The Official RYU thread (because being generic never hurt anyone)

perhaps you mistook the tone of my post. i was just going the extra (silly) mile to answer your rhetorical question – i wasn’t trying to contradict you, but was just adding (perhaps trivial) information. i completely agree with the idea that EX tatsu isn’t worth it in many situations. perhaps my silly additions came across as too serious.

as for the different strength tatsus and leaving your opponent far away, yeah the weakest one would leave you furthest from your opponent, but wouldn’t one rather use EX to deal way more damage? of course it differs from situation to situation, but that’s my point – i don’t think we can completely dismiss any option for every player, even if they are useless for you.

i will also just say that worrying about slip ups and poor execution is a valid concern in clutch situations, at any level of play.

interesting stuff, thanks for the insight Mickey. In your opinion what is Ryu 2 best pressure strings that all SF4 Ryu players should learn.

Thanks for clarifying that for me. I don’t know where I came up with that idea about the ultra’s :confused:

So the ONLY difference between ryu’s hadoukens is their speed, right?

I remember from one of my conversations with Ed Ma, and he told me scaling happens per move not hit. Like f+hp, won’t scale the 2nd hit, since it’s one move. With that said, I don’t think every individual hit in ex tatsu scales at all.

Interesting and very good to know if this actually does happen…from what I have seen personally, it scales heavily for me and doesn’t seem worth it in large combos…but ya know, I could be wrong.

To be honest…I’m really not to sure about what I think as far as that goes…I’m pretty sure that it does scale per hit and not per move. Something that I’m gonna have to look into.

Best pressure strings? Hmm, all depends on who your playing against as far as character matchup goes. I don’t like to pressure heavily against a DP character. I also don’t really like to pressure to much as Ryu until i NEED to. But all in all I use VERYYYY basic and generic pressure strings…so sorry if I’m not too useful here…I can give you the technical ass pressure strings if you’d like, however I don’t think they are too useful/rewarding

After getting a knock down, I’ll walk up/cross over…just get close in some way and do a simple variation of c.lk, c.lp or c.lp, c.lp. If it hits, I’ll combo, but if it’s blocked I decide to go from there based off of my players’ previous actions…from here you can do things like (starred ones I use):

-***** c.mk xx hado (or no hado if opponent has meter)
-***** fa lvl 1 dash back/forward (more options after this, but i’ll keep it brief)
-***** walk up throw

  • jump over again if at right distance (i don’t do this too much)
  • f+hp (this is bold but very strong)

Pressure strings with Ryu aren’t too creative. Like I said, his game isn’t about pressuring someone to death…it’s not to often that your gonna hit a combo off of a crossover unless your playing against someone like…Sagat or Abel. But all in all…I don’t pressure until I feel it’s the right time.

Fa lvl 1 (blocked) can be followed up with a throw or a shoryu. It’s buff. Dashing forward can be really good to after a string of a few jabs, however make sure your opponent doesn’t mash on a button after those jabs…if they do, do c.hk for another knockdown. Dashing in and being close is good after the jabs…throw after the dash, jab after the dash, shoryu after the dash…whatever you want to do. All in all, keeping pressure with 3 blocked jabs, and dashing in is one of the best ways to keep the pressure on…the trick is to find a way of how you can dash in so easily…thats where the FA comes in.

I will say however that from AFAR and playing FOOTSIES…the “pressure” I use is c.mk hadou…I think everyone should be doing this because it’s GREAT as a defensive tool to give you damage, and pressure your opponent. If someone starts getting “smart” and tries to do something like ex flash kick you THROUGH your c.mk xx hado…just do regular c.mk’s to bait it and punish the said reversal. When i REALLLY want to pressure, I’ll even sadc out of the hado and cause more pressure…throw out of the sadc is good, c.lp, throw is goood…c.lp, c.lp hit confirm is good…all the regular stuff.

I don’t have any numbers or any worthwhile evidence, but for me it seems like a combo ending with EX tatsu (e.g., cross up mk, cr.lp, cr.hp xx ex tatsu) with does significantly more damage than a combo ending with regular tatsu.

Could be some perception bias, who knows. I just know when the first combo I land ends in EX tatsu I half joke to myself that I almost did Sagat damage.

I know this isn’t directed at me, but I have to step in here. Ryu has easily the best poke strings in the game. I swear it’s like if your timing is good enough, you can link anything.

Here is a selection of block strings I use:

cr.Lk, cr.LP, cr.MP
cr.LP, cr.LP, cr.LP, Towards + HP
cr.LK, cr.Lp, cr.LK, Focus Attack Level 1 / 2, Cancelled to dash forward / back.
cr.LK, cr.LP, cr.LP, cr.MK xx Hadoken
cr.LK, cr.LP, stand LK, stand far MK
Towards + HP (meaty), cr.LP, cr.HP xx Hadoken
cr.MP (meaty), cr.MP, cr.MK xx Hadoken

Like I say you can link pretty much anything with Ryu… so creating block strings is very easy.

Just be way of your use of Hadokens and Dash Punch (Towards + HP) in your strings, because there is a gap that opponents can react to and go through. However both have the upside that they allow you to keep the pressure on.

Make sure you mix up these kind of strings with throws, dash backs (to bait throw or reversal attempts), to keep your opponent guessing. Also remember to utilise Ryu’s cross up HK to start a lot of these strings as it is beastly.

To summarise though, as a Ryu player, when you get in on an opponent, you can put the opponent under almost constant pressure because of his sick block strings. It’s a big strength to his game.

I should have also said that I use the following string on wake up a lot more then i use crouching jabs or shorts…I use c.mp, c.mp allllll the time. If it hits, can link into shoryu, if it doesn’t leaves you at good enough of advantage and spacing to play defensively…you can even add in a c.mk xx hado in there if you want.

Golden gunman’s strings work too but I’m much more conservative of a player to put myself out there and in potential harms way…I play a lot of players who use safe reversals, so I don’t do a lot of strings that aren’t going to connect (as I’ll get hurt real bad from it).

Simply put, I don’t exaggerate my strings, I keep them short and sweet because I’m a player who plays defensively to win, not offensively.

EDIT: Oh and on a side note, meaties in this game are just tooooo weak to be using, so it’s cool if people want to try and work shit out with it…but after messin around with meaties, I’ve realized this game is just TO easy to do wake up reversal on meaties.

EDIT2: Also thought of this…when ever you do pressure strings with jab…continue with JABS not c.lk’s. I would even say don’t BEGIN pressure strings with c.lk either as it gives to much time to reversal.

Cr.LK is easier to reverse than cr.LP, that’s true, but cr.Lk pushes you back further and hits low.

Meaties do have their uses IMO, but it’s true that you have to use them thoughtfully rather than just spamming them out. Still you can mix them up by starting a move so early that it whiffs and gives you enough time to block. This can bait a lot of reversal attempts.

I think that really we play Ryu in different ways. I personally use him very aggressively, almost to the point of rush-down. Ryu can be really intimidating when he’s in your face and he can do a lot of damage, especially in the corner. I also think that using EX Hadoken as a poke in mid range is a very powerful tactic with Ryu and you can instil fear in your opponent if you are good at using the move this way.

But at the end of the day Ryu can be played in any way (and this is definitely one of his strengths). Controlling space and zoning correctly is just as important at creating offensive pressure.

So I guess if you’re aggressive, learn the strings I mentioned. If you prefer to keep the opponent locked down from a safe distance, focus your game on knowing the ranges, priority and speed of your moves.

I prefer to throw fireballs all day, any advice to go with that tactic?

:qcf::p:

Ummmm i have limited playing time with ryu so this is just my advice. Fireballs are good for zoning your opponent and putting them where you want them to be. C.mk to fireball is good for zoning your opponent out.

You cant really just spam fireballs all day because people are going to ultra through those fireballs and your going to be eating some beefy damage. Know when to use the fireball and use it as a zoning tool.

thats just my advice i guess, hope it was helpful.

Whenever you throw a fireball and your opponent jumps at you, don’t just hold back and hope you can block in time. Mash out a shoryuken. If you were going to be able to block it, you would have also had enough time to get an SRK out.

Here’s something that has been bugging me lately - a lot of my SRKs have been trading lately. Is there a way I can reduce the amount of SRKS I throw that trade?(I am using FP SRK, which I understand has the longest invulnerability aside from EX. I’m hoping the answer isn’t EX SRKs, as that would be very expensive for a Ryu player.

Do it from crouching so that you’re less vulnerable to jump in normals, since youre crouching, you decrease your own hitbox height

How do you execute an SRK from crouch? I usually do my SRKs as fast as I can so I guess it does look like I’m still standing when it comes out. Should I slow down my inputs and be sure I am deliberate in holding df before hitting punch?

df,df + p ~ shoryu shortcut added to make it easier to shoryu from crouchh, if your’e trading alot you should also try spacing yourself just a little bit further behind where you currently are, so your hitbox is even further back and only the hitbox of the punch is making contact with the opponent

Perfect fucking answer…hey man, I’d really like to talk to you about the whole “scrubs to winners” thing…would you mind sending me a pm, I might have some info for you.

why is it Ryu’s board is so dead compared to other characters? I would be expecting Ryu to be one of the most popular here, him being top tier and just the name alone.

for a crouching shoryuken hit df, db, df+P (or df, d, df+P) instead of tapping df, df+P (which makes you stand since you return to neutral).