Sheamus: Brawler
Counter Style: NORMAL
Few superstars in the storied HISTORY of the WWE have made such an immediate impact as the Celtic Warrior, Sheamus. First introduced as part of ECW’s new star regime, he was given a shot at the big leagues when promoted to the RAW brand after ECW’s dissolution. And he made the most of it, within a year of being in the company he had gone toe to toe with virtually every “name” the company had…from midcard for life Evan Bourne right on up to the King of Kings himself, HHH. And he left a wake of destruction in his path. Destruction that continues in this game. Sheamus is a pure brawler, through and through. He doesnt need alot of style or finesse to put a hurting on whoever crosses him. And he’s got some sneaky tricks up his sleeve that you had BETTER be aware of if you happen to be that poor individual.
PROS
Has TWO strike signature moves
Has an unblockable signature move
Has combos that end in signature moves
Can combo his unblockable charge strike
Running QS causes JUG
Combos dont end when blocked
CONS
Short opening attack range
No complete TRUE combos/chains
Limited options from either grapple
Weak against "keep away"
His best offensive options are at the END of his combos (which can be countered early)
Signature Moves: all require 1 stock of super bar and build roughly 25% of finisher bar when successful
Double Axe Handle[strike]: QS+QG the first of Sheamus’ strike signatures. Doesnt really give any type of special state, but thats not saying not to use it. As mentioned, ITS A STRIKE which will automatically make it hard to counter. It has a unique start-up where he winds up for it, but by the time you see THAT its too late.
Irish Curse[throw]: HS+HG if you have to use a throw signature, this should be the one you choose. It gives KND-HK which perfectly sets up a running QS which causes JUG or gives Sheamus a chance to prime his finisher.
Fiery Red Hand[throw]: B+QS+QG considering that this signature can be tacked onto combos, I suggest saving the bar and you know…using it in a combo.
Broque Kick[strike]: Running QS+QG HOLY CRAP, this is an amazing signature!! First, its a strike. Two it can be put into his combos as ender. Oh and did I mention…its unblockable? This allows for some absolutely annoying mix-ups. His running QS causes JUG, most people arent gonna want to ever be put in a juggle, so condition your opponent to start blocking whenever they see you running, and then BAM! bust this out. Annoying. Or if youre up against an opponent who LOVES to block but dont have space to run, remember that his combos DONT end when blocked so just do one of his combos that ENDS in this and get that damage. Annoying.
Finisher: requires full finisher bar
Celtic Cross: tap LB(L1)+RB(R1) to “prime” finisher then tap them again to initiate long grab to perform. Pretty standard finisher. Gonna have to wear your opponent out and get a KND to prime it, then find a way to land it. Definitely use for K.O.
Strike Combos
QS>QS>QS[TRUE]>QSTRUE
QS>QS>QS[TRUE]>QG
QS>QS>QS[TRUE]>HG(KND)
QS>QS>QG
QS>QS>HG(KND)
QS>QS>HS>QSTRUE
QS>QS>HS>HSTRUE whats cool about this combo is that the last attack is his charged HS (the dreaded shoryuken) thats unblockable!
QS>QS>HS>QG(STN)>QG(JUG) pretty neat little combo that has a stun and a juggle option in it. Work it in.
QS>QS>HS>HG(KND)
QS>QS>HS>QS+QG[TRUE] BROQUE KICK ENDER!!! requires one stock of super bar. THIS IS THAT MONSTER RIGHT HERE!!! This is the combo you should make your opponent afraid of once you get enough bar to pull of a signature move. I know we have all run into that opponent that loves to try and stone wall you with their sarcasm impenetrable defense end sarcasm. All they do is block, well fine by me. Stand there, block…and then eat this UNBLOCKABLE for my trouble. If I havent convinced you to commit this combo to memory by now…switch characters.
QS>QS>HS>HS+HG FIERY RED HAND ENDER!!! requires one stock of super bar. I would like to be excited about this combo, but im not. Considering it requires you to burn a stock of super bar and its a grab with long start-up that can also be countered. ESPECIALLY when stacked against the Broque kick ender? I think thats pretty clear cut.
QS>HS
B+QS>QS>QS[TRUE]>QS(KB)
B+QS>QS>QS[TRUE]>HS>QSTRUE
B+QS>QS>QS[TRUE]>HS>HS(KND)
B+QS>QS>QS[TRUE]>HS>QG(KND)
B+QS>QS>QS[TRUE]>HS>HGTRUE
B+QS>QS>QS[TRUE]>HS>QS+QG BROQUE KICK ENDER!!! requires one stock of super bar. Same as the other one. They wanna stand and block. Make them hurt for your trouble.
B+QS>QS>QS[TRUE]>HS>HS+HG FIERY RED HAND ENDER!!! requires one stock of super bar.
B+QS>QS>QG(KND)
B+QS>QS>HG(KND)
B+QS>HS(KB)
F+QS>HS(KB)
F+QS>QS[TRUE]>QS[TRUE]>QS(KB)
F+QS>QS[TRUE]>QS[TRUE]>HS>QSTRUE
F+QS>QS[TRUE]>QS[TRUE]>HS>HSTRUE OMG how many good combos can one character have? Not only does this strike combo have TRUE links in it, but it ends with his running kick that JUGGLES (without costing you ANY meter). YEAHHHHH.
F+QS>QS[TRUE]>QS[TRUE]>HS>QG(KND-HK)>QSorHSorQG(KND)
F+QS>QS[TRUE]>QS[TRUE]>HS>QS+QG BROQUE KICK ENDER!!! requires one stock of super bar. I think you get the idea by now.
F+QS>QS[TRUE]>QS[TRUE]>HS>HS+QG FIERY RED HAND ENDER!!! requires one stock of super bar.
F+QS>QS[TRUE]>HS>QS(KB)
F+QS>QS[TRUE]>HS>HSTRUE
F+QS>QS[TRUE]>HS>QG(KND-HK)>QSorHSorQG(KND)
F+QS>QS[TRUE]>HS>HG(JUG)
F+QS>QS[TRUE]>HS>QS+QG BROQUE KICK ENDER!!! requires one stock of super bar. NO EXPLANATION NEEDED.
F+QS>QS[TRUE]>HS>HS+HG FIERY RED HAND ENDER!!!
F+QS>QS>QG(KB)
F+QS>QS>HG(KND)
running QS (JUG)
running QG(WLK)
(SLK)>HG(JUG) Just thought I would throw this out there as a bonus. Seeing as how it leads to JUG, as if he NEEDS another way to get you there huh?
WOW. What a beast. If allowed to start running “his” game and start rushing down, Sheamus will pick you apart…plain and simple. There’s so many things to look out for when up against him. Not to give anti-strats in whats supposed to be a Sheamus showcase, but just a little tip: when he has no meter, you better do what you can then…because once he gets a single bar, youre on his time. Cant play defensively because he will tear it down with his constant offensive barrage and unblockables. Your best bet is to use your pokes to keep him out his range and learn to counter strikes early on in combos. If not, youre just an obstacle in the path of The Celtic Warrior, Sheamus.