So about Dhalsim.
I m ok with you, Ex fireball are very useful against him, you have to swich from keeping till super and using ex fireball. the thing is that after ex fireball you can t press dhalsim in the wake up game you can just close some distance.
But in a battle of cheap dmage ex fireball a great.
Generally at first I use meter to do some ex fireball and some cheap damage, then once I have build 2 meter, I try to keep till super.
Why super? because it make a lot of damage and you can punish yoga flame or jumping back F.punch. Generally if I touch with my super the round is for me.
against dhalsim, use a lot of FA from mid distance and change your FA cancel dash timing from very fast to last moment.
Goal is to punish some Dhalsim Standing HP or close the distance by dashing.
From max range don t hadouken first, wait for him to yoga flame and directly hadouken. you will avoid cheap damage, avoid jumping F. punch that touch you and avoid telport combo.
from mid range FA a lot, if yoga flame just back dash before it touch you,or accept cheap damage. if dhalsim go forward just back dash or jump back if he go back then FA to avoid cheap damage or jump back. IF he spam yoga flame from mid screen, just keep the ame strategy accept cheap damage, and once you have is rythm try one or 2 tatsuif you touch him you will have made him more damage than his last 10 yoga flame in guard and you can pressure him on wake up game, if he touch you, He will keep in mind that you have tatsu and be more carefull aboub spaming yoga flame.
If you FA and punish for very fare, dash cancel ultra directly, that hurt dhalsim a lot if you haven t ultra double dash shoryuken or sweep.
If in wake up game dhalsim spam back teleport you can punish with sweep and start again a wake up game.
Dhalsim is really for me the worst match up, you have to be really really patient, accept to have only 10 second of play by round, the other second will be defensing second or anti cheap damage second.
except wake up game don t jump on him, it s useless, the only jump usefull is from very far, you jump and try to have the distance that F.K will touch with the end of the feet. like this if he want to AA you Dhalsim have to take the risk that if you don t press F.K and do an empty jump you can punish him as soon as you touch the ground.
If Dhalsim player don t tech throw, then abuse throw, and try to tech throw a lot especially after his slide.
that all the strategy I use , may be some other litle stuff(mid screen ex fireball is usefull too, some lp shoryu to make him remember spaming F.punch can be dangeouse) the other thing are general okyzem or general strategy.
but this match up is reall hard and win come often from a little dhalsim mistake( if you can punish him with D.FP,Shoryu cancel super, he will remember…)
that all