Edge: Grappler
Counter: Normal
The young Adam Copeland attended Wrestlemania VI to watch his hero Hulk Hogan take on the up-and-coming Ultimate Warrior, and the resulting battle between the two titans had a profound effect on the teenager. Several years later, Adam Copeland had taken to calling himself “Edge” and has accumulated more titles and accolades than any other competitor in WWE history. Starting off as a man with a penchant for violence and bloodshed, and later someone who liked having a good laugh in between, Edge’s career REALLY took off when he became the “Rated R Superstar:” a merciless rule-breaker who could go from snarky and overblown one moment to overly-paranoid and bloodthirsty the next. Years of high-impact offense forced him into retirement after Wrestlemania XXVII, but he left quite an impression on the WWE and cemented his spot as a future Hall of Famer.
Not only was Edge not afraid to go through ladders or be smashed through tables, he was also quite a mat technician, and this transfers over to his appearance in WWE All-Stars. As a Grappler class, Edge has a plethora of long chain grapples to damage the opponent considerably, as well as frustrate those who haven’t gotten the hang of reversals. The flipside to this is that almost all of his moves can be reversed, so anyone who is good at reversals is going to give Edge a lot of problems. If you intend to maining Edge, you must be aware of Edge’s many options he has to damage the opponent and maybe get a quick victory in the process.
PROS
Finisher is a strike and not a grab
Spinning Wheel Kick is a strike
Spinning Wheel Kick has extremely long range
Wide variety of chain grapples
Can pin from WLK
CONS
Limited TRUE combos
Must rely on reversible chain grapples for good damage
Signatures
**Edgecution **QS+QG (Gives Cinematic Finisher)
**Edge-O-Matic **HS+HG (Gives Cinematic Finisher)
**Spinning Wheel Kick **Away+QS+QG (Not only is this an unblockable strike, but it has unbelievable range, almost all the way to the opposite side of the ring. This is a great move to catch an opponent who is on the run from you after you’ve taken off a lot of their health with your chain grapples. Be sure to add this move to your plan of attack: just try not to use it at point blank as it has some start-up time before the frames become active)
**Electric Chair Facebuster **Away+HS+HG (Gives Cinematic Finisher)
Finisher
**SPEAR! **Like Big Show’s KO Punch, this finisher is an UNBLOCKABLE strike and it comes out really fast, as well. Edge gets some pretty decent speed on the run, as well, so you could use it to catch an opponent off-guard from mid-range. If the opponent is in the red health, this can be very hard to evade, so once the opponent’s life is low enough, take off and get the tackle!
Movelist
QS>HS(KB) <----- Your first RATED R combo. It is Edge’s only TRUE strike combo and thus extremely useful. The last hit is KB so it allows Edge to continue pressuring the opponent. If the opponent is close to a barrier, it creates a stun that gives Edge some guaranteed follow-ups, including a Signature.
QS>QG(WLK)
QS>HG(SLK)
QS>QS>QS(KB)
QS>QS>QG(KND)
QS>QS>HG(KND)
Away+QS>HS(KB)
Away+QS>QG(WLK)
Away+QS>HG(SLK)
Away+QS>QS>QS(KB)
Away+QS>QS>QG(KND)
Away+QS>QS>HG(KND)
Toward+QS>HS(KB)
Toward+QS>QS[TRUE]>QS(KB)
Toward+QS>QS[TRUE]>QG(KB)
WLK>HS>QS or HS[TRUE]
WLK>HS>QG or HG>QS or HS(KND)
WLK>HS>QG or HG>QG>QS or HS(KND)[TRUE]
WLK>HS>QG or HG>QG>QG or HG>QS/HS/QG(KND)
WLK>HS>QG or HG>QG>HG[TRUE]
WLK>QS(KND)>QS>Any button
WLK>QS(KND)>HS>Any button>HS(RLK)
WLK>QS(KND)>QG>QS or HS(KND)
WLK>QS(KND)>QG>QG or HG(PIN) <-----Your other RATED R combo. If the opponent is in orange health or below, the pin at the end could potentially end the match as it is much harder to get out of pins if the opponent is low on health. It’s a sneaky way to get a victory, but hey, Ultimate Opportunist and all.
WLK>QS(KND)>HG>Any button(KND)
WLK>QG(KND)>QS(KND)>Any button
WLK>QG(KND)>HS>Any button(KND)
WLK>QG(KND)>QG(STUN)>Any button(KND)>Any button
WLK>QG(KND)>HG>QS/QG/HG(SUB)
WLK>QG(KND)>HG>HS
WLK>HG(KND)>QS>Any button>Any button
WLK>HG(KND)>HS>Any button(BO-S)
WLK>HG(KND)>QG>Any button(KND)
WLK>HG(KND)>HG(STUN)>Any button(KND)
SLK>QG>QS or HS(KND)
SLK>QG>QG or HG(KND)
RLK>QS(KND)>Any button
RLK>HS(KND)>Any button(KND)>Any button(KND)
RLK>QG>Any button(KND)
RLK>HG>Any button(KND)
As Edge
Edge doesn’t have a lot going for him in WWE All Stars. As a Grappler class, he has a wider variety of strike chain combos than most other Grapplers, but only one of them is a complete true combo series. Any other strike chain combos Edge attempts can be blocked, countered, or interrupted. This limits Edge to relying on his grab chain combos for the bulk of his damage output. Unfortunately, this means that skill takes a backseat to the hope that your opponent guesses wrong and doesn’t pull off many counters or reversals.
On the bright side, Edge has a large assortment of grab chain combos, and if you use a reversal blocker as often as possible, you’ll limit the success of your opponent’s reversals. Edge also has a quick and far-reaching QG, and an opponent has to react fast if he’s going to counter Edge’s two-hit combos that lead into a weak lockup (QS> QG, Away + QS>QG, etc.).
If you mix up Edge’s grab chain combos and use a few strike chain combos, you should build meter relatively fast. Once you have a Signature Move available, Edge gains a powerful tool. His Spinning Wheel Kick is a strike attack instead of a grab (like most other Signature Moves). It also reaches almost the entire length of the ring and executes quickly, making it difficult to counter. It cannot be blocked and it’s hard to evade, which makes it an almost guaranteed hit from about halfway across the ring. At this distance, it’s almost impossible for the opponent to interrupt the attack or escape the ring in time to evade it.
Edge’s Spear Finisher is also a strike attack instead of a grab. It doesn’t have nearly the range of the Spinning Wheel Kick, but when stored and used strictly to KO an opponent, it’s fast and hard to evade. If you can’t create an opportunity to store the Finisher, use the Spinning Wheel Kick to knock the opponent down, then go for a non-stored Finisher as he’s grounded. If the opponent’s health is low enough (usually at least in the red), the Finisher will land.
Against Edge
If you’ve got fast reactions and you’re good at using reversals and counters, Edge won’t stand a chance. He has only one true combo series to rely on (Quick Strike > Strong Strike), which leaves you in a knockback state. This allows Edge to continue offensive pressure, but as long as you don’t hit a barrier after the Strong Strike, you can block or counter any attack Edge tries to follow up with. If Edge tries any other chain combos, block or counter mid-chain to gain the upper hand.
Once you’ve shut down Edge’s only true combo series, he’s left with nothing more than grab chain combos. This is where your reaction time will be tested. Edge has a wide variety of grab chain combos, many of which will leave you pinned, or on the ground and open to additional attacks. Your best bet is to counter the initial grab attempt. If you can’t do that, learn the reversal timing of the first attack in each of Edge’s grab chain combos. There’s less variety in the first attack than there is in any of the remaining attacks, so it won’t be too difficult to learn the timing for all of them. Once you have this down, you can effectively shut down Edge’s offense and the match is yours.