The Official Sonic the Hedgehog thread

Yeah I still hate the game. I’d rather be playing Sonic Rush or Adventure.

Sonic Unleashed was selling pretty consistently at my store…wii version anyway. it didn’t sell out though. I think it mostly has to do with the demo though. From what I’ve heard from people who played they demo daytime level they’ve all been :wow::pleased: Too bad Admiral Ackbar isn’t there to save them from Werehog lol…but some people may not mind Sonic of War. Plus I’m pretty sure word is spreading that this game is at least better than 2006 so that’s a plus. I will say that I have seen a couple of returns on the game…but not a whole lot.

yyyyup…

And this talk about the whole racing aspect…Did no one play Sonic rush Adventure online and race other peeps? Blaze and sonic had different attributes and depending upon how you utilized them in the sections would determine who came in first…but it may have a slight advantage in sonic’s favor due to him having a faster running speed.

Blaze is Sonic-. I don’t really consider that a unique gameplay style.
I didn’t play Sonic Rush Adventure, either, though. The original game was enough for me. I think Dimps ought to go back to whatever their design philosophy was for the Advance games.

You want to go back to hub worlds and chasing bosses? That’s two different games. As nice as they were they had an inconsistent design and offered nothing new to the franchise. Rush makes stupid fast gameplay work by introducing boost tricks which offer a new twist on platforming that maintains the speed. It’s better than Unleashed’s attempt at the boosting system.

What was wrong with the hub worlds in Sonic Advance 3? Sure they could’ve been condensed into a menu, but what in the world was so offensive about them? They took up maybe a minute of your time total throughout all of Sonic Advance 3.

It’s like complaining about the hub worlds in Kirby’s Adventure O_o.

Sonic Advance 2 was the only game with chasing bosses. It was not a characteristic of the series whole. Even then, it wasn’t much better than the ‘wait for the opening then hit them once! Now the pattern is a bit tougher! Repeat until dead.’ tedium style every single Rush 1 boss had.

Nothing new to the franchise? So Sonic Advance 3’s team system, the tricks, chao collecting and every character having unique moves and gameplay style (which was expanded on to great effect from Sonic & Knuckles) is somehow less significant than a half-baked boosting system and a new character that pretty much is a lesser Sonic gameplay-wise?

Check out this empire city PS3 speed run. This guys took a lot of risky shortcuts. Kinda suprised that he got an A-rank though, which makes me think that the ps3/360 version emphasized more on collecting rings and killing more enemies than completing in the shortest time possible.

[media=youtube]pMmgdNHH7e0[/media]

This is what killed the replay value in WiiS2 version. It was too easy to S rank the day levels and I don’t care to play Werehog levels again. Though it wouldn’t take much to S rank those levels either. Game has no replay value for me.

I would love a VS-mode racing game with design like Unleashed.

Although I enjoyed Sonic Rivals 1 and 2, so take my opinion with a grain of salt if you must.

Can’t you just replay the game because it’s fun to play?

If it’s one thing I especially liked about Rivals, it’s that a match had more than just racing in it. There were two races, one Brawl-style fight, then a co-op boss fight. I imagine that on a console (so they could pack it full of stuff) with all the unique characters would = freaking win on all fronts.

Man there was Sonic Adventure 2 Shortcut shit goin on there. Fucking awesome.

Wheee. I got ya talking!

To me the partner system in Advance 3 wasn’t as fun as it was in Heroes. Different games but one is just more fun to mess around with since you had to summon your partner in Advance 3 if he wasn’t there with you. The Chao thing wasn’t that big of a deal. Notice how it has disappeared as days go by… cameos only it seems. And the hub worlds were kind of a waste to me in Advance 3. It just inflates game time much like how it does in Unleashed.

And you missed my point. My complaint was that the Advance games have no common gameplay theme. There is something different in each game. There isn’t a single one that just stands out to me.

Now I don’t know why you think the boosting system is half-assed in the Rush series. What makes it ‘half-assed’?

Blaze was slower and she could hover as well as do more tricks in the air thanks to her flight. I think she was unique enough to tackle levels a bit differently…not on the same level as Sonic, Tails, and Knux in 3k but I thought she was different enough. Especially considering that when I was using her against a friend of mine there was no way to win against sonic if you were doing trying to go purely on foot…you had to use her abilities to her advantage.

Wow…that is crazy lol. And even through doing all of that he still didn’t get an S rank lol. Doing that stuff reminds me of the last stage for Sonic in SA2 where you could just skip a good section of the level on the rails.

Agreed…

Final Rush was fucking awesome.

Blaze and Sonic aren’t as different as Sonic, Tails, and Knuckles were in S3&K, but they are different. Sonic has a higher top speed and the homing attack. Blaze has a much higher air-trick and a hover. You actually had to take different paths as each of them to S rank some levels in Rush because of the difference, and in Rush Adventure sometimes only one or the other character can earn you the S rank on a given level, and it will take some experimentation to figure out which. Also as Sonichuman pointed out, try playing online races. Blaze must take some of the alternate aerial paths to win, if she just tries to run along the main path like Sonic she will lose every time.

I also kinda agree with Furry Curry on Advance 3. The game was fun, but those map hubs were totally fucking pointless and just added unneeded extra time to playing the game. The team system was also kinda sucky because some characters actually got nerfed! instead of buffed in particular combinations. When you really break it down, the only teams you needed were:
Sonic/Tails - unlock the other characters
Knuckles/Tails - explore for chao, keys, and extra lives
Cream/Knuckles - most boss fights
Amy/Sonic - time trials

Everything else was pretty worthless. Any team with Knuckles as the partner except for Cream/Knuckles actually made the point character shittier not better. That’s really dumb.

I don’t even think the two team systems are comparable. Sonic Heroes is one thing, Sonic Advance 3 is another thing entirely.

“They aren’t doing it now, apparently” works for a lot of things. It doesn’t work for Sonic, as they bring up new gameplay features and drop them on a hat frequently. We haven’t seen Super Sonic playable in normal Sonic stages in years now, nor have we seen a single Tornado stage since Sonic 2, nor have we seen the time traveling from CD. And those weren’t even bad features.

And the hub worlds…inflate game time? I can understand this in relation to like, the hub world of Adventure, 2006 and Unleashed but…Advance 3? If it’s wasting time, it’s like a minute or two at most and this is over the course of the entire game O_o.

You just defined one of the things I love most about them, actually. They’re each a new, unique spin on the old formula.

For one, we already had a speed boosting skill. It was called Spin Dashing o_o. For another, it didn’t really add a whole lot to the game. I don’t remember any situation I speed boosted in that I wouldn’t have either tackled with a spin dash or had been running through at top speed to begin with.

Boost doesn’t just push you to top speed instantly though. It provides invulnerability as well. That was the genius of Boost. It removed that common feature of the series where you’re running, and then BAM! straight into an enemy. Now you just Boost continuously, and the enemy dies instead of you. But you have to keep earning Tension by doing stunts, grabbing rings, and destroying enemies to keep it going. So whenever you hit a spring, jump ramp, etc you gotta try and milk it for all the Tension you can get.

Try S ranking some levels in Rush. You’ll see. Boost isn’t just a spindash replacement. The goal is to learn how to maintain Tension so that you can remain in Boost all the time.

Not different enough to matter or for me to care. When I played Blaze, there was nothing she could do for the game that I didn’t already have with Sonic. If I wanted to do vertical height, I’d much rather be playing as Tails than get a poor-man’s floaty Sonic.

And thanks, but no thanks. I’m not playing online races in a game I hate.

Again, this is like complaining about Kirby’s Adventure’s hub worlds. They’re so utterly inoffensive that I can’t imagine anyone complaining about them without just being nitpicky for nitpicking’s sake. Did they really take away from the game THAT much? Did you really think, through the 2-3 seconds between each act, ‘Oh my god, when can this END?’.

Also, because a few teams were the best, the entire system is invalidated in your eyes? There’s tiers in everything and always something worse compared to the rest of the choices. You’re not competing against anyone and speed running every single time you pick up the game O_o. There’s room for fun every so often, too.

Okay, I’ll be fair here. If the kind of approach boost necessitates is your cup of tea, then cool. It’s certainly not mine, though. I prefer the old fashioned way.

The thing is that most of the other teams are actually SO BAD it truly is not fun to play as them. None of the team setups should’ve been nerfs, there was no excuse for that.

And yes, the little hub maps were so bland and pointless that I did wish they weren’t there at all whenever I play the game. Especially when I’m all the way up at Act 3 and using Knuckles/Tails, and need to go switch to Cream/Knuckles for the boss, then climb all the way back up again.

It’s not like a super major thing, Advance 3 was still a fun game overall. It’s just a matter of a few questionable design decisions that take the game from like a 9 to an 8.

Ohhh, yeah, the character select thing is a different story. That should’ve been up there as a menu item between acts or something; not require you to jump back down to the Factory. I will agree with that part being annoying.