The OFFICIAL WWE All-Stars Thread: Strats. Chat. Player Lists

Big Show.

Ok, unless my friends and I are missing some really important game element (and that’s entirely possible, we only spent one evening with it), Big Show seems to be basically unbeatable. My friends tried cruiserweights, normal big dudes and Andre/Kane. All got slaughtered. The computer on hardest had nothing either.

Once the opponent is down 1 bar of health or so, any knockdown leads into charge HS (stomp), which juggles them off the ground and then you can HS boot them out of the ring. From there they seem to basically be screwed. Any attempt to re-enter the ring can be stopped with another charge HS stomp (it seems unblockable unless you do it too late) followed by booting them back out of the ring, and the only other option we found was to climb onto the apron, which is also easily dealt with. Basically you can bully them out of the ring for free. Once you get your finisher, boot them out of the ring, store your finisher, and then they are done. If they are flashing red, any attempt to do anything other than walk around outside can be met with a knockout punch.

Yes, his finisher also seems incredible. It tracks well, is pretty fast, requires no grapple, can hit people out of the air, and even if you don’t KO them with it, you can follow it up with charge HS and then boot them back out of the ring. One opponent high flyer jumped from the turnbuckle at me from 3/4 ring away, and I KOed him out of the air with it.

If anyone knows how to reenter the ring without being forced to eat the charge HS, my friends would love to hear about it :slight_smile: Or indeed how to avoid signature moves when reentering.

Oh, and charge HS sometimes bounces people even when they are OUTSIDE the ring, lol.

Alot of characters have grapple enders off strings that are juggle starters. Savage, Perfect, Taker, Warrior, and Hogan to name a few.

Start here

NO. Just no. Beating Show means you need to be the one controlling space. Use long range pokes, use pokes that go into grabs. Keep him off of you. His combo potential is very limited so his strings are normally only 2 or 3 hits so input your combo in between his strikes or back away and wait for his to end and then attack. If he has you cornered use your combos that cause knockback to push him off.

What character are you using?

EDIT: anybody new to the thread PLEASE check the first post(s). I am doing all I can to update and add write-ups for all characters but the ones I have done should give you a gneral overview of what to do in this game. Its not rock em sock em robots, lets press buttons and make things happen…you have to approach this like a real fighting game. Control space, footsies, guaranteed combos, punishes, counters, super management. Its all there. I will do my BEST to break down every character, but PLEASE check what info I have…it may ANSWER your question before its even asked.

I was playing Big Show. And no offence, but I did read your post and it doesn’t actually answer any of the questions I raised, that I can see. Sure, if the opponent can avoid being ever taken into orange health they’ll be fine, but once that threshold was reached and I got a knockdown, it seemed to be game over. I’m assuming there’s some safe way of getting in the ring that we were missing.

If bar is available run around the ring and enter on the other side. Some characters (acrobats) can rope spring to the inside of the ring from the apron. EDIT: If you run before tapping the button to get in the ring you can slide in which increases the range of the KB hit. Also if you didnt know, if someone is hovering around the ropes when you roll in close to them you get a small KB. Another dirty trick ive found is that if you get a weapon from under the ring and do HS swings they can hit on the inside of the ring causing either a KND or a KB.

Also his finisher by it being a strike, yes its unblockable…but it can be countered just like Edge’s spear.

Big Show is FAR from unbeatable. You just need to take advantage of his weaknesses.

What we found was that the big show stomp launcher had sufficient range that even if they ran around the ring, I could just walk 3 steps across, stomp, and then they’d be juggled and I’d kick them back out of the ring. I don’t think the small KB on a roll in actually HIT the Big Show when he was jumping in the air doing the stomp, and besides that, you can stomp from a range where that roll in hit doesn’t actually hit you anyway, and they still get juggled. Having to get onto the apron is a bit risky also, although I can’t remember if the stomp juggled them when they were standing on the apron. And as I mentioned, with the right spacing, a Big Show stomp from inside the ring can actually hit someone outside on the floor, lol.

BTW I’m perfectly happy to accept if there’s some stupidly trivial thing which beats the stomp when entering the ring, and I’ll amend my posts to remove false information.

Also, as asked previously, do you just have to eat signature moves when you enter the ring? We couldn’t find a way to reversal them or anything.

I believe you can stomp the opponent OTG while on they are flashing red.

take advantage of that stupid knockback advantage you get whenever you stand up near an opponent

You can bait it though, especially on the acrobatic types. You also have the fast walking characters like Superfly who can punish it really bad.

Damn Sheamus sounds like a monster.
But I am gonna keep repping the Scottish Canadian.

PIPERMANIA RUNNING WILDDD

Are we doing Caws formula’s?

I have Micheal Cole, Sin Cara, Iron Shiek, Ric Flair,

im working on more…

I haven’t really made any REAL wrestlers, sadly. Just Sagat (CM Punk I think?), Castro (Piper baby), and a luchador Mr Perfect named Senor Perfecto for whenever people pick him on me :frowning:

Little known fact, he still works out at some gym a few blocks from my parents. I keep meaning to man up and go get an autograph or clump of hair.

Oh, it all depends on where your opponent stands. Just reminding people that it IS an option.

This game needs countouts, rolling out of the ring, a reversal system that doesn’t crumble under lag, TRUE tag fights, call-ins, usage of the entry ramps (and FULL INTROS PLEASE), royal rumbles, and managers

that is all

edit: who has the longest strike distance in the game? How about fastest? Who has THE BEST striking in the game?

im really trying to get that HULKSTER write-up done. may take me until the morn. really worn out today.

I’m having a very difficult time pulling off these combos from the thread’s guide with Bret Hart. Maybe somebody can explain the timing to me a bit? Thanks!

(WLK)>QG>HS(KND)>HS(STN)>HS(KND)
Stuck at the first HS(KND)>HS(STN)

(WLK)>QG>QG>QG(STN)>QG(KND)>QG(SUB)
Stuck at the second QG (back body drop)

(WLK)>QG>HG(KND)>HG(STN)>HG(KND)>HG(KND)
Stuck after the grounded arm bar (where is the link here during the arm bar?)

All I have to say is WOW! They were playing this at NL Arcade in NYC and I was just started scratching my head. “A wrestling game competitive?” A dude told me they are going to be running this at the side at EVO.

Anyway. All Stars noob question. Fightstick. Does it make sense here? Seems extra complex since all 8 buttons are required. Unless some sort of mapping could be done a-la 3P/3K?

I fight stick could technically work… if you had access to a “switch” for LS, D-pad, and RS. :rofl:

Seriously though, you would have to have a stick that maps its directions to the LS instead of a directional pad. The only time that I’m aware you would need the RS is to switch grapple positions, and the dpad is necessary for taunting.

So yeah, basically it would require a TE stick.


Side note, I went online for the first time tonight (PSN). Even though I was hosting I was getting a heavy 10-15 frame lag at times, and having trouble connecting to players in general. I hope it was just the three matches I had - and I still won all three - but the lag was attrocious. :tdown:


Also, I was trying to look into HBK’s combo potential and still at a loss at how to tell what’s guaranteed. He has a grapple that he bounces off the opponent. I’ve seen it by other acrobats and they lead into huracanranas and such. The only time I can get anything to happen off it though is if the move knocks down the opponent into a KND stun allowing HBK to do his elbow drop signature.

Also, his neutral HS makes them go into a single knee sit-down which i’ve found is great to time a stored Finisher. However, my only practice was in the lag mentioned above. So yeah.


I also wondered what the tag team dynamics would be like outside of 1v1. Just as I was thinking about it I saw this double team video: [media=youtube]gb9DyvoP13U[/media]

scratches head some more So I have a TE and apparently MC has a brawl stick which is identical to the TE/SE it seems Amazon.com: Xbox 360 WWE All Stars Brawl Stick: Video Games

but i just cant understand how if they intended to make the game fightstick compatible make people have to flip a dip switch in the middle of the match. Also 8 buttons with no way of re-mapping with a triple press. …

Is there not a fightstick config in the control scheme?

No there is not. Basically it’s not designed for a fight stick it seems. You cannot change the control scheme at all.

Nope no joystick config for this game. I personally say its just better to play on pad.

As far as those Bret links. Those have very strict timing on them, almost like JF timing from Tekken.

Yo, Orochi, you play on PSN or XBL?