The Ogre Thread

Does ogre have any 300-350 dmg punish combos without using meter and the cr.hk indigo cancel dash?

like whiff dp punish? i think the indigo loop can do that much.

cr. jab cl. fierce is a good frame trap
cr. jab cl. roundhouse also works

bnb i’ve been using is
anything into owl’s hunt 2 hits hunting hawk cr. mk owl’s hunt

He has a bunch of moves in this game he hasn’t had before, but in Tekken he was always a mimic character.

Oh, I was asking about his moves in this game in the first place. They are original?

Some are, some aren’t

a thought: if one of his links is st.rh, c.mk…then can we mix up that with the forward HK string since the first kick from both look identical but are followed by a high or a low?

EDIT: nvm, it’s st.rh, c.mk not cl.rh, c.mk…dang

Been playing the game for a couple hours now and I think I am going to main Ogre; a lot of his moves seem punishable, but hes a lot of fun.

He is fun as hell, and when I use him I feel like I’m genuinely whooping someone’s ass.

cl.HK xx LK DP, uf.LK xx MK, cl.HK xx qcb LP

Does 409 damage (as far as I can tell reading that stupid font on a standard-definition TV…)

I really like cr.LK, cr.LK, uf.LK xx MK, cl.HP xx qcb LP as a basic BNB. Does decent damage, and it’s pretty easy to hit-confirm. Ending with HP DP does a little less damage, but can keep them in the corner instead of switching sides. The combo in the first post (cr.LK, cl.HP …) is too hard to hit-confirm IMO, as cl.HP already looks bad on block.

Ogre…is ok. Hes fun to play in scramble mode, but he has so much wrong with him its sad. Almost every move he has is punishable like a motherfucker and his normals are awkward and slow… Ill think ill leave him to the pros though. A guy like me cant bring out his full potential. However, Ill say this. his blazing kick has setup potential upon opponents waking up from the ground. And his infinite kicks build decent meter. Ancient Power is not as broken as I thought it was.

It took me a really long time of trying out characters to finally decide on ogre, he just looks so good doing what he does.

Probably gonna run hugo with him cause I normally main grapplers and hugo seems pretty good for a capcom grappler.

Why cant this song play while I’m whooping asses with Ogre?
[media=youtube]7ftr_U7yzTQ[/media]

Right now, all the stage musics suck and this one is really the best music I’ve heard so far from this game. (I don’t have the game)

standing fierce, light owl hunt, up forward lk-mk, fierce xx command throw

i just fucked around with ogre in training mode for a while, he seems ok. i don’t feel like there is enough payout for the amount of execution he requires. he has really bad normals from a footsie perspective, and a lot of people have mentioned this before but he is really punishable. which leads back to the fact that you really can’t drop any of his tight links, ever. i think i’m going to put him on a fuck around team and just try to become decent with him.

i am curious, though. has anyone found some really good/unique uses for this chargeable/dash cancellable special move?

Anyone have frame data? Would help (me) a lot.

I havent really figured out Ogre’s playstyle. He doesn’t really have a set block string but he does have a good set of zoning tools IMO.

This guy looks really good after watching some replays yesterday. I haven’t been in the lab with him yet though.

Hi Guys,

Based on the command list, you can press kick after Owl’s Hunt’s quick recovery. What does it do? I can’t seem to make it work. Do you do it when Owl’s hunt whiffs or blocked?

Thanks.

It’s when you’re knocked down and quick recover.

Wow, hit confirm s.lp/lk to :uf: lk->mk? S.lk its a little harder but it’s the better poke. You can add a s.mp after the poke too.

Will discover more things later. Hearing inconsistencies with the guide so I’ll do some frame data of my own.

The first two hits of his flash punch combo are godly,pressing jab,jab leaves him at +7.You can use it for throw/frame trap mixups.You do jab,jab,then you can do far HK.It leaves a 4 frame gap ideally,plus far HK leaves him at +2 so you can do another mixup if they block that.If the hard kick hits you can confirm into c.MK xx waning moon.

I like ogre but I am not sure if I will keep him on my team,doesn’t seem to synergize well with Ryu. :frowning: