Does not compute.
Do all the hits in between store up one more stock?
Does not compute.
Do all the hits in between store up one more stock?
Are you sur of your last combo?
cr.lk, cr.lp, cr.HP xx HP Hado FADC cr.MP, cr.HP xx HP Hado FADC cr.LP, cr.LP, cr.HP xx EX Tatsu, Ultra
In order to do this you need 5 ex stock( 2 fadc , 1 ex tatsu)
That means that cr.MP, cr.HP xx HP Hado FADC cr.LP, cr.LP, cr.HP part of the combo give you 1 stock.
I m a little bit surprise as I tried many time to find If they were a way to build 1 ex meter with 1 combo( includding 1 FADC) and never manage to build it.
The more gamaging combo I have done so fare I think is
FA level3 Forward Fp , cr.lp cr.Fp, HAdo , FADc, Cr.mp, Cr.FP, Ex tatsu, Ultra( corner only 3 ex stock )
If what you say is possible then you can : FA level3 Forward Fp , cr.lp cr.Fp, HAdo , FADc, Cr.mp, Cr.FP, hado FADc , cr.lp ,cr.lp ,cr.Fp, ex tatsu , Ultra
but i m defenetly not thinking that you will build one Ex meter with the second part.
I know that some combo I posted are doing quiet less damage than other butif it s just for 10 % more I might save 2 ex stock… especially if combo doesn t kill my opponment
Why do so much work and use so much meter for a combo thats going to do 40% anyways?
To Rainx…figure out that damage yourself man…you have all the damage data and you know how damage scales, so figure that shit out yourself.
I’m pretty sure it’s possible.
Remember after the first FADC, you can start refilling your Super Bar. So then you have cr.MP, cr.HP XX HP Hado and cr.LP, cr.LP, cr.HP to refill it. If all those hits connect, it will definitely refill the EX bar.
And actually I think if you go for these longer combo’s, if they have a better chance of stunning your opponent, it’s still worth going for them even if you lose a lot of meter.
Because pulling off those combo’s looks friggin cool!
But I get your point. You can play a dead basic Ryu. If your zoning, ground and anti-air game is solid you don’t need extravagant combos.
But the reason I love playing Ryu is for the crazy combo’s you can do.
tell me how many times you can pull such combos off, expecially when vs very skilled players
I’m lucky to even able to pull of a fadc ultra.
Thats how hard the players i’m playing lol…
but seriously, don’t try pulling off hard combos, goes for what works for you. I play to win, not to look good with teh huge combo
btw if anyone in Auckland NZ, come down to Yifans to have a challenge i can only see about 5-6 good players… the rest are too scared to play… hope the console verrsion will change this and make ppl play more… the community around me is too small… can’t get better without more players with different styles of playing.
Yeah the combos are unrealistic, for sure. But then have you seen this guy play?
[media=youtube]6P2fYXP28x8[/media]
This was exactly my point. I don’t play players that just get hit by silly shit. I used to be a Ryu combo fiend, trust me, I was using double sadc combos when this game first came out. Point of the matter was that as I matured as a player, I realizied that such combos don’t win against good players like Cole and Deezo.
Anyways, thats when I changed my style to become more defensive…It made me realize that top level Ryu’s are going to be the ones that play a mix between defense and offense…not just the ones with silly combo’s and sick rush down (I’m looking at you pungko).
Point of the matter is, play smarter not better.
HP xx HP Shoryu xx Super
Damage: 500
Stun: 400
cr.HP xx HP Hado FADC cr.LK, cr.LP, cr.MP xx EX Tatsu -> Ultra
Damage: 472
Stun: 560
All Ultra Combos are on max gauge.
(Sorry, struggling to do your combos Ranix !)
And yeah Mickey, smarts will always beat style. But if you have smarts AND style. Well that’s the best of both worlds right?
Let me ask you…why are you counting the hp shoryuken (in the first combo) as 20% stun but in your other combo break downs…you count it only as 10% (The bracketed numbers)…I saw a heavy flaw in that as you said:
c.lk, c.lp, hp shoryu = 160 stun (When it equals 260 stun)
c.lk, c.lp, ex shoryu = 260 stun (which is what it equals…but why did you tone down hp shoryu?)
cr.HP xx HP Hado xx FADC, cr.MP, cr.HP, EX Tatsu, EX Hado
Damage:466
Stun: 670 (!)
This is your 3 stock combo Ranix:
cr.HP, xx HP Hado xx FADC, cr.MP, cr.HP xx EX Tatsu -> Ultra
Damage: 574
Stun: 670
Ah, sorry I made a typo. Thanks for checking for me.
Both of those combos do 260 stun.
I’ll correct my post now.
I’m not calculating anything, I don’t know how the scaling works. I am just trying things out and reading the print out of the attack data.
Sorry, to interrupt the flow of this thread, but what do the XX’s signify in between each attack for combos you guys are listing? That’s the only part I don’t get. I’m guessing it’s dash, but I don’t wanna be a nub. Thanks ahead of time.
Cancels…2 in 1’s for example c.hp hadoken is a “cancel” not a “link.”
Didn’t mean to bust your balls gunman, I didn’t realize it was a typo!
^ Nah it’s cool Mickey. It’s good to have accurate data.
As you and Zosla say, these are more exhibition combos than anything else, but I think it’s nice to know the maximum potential of the character you are using. I like the idea of pushing the character as far as they can go.
I keep trying Ranix’s double FADC combo, sorry my execution is far from godlike. It’s getting late over here (almost midnight), so that doesn’t help either!
However, I can’t remember the exact combo, but one combo did 750 (!) stun, and I actually messed it up. It was something like:
cr.HP XX HP Hado FADC, cr.MP, cr. HP xx HP Hado FADC cr.MK xx LP Shoryu.
I wonder what the stun would be if you started with MP, HP and finished with HP Shoryu…
I won’t get another chance to try things like this until next weekend, by which time I am sure the Japanese will have busted the game wide open on 2ch.
However, seeing as the average character’s stun gauge is 1000 points, I am starting to wonder if Ryu might have 100% stun combos against some or even most of the cast.
They won’t be easy and they might well require some extreme circumstances, like a full Super Bar, a LV2 Focus Attack to start things off and having the opponent in the corner. But either way, 100% stun combos aren’t to be taken lightly. Look at Makoto in 3S as a comparison! And of course this assumes that the opponent is on zero stun to begin with, which is not always going to be the case.
Hey Gunaman, I’m just assuming you have a console copy then…Does that mean that the training mode has a possible way to calculate damage/stun for you? Is that where your getting your numbers from, if so, please do tell :lovin:
By the way…I’m absolutely positive that Ryu doesn’t have a 100% stun combo (to say he does not do 1000 stun in a single combo.). The most I’ve ever done is 860 stun which was using full meter and full SA lvl 3 and such. I highly doubt the possibility of 100% stuns. At the same time, it’s considered a 100% stun on Akuma i suppose
wow… post getting long lol…
to be honest, you guys are very hardout compare to me…
I’m the stupid type of player who don’t calculate those stun meters/ dmg…
I like to do whatever works… I’ll hit them as many times as i can to either stun or kill them…
its a funny way of playing i guess, but thats how iI’ve always played since sf2…
and for those frame data… i don’t even pay attension… i just think oh light kick seems faster in animation… so i’ll use it. (example) just do what it takes to make things work lol…
you guys make me feel really, noob LOL -.-
im not sure what you mean
are you trying to hurricane right off the ground?
cause if you are i dont know why you are adding the extra movement in
im not used to the number movement thing it seems useless to me
cause 963214K can easily be put as uf,hcb+K
and are you trying to get out of the corner with a hurricane kick?
cause i would try something like qcb,ub+K,u,uf cause you get higher and dont have a floaty jump which is easily punishable, but i dont play ryu too much and figured a jab srk would be better to punish them and get you moved from the corner
but im just trying to figure out what your trying to do
and just going uf,hcb+K seems like a huge risk cause you normal jump
when qcb,uf+K includes a super jump
but i havent tried anything like that, this is all theory
and Ryu is vulnerable from beneath and most c.HP or equivelant tends to reach him easily and safely
not calculating stun doesnt make you stupid, same with frame data. i rarely do it myself. a lot of times you just want to go for raw max no meter damage. a lot of possibilities should be running through your head before you give up all your meter in a single combo. even if you watch good ryu player vids, you rarely see anything mentioned above being pulled off. still good stuff to know though.