if you’ve got a stick in your hand, you’re top tier, it’s that simple.
I’d even go more specifically than that: if you have a 1 handed stick or a claw, you can’t be touched. (If you have 2 claws or 2 sticks then you can.)
- C-Honda
2)P-Cammy
3)A-Blanka
4)-A-Sak
no dude, you’ve got it all wrong.
- C-Rolento
- BARELY A-Blanka, because he’s too busy getting poked in the grill by C-Rolento. Bas and OTK are wrong on that one.
gg
What’s happened to A-Hibiki? According to theory fighter she should be the best character in the game. According to people’s testimonials she should at least be much more prominent than she is. What’s the deal? Is there just no room due to everyone using A-Blanka/Sak/Bison? I think she’d be better than Sak thesedays with all her resets, people have learned how to fight Sak -.-, so yeh what don’t I know?
Hibiki has problems against Vega, Cammy, Bison, and Sakura. She does well against shotos and Chun Li I find.
I’ve seem to recall a blown-up debate over just how bad the Hibiki vs Bison matchup is. All it seemed to boil down to was that Bison can Reversal Scissors of her qcf+p slash. Apart from that there wasn’t really anything that made her auto-lose to him or anything.
As for Vega I would have thought it was about even as they play similarly. She has the range to contend with him unlike the characters that Vega & Hibiki do well against.
I don’t see why Sak has an advantage, unless you’re refering to hibiki have below-average hp hence being suspectable to shoshosho, but that applies to Sak too so I woulda figured it cancelled out.
I can’t comment on Cammy as I’m very inexperienced in this matchup. I don’t see why she would do badly though. Unless Cammy can reversal spiral arrow of max range qcf+p, I would have thought that hibiki kept Cammy at bay.
Most importantly is that with her monster CC’ing ability she has a chance to take down anyone. Even if she auto-lost to those 4 chars I still don’t see why that would keep her from making more of a showing. Especially when she can fight Blanka and Sagat so well.
damn those people who mash on roll when i’m trying to reset them!!
yeah! whats the big idea? those dirty cheaters!
Didn’t someone find that Bison can’t reversal scissors her b&b when you do the c lk’s as slow as possible (while still being a combo)?
yeah they did and how to it is explained relitively clearly somewhere in this thread too, good luck finding it I think its somewhere in the teens.
I would post this in the Sakura forums but I don’t think anyone posts there anymore.
Anyway does anyone have the frame data on Sakuras ground lk hurricane kick(without the qcb+k) on block?
Thanks in advance.
I know at far distance its safe, up close it seems like it is but you have to tech throw
1)C-Slick Rick the Ruler
2)A-Rakim
3)P-Gary Ellis
4)S-The Lipton tea bag man
5)N-Nos Raptor
6)K-Grand Admiral Thrawn
The new Tier list!!!
lk version -5
mk " -1
hk " +3
with the last kick -13
on the topic of A-Hibiki without trying to get too in-depth:
A-Hibiki fighting Vega is almost a wash. He outpokes her pretty free, punishes most slashes and run slashes with c.mp or slide, can anti-air her pretty solidly between s.RH, air throw, or my personal fave, jump back mashing. In addition, vega’s coupled with his ability to zone Hibiki forces her to do random ass RC slashes trying to shank the fool, and then he can start educated guessing his rolls, get some slides in there, etc. It starts to go downhill. Hibiki really needs to get on him, jump on his head, mix him up and kill him fast. Its an uphill battle though, because vega has now cut off pretty much all her most effective forms of closing the gap. PLUS her throw range sucks, doesn’t help at all against someone like Vega (claw). OH OH and she has no good wake-up except RC run slash, which Vega easily circumvents jumping straight up, because thats what the motherfucker is doing anyway.
Sak doesnt have too much of an advantage imo. Best thing here is to not get in that range where again, random rolls get you, because in this match if Sak gets the roll short short upper, again you dont have a good wake up, and Sak is gonna make you lose like a third of your guard bar on the wakeup at the least. Again, only good wake-up options out of activate are RC run and block…not the position you want to be in against someone eats at guard bar like that. BUT, playing her just outside of Sak s.RH usually works out better, but turns into a waiting game (yeah A-hibiki is often like this I guess). In this case at least you can throw out some slashes for pressure, and jumping on Sak’s head for ambiguous cross-up works a lot in this fight.
Cammy rushes down A-hibiki. She can walk in and out of your poke range pretty comfortably waiting for that slash. If she doesn’t block the slash she walks in kicks you in the face, or worse, throws you. Now when Cammy knocks hibiki down, she can walk up and start mashing fierce. Here is what hibiki can do:
A: Try to RC and get thrown
B: Block two fierces then cammy starts dancing again.
If cammy is dancing and Hibiki must take the initiative, Cammy can pretty much walk backwards all day and snuff most of Hibiki’s forward moving shit, so you are relegated to slowing trying to catch up, possibly eating random ass cannon arrows, blocking RH’s and so on. I usally see this one as an uphill battle…and this is just when cammy isnt running/parrying/JD’ing.
Versus bison, this match has come along, since the properly done hibiki bnb combo (short short short (slowly now) jab qcf + MP) is not punishable by any Bison without a level 3 charged (test it in training mode if you want, if you see reversal pop up on your scissors kick after blocking/eating the combo with bison, and hibiki doesn’t block it (being set on auto-block), then you didnt the combo slow enough. It isnt all that hard though. Even uncomboed slashes arent completely unsafe against him, hibiki just needs to watch for when he has charge. He is less succeptable to the aimbiguous crossup game because when he gets tired of your jumpy shit, he’ll RC psycho crusher, thats gonna hurt.
Besides these 4, A-hibiki does pretty well against blanka and sagat, if they are not running and short jumping. Its a little hard for Hibiki to pull one of them off of her because of her slow anti-airs, so if you block a short jump you’re prolly going to have to block another, or some dash up somethings. She has good stuff going in the fight against them both, but because they are so powerful, and because of her low stun, they can turn the match around very quickly, a task that is far more daunting for someone like Hibiki.
Now of the top 4, R1 Hibiki (in the 1 or 2 position) is going to come across cammy’s, vega’s, bison’s often, which can be problematic. If you make A-Hibiki your R2, now you have a low-vitality, low-stun anchor, low power anchor character, against normally someone like a blanka or a sagat, who even if they are not running, can afford to eat a few slashes or fierces, trying to get up in your grill. I know blanka doesnt get a lot of damage off any particular poke, but a low fierce from him does way more than of her normals. Actually I think it does more than the slashes too. So she has lots of strong points, but just those general weaknesses, plus she’s just overrall weak against K/P grooves anyway (I asked Bas why he didn’t play her, as I’d heard he planned on picking her up. Check me out I’m name dropping!).
In summary, don’t play hibiki, especially R2 Hibiki, ESPECIALLY R2 A-hibiki, unless you have a death wish, or unless you are gonna get hella crazy with it.
If you DO have a death wish, or are crazy with it, then we can talk.
BKT,OTK,SKI!!!
Match-up wise I don’t disagree with anything you said outside of the Cammy matchup. Why the hell are we only poking with Slashes and RC Running Slash? What happened to c.mp, s.mk and s.hk? Those three in combinations with slashes make for a damn good poking game. I’d imagine this would shit all over Cammy’s dance > s.hk > dance > s.hk gameplay. Furthermore what does Cammy do against RC Slash? I think that you haven’t played this from the Cammy’s perspective enough (not dissing you, I havent done it at all, this is theory fighter here.)
As for overall viability;
We know we’d NEVER place her as a battery, that’s just suicide. She can play w/o meter but she’s a user first and foremost. We also would never put a 60-stun low vitailty char as anchor (unless you are windyman ^_^) so without a doubt she has to go user.
Now I don’t know about you but I don’t think Vega’s are very common at all. You make it sound like she runs into one every third match. The only time you’re gonna see A-Sak is when you’re playing the mirror and they have Sak as user as opposed to your Hibiki, in which case it’s whoever the better player is (read: other guy f*ckes up and loses 3/4 of their hp.) Cammy is fair game, I think the problems you list aren’t Hibiki related, it’s just that dancing Cammy annoys a lot of chars, Hibiki might have a little more trouble but it’s not like it’s some Shoto vs Vega matchup.
The way I see it is that A-Hibiki (as a user, if you’re first character loses) has the potential to finish off your opponents lead easily with good poking. She can then burn her CC to beat the majority of other users with ease as her CC should do more damage than whatever they got out of their meter. Lastly she acts as either a counter or really good matchup against a lot of common anchor characters and even against ones that she doesn’t she could get half the work done with her CC alone. Even if all she does is burn her meter on your opponents user and then get killed instantly by their anchor, you’re A-Bison should be able to handle any lone character in the game.
IMHO A-Blanka/Hibiki/Bison sounds better than A-Blanka/Sak/Bison.
Those 3 get beat out by Cammy’s s.hk which really hurts Hibiki if she tries playing the footsie game.
Block. Dance outside the range and bait it out… after it whiffs, walk forward and s.Hk which can lead to super.
Cammy vs Hibiki is a lot like VEga vs Hibiki. Just hover slightly out of her range, punish if Hibiki tries any move.
Thanks!
well you play hibiki wrong, just bounce around till you get meter, rc run slash dogde move, then random activate and try for damage. She is yun in 3s with gennie gin