get scared and mash too much.

and after watching a few of these recent videos, i’ve determined that kinha must be the japanese sister site to scrub delight. that is all.

buk i like my R4 A bison over your R4 N BUK bet 50$. youre coming to ECC right?

also when iori does close jab to bison and he blocks iori has +7 advantage so if bison is panicking and mashing on his 2 frame startup lowjab is it possible to throw him with scumgale before he can get a jab out? scumgale’s startup is 8 frames so if iori did close jab and immediately did scumgale grab not by canceling it but by buffering the motion within the recover of iori’s own close jab and finishing the command for the move right as soon as the close jab ends as to grab bison as soon as he comes out of blockstun. is this possible? i guess the real question is how much time are you “unthrowable” for when you recover from block stun and is it possible to ever throw bison out of his low jab. ???

lzj i remeber buk posting something about this, basically, no you cant throw bison out of c.jab with scum gale, because you need frames for the guy to recover out of block/hit stun to grab him or something.

yeah i figured since i have never not been able to jab my way out of tick throw attempts when i know theyre coming. but how long do you have before you can be thrown after recovering from blockstun because i try techthrowing too early a lot and somebody i know throws me out of my fierce.

shouldnt this go in the ‘ask me something’ thread?

i cant go to ecc. tix are stupid expensive and i cant get more than one day off so soon after e3. if i wanted to come back monday in time to work the ticket woulda been $1200. i woulda played you on that money match tho cause im a baller like that

yea, you can’t get thrown for 6 frames after a reversal situation. this means bison (and everybody else) can jab his way out of any tick throw attempts. sounds like youre just timing it wrong

I a confusededed

just to help you out, from buk’s “Who’s really the worst character in the game”:

A few things though, I heard jumping strong is really good as a air to air and that his dp is still good as a anti air despite having no invincibility because it hits really high into the air.

I think some people have said: “Haoh can harass you all day but he isn’t going to be doing any damage” Some people also have said that K groove is good because he can just defend and keep harassing while being able to try not to be pushed out.

What buk said is right though his supers blow, one can’t even be comboed into.

His overhead slash doesn’t come off with too much frame disadvantage iirc but it’s still not that great. I think both of haoh’s throws are pretty good too since they knock down and can’t be safe falled.

I also hear very good things about trip guard c. mk or something.

but…but…the kinha videos had KOK in them at one point. I mean…you can’t get any more beastly than KOK, I mean he won the “Lets go Justin” cup, hes all crazy!!! :karate:

i’d hate to be punched in the face by a KOK.

yea…yea…and the N-akuma’s crouching strong, run demon and break stock demon are so fun to watch!

higher jin:

i’ve already read buk’s pros and cons before, i was just restating some points that i thought were important enough to prove that haoh is not 2nd to last.

honestly, i dont’ have a ton of experience with all the low tier charactesr, but i’ve tried using them before, and i think haoh belongs on top of the low tier list, if not in the mid tier list.

a random opinion: C-haoh > K-haoh. not too sure about P-haoh cuz i dont’ use P-groove at all.

out of all the low-mid tiers, haoh is the easiest to play to his full potential. a big reason of that is, there isn’t much potential to begin with. the other low-mid chars might be a lot harder to use effectively, but in the end they have more to offer