The OFFICIAL WWE All-Stars Thread: Strats. Chat. Player Lists

If you are using Hulk Hogan and losing, that is not how you hold people down.

I’ve been using the power of Hulkamania, the Madness, and HHH’s Backstage Powers to hold people down.

Seriously hulk’s super armor and eye rake counter, shit makes him unstoppable. BROTHER!

Someone should copy and paste THQ’s counter/reversal write up. I think it had pics to go with it too.

Didn’t The Genius explain it in poetry? That alone was great.

Okay, you got me intrigued and had me go buy the game on PS3.

I’m still trying to get used to the “combo” system in here but overall I’m having fun. Also found it interesting that they actually released the code to unlock all of the wrestlers/costumes/everything at the start.

Tough to test stuff out though as I have no second controller ( but three sticks :frowning: ).

If you want to add me, my PSNID is Sorwah

My primary character: Shawn Michaels
Characters I’ll look into later: John Morrison, Triple H, and Big Show

and whenever this whole thing starts
I’ll be fighting for Smackdown!

If Andre the Giant isn’t the best big man, I’m not sure that I’ll allow myself to like this game.

Also, I’d appreciate thoughts on the Hulk Hogan vs. Andre the Giant matchup.

Yeah I second this, only thing I have trouble with is the confusing ass reversal mechanics. AI can do it for daaays though.

Well considering there’s only 3 Big Men in the game (Andre, Big Show, Kane) so far, theres not much competition. But just from what ive played up to now the order would be Big Show, Kane, Andre. Big Show has a STRIKE finisher that can combo off a charged HS and can reset JUG state. Kane is a more of a Big Man/Brawler hybrid with decent combos and good speed, plus a top rope signature that has tracking. Andre is the epitome of BIG MAN. He has all the strengths AND all the weaknesses. He has a handful of ways to get JUG though.

But dont worry…he wont be at the bottom when Mark Henry gets eventually added lol.

Also about reversals: its a matter of looking at the next move coming and memorizing the reversal points in them. Like having a punch countered by a normal reversal type only leads to another punch so just prepare to counter right before the punch hits. Arm drags lead to another arm drag…just know what YOURE putting out there and what the counter for it is, and then know how to counter that counter. Its a deep ass system, no doubt.

Also next up by request is Sheamus. Who im finding has some NASTY stuff.

I play as CM Punk/Drew Mcyntire/Sheamus and J-Mo… I didn’t know that this game was broken down like this… ROFL at the Kofi Low Tier remarks i’m surprised that they didn’t put R-Truth in this game he’d just be lower than kofi tier

Hes already been announced as DLC lol.

I’m loving this game right now.
Maining Austin with some Macho Man Randy Savage on the side (thinking about adding a grappler to my stable as well).
But seriously, this game is just too fun.

Anyway, here’s a little something my friends and I put together this weekend. It’ll probably be less viable when people suck less (though if Gurrero has uncounterable turnbuckle attacks, we’ll see).
If you have a finisher that can be done from the top rope, finisher automatically puts you on the top rope. What I’ve been doing with that, is popping finisher when my opponent is knocked down, and using Macho Man’s QS off the top rope to start a combo off the ground bounce. Once they’re knocked down again, finisher puts you back on the top rope to automatically perform your finisher.

When people actually start countering Macho Man’s flying axe handle, that probably won’t do me any good, but if say Gurrero’s turnbuckle unblockable causes enough knockdown to get froggy, you could potentially get finishers off of knockdowns you normally wouldn’t have time for.

Counter to flying axe handle=roll out of ring. It doesnt track. But yah Guerrero’s turnbuckle game is SICK.

I do love that you have 2 chances to counter most acrobatic wrestlers grapples.

I love when my tag team partner leaves the ring to taunt 12 times, while I take on Big Show and fucking Andre at once. I can only counter so many times, you fucking horrible Macho Man. Seriously, your finisher hits EVERYWHERE, just wait for me to get my opponent to flash red, then steal the fucking finish you idiot.

GRAAAAAAAAA HULK SMASH. Seriously though, I’m scary good with counters.

Some people dont understand team synergy (OMG did i just make an allusion to this being a REAL fighting game) or tag team chemistry. They treat tag matches like 1vs1 matches with someone in the way. I always see who im fighting and who is on my team so I know what they are capable of.

Sheamus can really wreck the opponent if he starts landing clean hits left and right
then when the time is right and you’ve built up a star then link into signature move to really put the hurting on them(For Example Fiery Red Hand)

this gives sheamus quite an advantage when he can just instantly hit you with a signature move while striking you and even if he’s not striking you

you still gotta watch out for the brogue kick(a signature move that can come out of nowhere and knock your head off)

exactly, and there is the problem. You basically see partners that don’t check fuck all. They don’t attempt to interrupt opponents moves, they just go one on one. Seriously people, if you take your opponent down, just LOOK to see if your partner needs any help. Hell, I fucking love going top ropes, switching opponents, then dropkicking him

I’m not gonna lie. I might drop Mr Perfect due to his terrible strike distance, and absolutely horrible missile dropkick sig

Perfect’s back QS is pretty godlike. It’s a mixup in itself because you can cancel in either of the two hits to something else. He thrives in the late game more when you can get pins from any situation. And remember you can pin outside the ring.

Sheamus: Brawler

Counter Style: NORMAL

Few superstars in the storied HISTORY of the WWE have made such an immediate impact as the Celtic Warrior, Sheamus. First introduced as part of ECW’s new star regime, he was given a shot at the big leagues when promoted to the RAW brand after ECW’s dissolution. And he made the most of it, within a year of being in the company he had gone toe to toe with virtually every “name” the company had…from midcard for life Evan Bourne right on up to the King of Kings himself, HHH. And he left a wake of destruction in his path. Destruction that continues in this game. Sheamus is a pure brawler, through and through. He doesnt need alot of style or finesse to put a hurting on whoever crosses him. And he’s got some sneaky tricks up his sleeve that you had BETTER be aware of if you happen to be that poor individual.

PROS
Has TWO strike signature moves
Has an unblockable signature move
Has combos that end in signature moves
Can combo his unblockable charge strike
Running QS causes JUG
Combos dont end when blocked

CONS
Short opening attack range
No complete TRUE combos/chains
Limited options from either grapple
Weak against "keep away"
His best offensive options are at the END of his combos (which can be countered early)

Signature Moves: all require 1 stock of super bar and build roughly 25% of finisher bar when successful
Double Axe Handle[strike]: QS+QG the first of Sheamus’ strike signatures. Doesnt really give any type of special state, but thats not saying not to use it. As mentioned, ITS A STRIKE which will automatically make it hard to counter. It has a unique start-up where he winds up for it, but by the time you see THAT its too late.

Irish Curse[throw]: HS+HG if you have to use a throw signature, this should be the one you choose. It gives KND-HK which perfectly sets up a running QS which causes JUG or gives Sheamus a chance to prime his finisher.

Fiery Red Hand[throw]: B+QS+QG considering that this signature can be tacked onto combos, I suggest saving the bar and you know…using it in a combo.

Broque Kick[strike]: Running QS+QG HOLY CRAP, this is an amazing signature!! First, its a strike. Two it can be put into his combos as ender. Oh and did I mention…its unblockable? This allows for some absolutely annoying mix-ups. His running QS causes JUG, most people arent gonna want to ever be put in a juggle, so condition your opponent to start blocking whenever they see you running, and then BAM! bust this out. Annoying. Or if youre up against an opponent who LOVES to block but dont have space to run, remember that his combos DONT end when blocked so just do one of his combos that ENDS in this and get that damage. Annoying.

Finisher: requires full finisher bar
Celtic Cross: tap LB(L1)+RB(R1) to “prime” finisher then tap them again to initiate long grab to perform. Pretty standard finisher. Gonna have to wear your opponent out and get a KND to prime it, then find a way to land it. Definitely use for K.O.

Strike Combos
QS>QS>QS[TRUE]>QSTRUE

QS>QS>QS[TRUE]>QG

QS>QS>QS[TRUE]>HG(KND)

QS>QS>QG

QS>QS>HG(KND)

QS>QS>HS>QSTRUE

QS>QS>HS>HSTRUE whats cool about this combo is that the last attack is his charged HS (the dreaded shoryuken) thats unblockable!

QS>QS>HS>QG(STN)>QG(JUG) pretty neat little combo that has a stun and a juggle option in it. Work it in.

QS>QS>HS>HG(KND)

QS>QS>HS>QS+QG[TRUE] BROQUE KICK ENDER!!! requires one stock of super bar. THIS IS THAT MONSTER RIGHT HERE!!! This is the combo you should make your opponent afraid of once you get enough bar to pull of a signature move. I know we have all run into that opponent that loves to try and stone wall you with their sarcasm impenetrable defense end sarcasm. All they do is block, well fine by me. Stand there, block…and then eat this UNBLOCKABLE for my trouble. If I havent convinced you to commit this combo to memory by now…switch characters.

QS>QS>HS>HS+HG FIERY RED HAND ENDER!!! requires one stock of super bar. I would like to be excited about this combo, but im not. Considering it requires you to burn a stock of super bar and its a grab with long start-up that can also be countered. ESPECIALLY when stacked against the Broque kick ender? I think thats pretty clear cut.

QS>HS

B+QS>QS>QS[TRUE]>QS(KB)

B+QS>QS>QS[TRUE]>HS>QSTRUE

B+QS>QS>QS[TRUE]>HS>HS(KND)

B+QS>QS>QS[TRUE]>HS>QG(KND)

B+QS>QS>QS[TRUE]>HS>HGTRUE

B+QS>QS>QS[TRUE]>HS>QS+QG BROQUE KICK ENDER!!! requires one stock of super bar. Same as the other one. They wanna stand and block. Make them hurt for your trouble.

B+QS>QS>QS[TRUE]>HS>HS+HG FIERY RED HAND ENDER!!! requires one stock of super bar.

B+QS>QS>QG(KND)

B+QS>QS>HG(KND)

B+QS>HS(KB)

F+QS>HS(KB)

F+QS>QS[TRUE]>QS[TRUE]>QS(KB)

F+QS>QS[TRUE]>QS[TRUE]>HS>QSTRUE

F+QS>QS[TRUE]>QS[TRUE]>HS>HSTRUE OMG how many good combos can one character have? Not only does this strike combo have TRUE links in it, but it ends with his running kick that JUGGLES (without costing you ANY meter). YEAHHHHH.

F+QS>QS[TRUE]>QS[TRUE]>HS>QG(KND-HK)>QSorHSorQG(KND)

F+QS>QS[TRUE]>QS[TRUE]>HS>QS+QG BROQUE KICK ENDER!!! requires one stock of super bar. I think you get the idea by now.

F+QS>QS[TRUE]>QS[TRUE]>HS>HS+QG FIERY RED HAND ENDER!!! requires one stock of super bar.

F+QS>QS[TRUE]>HS>QS(KB)

F+QS>QS[TRUE]>HS>HSTRUE

F+QS>QS[TRUE]>HS>QG(KND-HK)>QSorHSorQG(KND)

F+QS>QS[TRUE]>HS>HG(JUG)

F+QS>QS[TRUE]>HS>QS+QG BROQUE KICK ENDER!!! requires one stock of super bar. NO EXPLANATION NEEDED.

F+QS>QS[TRUE]>HS>HS+HG FIERY RED HAND ENDER!!!

F+QS>QS>QG(KB)

F+QS>QS>HG(KND)

running QS (JUG)

running QG(WLK)

(SLK)>HG(JUG) Just thought I would throw this out there as a bonus. Seeing as how it leads to JUG, as if he NEEDS another way to get you there huh?

WOW. What a beast. If allowed to start running “his” game and start rushing down, Sheamus will pick you apart…plain and simple. There’s so many things to look out for when up against him. Not to give anti-strats in whats supposed to be a Sheamus showcase, but just a little tip: when he has no meter, you better do what you can then…because once he gets a single bar, youre on his time. Cant play defensively because he will tear it down with his constant offensive barrage and unblockables. Your best bet is to use your pokes to keep him out his range and learn to counter strikes early on in combos. If not, youre just an obstacle in the path of The Celtic Warrior, Sheamus.

I already detailed that 2hit in my write-up of him. But 2hit cancels or not, that doesnt change that his range is absolutely atrocious. That is Mr. Perfect’s MAIN weakness is that he cant get his hands on you.