The Official RYU thread (because being generic never hurt anyone)

Weird how Chun and Dhalsim aren’t up there then…as Deezo and Cole (the only two in my area that consistently beat me) both main them.

EDIT: I left Fuerte out of my “8 that are better then Ryu” because I thought I’d get made fun of for it…but shit, I think I’m past that…And for reference, the characters I named, are characters who I genuninely think are better then Ryu, not people who’ve beaten me with them. You seem to be real stuck on “he’s crying so hard cuz he lost!” when you really can’t look past it and accept that I’m talking for real here…you can’t have a wide enough mind to even consider it. That shit aint my problem though.

EDIT2: And THIS is why right HERE Daklog, is the reason why I stopped posting in the Ryu thread…stupid remarks like this.

fuerte? lol are there even any good fuerte players in the US? i read somewhere that there wasnt. if i was the only one in the world who wouldnt accept your better than ryu tier list then yea you could say i’m closed minded and ignorant but unfortunately i’m not and you havent provided any evidence to change mine or anyone else mind on anything. how do you know all those characters you listed are so free to do all those things you mentioned?? is it because you let them do it to you, you see them do it to other players a lot or have you used those characters and done it yourself and youre unstoppable? most of what youre saying is not real so chill man, youre just saying that you think and thats it. saying x is better then y then going theory mode doesnt make what you say a fact.

in my last post i wasnt even saying those are the characters who beat YOU and youre crying, i was just saying that its based off who you think beat ryu. you cant base the game tier list off who beat ryu and seriously in the end how can you decide when you dont know how up to par your ryu is compared to all the ryu players in the world…oh or do you automatically think your ryu swag is on 100 million because you only lose to some of the top us players?

you mention playstyles and change. i know youre playing with a couple of the best players in the us and thats all good, and i know yall got the “f japan” mentality but just do it, take a trip to japan if you got the loot man. forget watching videos, just make the move. you dont even have to go to the best arcade in japan and play the “best players,” just come to yokosuka and i got money that youll lose. maybe this will show you that your ryu just need a lot more work instead of just blaming tool tool tool tool. the tools are there, make them work. if you look at the stats on sf4.jp, it goes against everything you say. you cant just talk as if you know everything about ryu limits and even worse, talk about characters who you dont use but just either watch matches of, have a hard time winning against, or for some reason you think their tools are better than ryu’s in general. in each of your post about ryu and getting damage you bring up tech throw and how it kills ryu game but at the same time praise ken’s tick tick kara throw game, i dont get it. isnt that basically the same and just like ryu, you do a tech and youre safe? you act as if after you hear round 1 fight, ken got you in a headlock. i dont even want to go into detail about every single character, its just going to be my theory vs your theory. mcromes made some good points, if you dont listen to me, atleast read what he wrote.

hold dat’s Ryu > Mcromes Ryu :shake:

hold dat’s Ryu > Justins Ryu :sad:

:wgrin:

i main ryu mostly and i think he’s the perfect mix of “simple and effective”

wish i knew some srats against blanka though…

yeah i see why u don’t wanna post in here anymore.

As I’ve stated before, Ryu imo in SF:IV is within the top 6, I don’t believe he’s any lower then that, so for me at the worst, he’s Upper-Tier in this game. I also agree with some of your points Mickey, however I also agree with CFay too.

However, I don’t agree on the Ryu is harder to make work in comparison to other characters therefore he isn’t as strong. Because if everyone remembers correctly, back in SFII:HyperFighting, Ryu was easily #1 in that game, however to make him #1 in that game was very difficult simply due to the nature as I’ve said earlier about how to make Ryu being that effective.

You would’ve actually seen more Blanka’s, Sagat’s over someone like Ryu in that game, simply because Blanka is arguably Top 3 in that game, however he required less effort to be more successful in that game (stupid vertical roll on block into bite bs). People can say all they want about Sagat’s projectiles being slower, however the most important aspect was that his recovery on them, stayed exactly the same, he still dizzied easily and he still did crazy damage, and them low Tiger’s where still a bitch.

Sorry if I’m using other characters, however both of these characters stated above would give out easier success due to the advantages they have which aren’t highly difficult to achieve. However Ryu would’ve required more effort in comparison, yet closer to his peak, Ryu is better then both of them (Note: I didn’t use Guile, because he’s definitely #2 in HF, however he requires a bit more balls to play so I excluded him from the statement).

To me, I feel it’s the exact same way in SF:IV with Ryu, he’s very strong (not saying he’s #1 like his Hyper Fighting counterpart, I was just using that on the notion of him being hard to play, but was very, very strong when played correctly), just doesn’t have easy to do stuff that’ll give him the “easy win”.

He’s still imo at the worst Upper-Tier or within Top 6 of SF:IV, you will probably have to put more effort then other characters who might have it “easier” however that won’t necessarily mean that character is better though in the end. So yeah I disagree with you Mickey on Ryu being Middle, and I’m not sending the hate bro, so don’t think that :lovin:.

To remove from that, anyone know a way to beat Sim consistently in SF:IV? He’s an absolute nightmare, and I want to get some tips, because I’m planning to go back to Japan sometime in January, and CFAY, “if” I go back to Japan in January, and your around there, we should hit it up sometime, it would be mad cool. If we do get a few rounds, give me mercy since I haven’t put effort into being good for a long while now since I’ve stopped playing competitive for many years :rofl:.

I wish we had some Sim players in Austin. We have a lot of Kens’, Blankas’, few Bisons’, and few Ryus’. Hsien plays Ryu, Fubarduck plays Chun-Li, and Marn plays Rufus.

hey can yall stop posting walls of text

also hold dat is gyadlike

TrueSephiroth

i’m just like you man, the month i joined srk is the same month i decided to start playing fighting games(sf4) again. anyway yea i’ll be around so just hit me up on here whenever youre in the area.

Monster post…

Honestly, I’ve thought about it more, and I just don’t see it. I think Ryu actually has more options than most of those characters you listed Mickey.

His EX moves are the best in the game, which lead into Ultra in some situations. He has the most options when it comes to landing his Ultra. His Ultra is better than half the cast. His super is better than ALL of the cast, and again, he has the most ways to land it. His use of FADC is right behind Sagat. He has the best zoning and fireball game behind Sagat, Akuma, Guile, and Dhalsim. His game when up close is better than half the cast, and his set of normals is better than two thirds of the cast. His throws are good, his cross up is good, he has the most combos in the game, almost all of his options knockdown, he does good damage, his mobility is pretty high, his health and stun are average, his dash is good, and his focus attack is one of the best in the game.

You cannot name one bad thing about Ryu, and I am pretty damn sure there is nobody else in this game as well rounded as he is, with two exceptions like I stated before. Sagat and Akuma.

Oh, and I don’t get how those characters have a easier time dealing damage though. I mean, Sagat is obvious, he has most of Ryu’s options plus a bit more, and they hurt at least twice as much, but I don’t get how Dictator or Blanka have an easier time dealing damage.

Also, match-ups mean a huge amount, especially in this game. Why do you think Akuma is so good? Why do you think Honda is so bad? Only because of their match-ups. Ryu takes more than just knowing the match-up like I said before though, and that is the reason you think match-ups don’t mean shit.

Ryu can zone Honda very well on paper. In the actual match though, if Honda jumps in on a fireball, Ryu is fucked. That is the reason Ryu takes so much skill to use, because you have to have your fundamentals DOWN with him, or else you lose right of the bat. He has to be able to the match-up, or play the player off of zoning. Against Zangief, you HAVE to play the match-up. Against Blanka though, you have to mostly zone, and play the player, and find their tendencies. The Ryu vs. Blanka match-up doesn’t have many things that work on paper, so the match-up IS zoning, which is driven by fundamentals. Other character’s don’t have to worry about that, and that’s why you think they’re better it seems. This is also what makes Ryu so good though. Better zoning fundamentals means that you have the match won, but it is hard to consistently do this. Ryu takes the most effort to use all of his options effectively, and that is another reason you might think other characters are better. That should not influence how good you think the character is though.

I won’t tier Ryu , because I think it’s still too early, and it might not matter anyway. We might not be playing the same Ryu, or any character for that matter in two months. I don’t like this tier talk anyway.

Just a heads up, if you want to see a good example of a Ryu that utilizes ALL of his options, just watch the flood of Daigo videos that were released lately. He uses every single damn option that Ryu has, from random jump-in strongs to have a psuedo jumping in mix-up like Chun, to even the EX Fireball, FADC, Ultra that some people here thought was a waste. He has a very deep knowledge of the match-ups, and if any body asks for match-up advice, just watch a Daigo video. Right now he has about 5 videos of him against Dictator. The knowledge of the match-up for me sky rocketed after watching those videos.


To the guy who needs help with Dhalsim, study this video. It’s not Ryu, but the same things apply for about half the cast against the Indian.

[media=youtube]n3-xtmXKBws[/media]

What you see is totally accurate. Just rush him down so aggressively he gets scared. Focus>>dash is your best friend in this match. Try to use all types of things to advance, and once you get in his face, don’t get out. EVER. He is never in a good position when you are in his face, with one exception that I will explain later. Once he’s in the corner, the match can potentially be over. The only place he can teleport out of the corner is behind you, which you can just grab. When in the corner, DO NOT cross him up at all. Put pressure on him with a lot of low forward>fireball, or just fireball. Sparingly just fireball though, if he guesses right with a TK teleport he’s out of the corner. You can also rarely dash in, block string/throw mix-up to keep him on his toes. If he likes to do TK teleports either in front or behind you, you don’t have to guess which way to block or shoryuken. Just do down fierce, or standing strong, and it should hit him out of it.

You can take raree breaks to build meter. If you get the chance to just throw fireballs against him from full screen without the threat of being punished, go for it. Only build one EX bar though, because…

When he has his super, his control of the match is enormous. From my experience, if he hits you with his super one round and he has a good amount of health, he has most likely won the round. However, his super is his only source of huge damage. Try to bait it out by jumping in, and when you see the super flash, just mash out an EX Hurricane kick in the air. If you don’t have meter you can simply jump and hurricane kick, but the hurricane kick probably has to be before the super flash, I’m not sure. Always cross him up if he has super. Also, never throw a fireball in front of him on his wake-up when he has a super either, because if you throw it from too far, he gets a free teleport (unless your in the corner), and if your too close, he will just super through it and hit you for a ton of damage.

When you have a huge life lead, don’t try and wait him out. That just means you can trade more hits with him. That is essentially what this match-up is, just trying to trade with this guy. He hits you more, but he bleeds much more than you do. So for every 4-5 hits he does, one jump in combo should make it about even, or put the life situation in your favor. When you have a life lead, it just makes it easier for you to trade. Once you get in on him though, that’s when the trading stops, and the match is in your favor.

If you get scared or start doubting yourself, Dhalsim automatically wins that match/round. You don’t want that. Thinking about the match on paper will get you nowhere against this guy because he has an answer for everything. You have to force the match to be player to player, testing the amount of things the Dhalsim player can react to.

Some people say the match-up is 4-6 in Dhalsims favor, but I don’t think so. On paper Dhalsim obviously wins, but if the Ryu player knows the match-up (to not play the options on paper, but to play the player), I think it is 5-5.

If any of you think something here is wrong, just tell me.

i think its a little early to tier Ryu. The proper use of the saving attack hasnt influenced the tier listings i think

we are almost at the point of focus attacking poke strings…esepcially ryu’s c.mk. Ryu can be dominating a match and one FA to a crumple can be match changing.

i think zoning plays a huge part in ryu’s basic strategy but the FA can nullify good zoning tactics because of some of the offensive pressure the FA brings. sort of like the 3s complaints you hear because the parry system nullified old school zoning strats

and aside from the fuerte loop i havent seen or really heard of anything else thats really broken about the characters

i do think in the end Ryu will be tiered as he is in 3S

and its very possible i do not know what the F i’m talking about :looney:

As a Sim player, I can tell you that you definitely do not want to jump in very much on Sim or try to bait out his super by jumping in. Early jumping forward beats Sim’s roundhouse and back+roundhouse, but it still loses to slides, super, and ultra for free. I’m not really sure how Ryu should play this matchup, honestly. Hope the Sim player messes up some of his antiairs I guess? Sim definitely beats Ryu.

Not by jumping in normally, but by doing a hurricane kick over his head or jumping in and doing EX Tatsu to float right above the super. I’m not too sure about EX Tatsu though, I think if Sim does Fierce Super (depending on what button the Sim player uses, the super can stay active for more frames, fierce being the longest, jab the shortest), it may tag you on your way down. There really is no effective way to get rid of his super though, so it’s tough.

Ryu should play the match-up like everybody else really, he has to. He forces almost every character in the game to play like that, except for Akuma, the match-up king. Just rush down without getting randomly poked. Dhalsim is a really special character in this game, many people haven’t realized that. You REALLY have to change how you play against him.

The reason I say the match-up is pretty even though is because sometimes the results of Sim vs. many characters are pretty random. I mean, for a whole 40-50 seconds of round, Dhalsim could be winning by slowly poking and annoying you, getting you trapped in a corner. One lucky jump in with an Ultra or super though, and the match is even. In that Ojisan vs. Itsuki video, Oji-san gets a lucky jump in on a Yoga fire, and does 70% with one combo. A random jump in can decide the winner in a match Sim.

  • What does the most damage for a combo ender, ex tatsu, ex fireball or ex shoryu?

prob ex tatsu

EX Tatsu is Ryu’s most damaging special move. EX Shoryuken is actually as strong as his strong shoryuken, it’s invincibility lasts 4 times longer than his fierce SRK though. It’s safe on block, it’s his best option to beat jab mashers, and it’s really strong. Has it’s uses in the air to. His best EX move IMO.

I really can’t get enough of ex tatsu, too good. Also lately I’ve been trying to get rid of doing strings into ex fb ender, ex tatsu does more dmg, and sends them flying into the corner, and iirc it hits mid so that you dont have to do c.hp to get the opponent standing for it to hit too. One of my fav parts though is that it’s only -1 on block, so it’s virtually safe. Also been using tick throw setups into ex tatsu to bait them to try tech a throw, since it’ll be invincible if they were trying option select it and a c.lk came out instead (stole this from Daigo)

mcromes: imo vs sim, ur gameplan cannot rely on jumping in and landing combos on him. when ur getting predictable jumping in chances are u will be eating normals. u gotta play good footsies and be really patient about not eating his fierce and slowly work ur way in, THEN u can jump in once in a blue moon because by that time sim is usually working on his footsies instead. i know it sounds noobish but this is really how u should play. whatever it is, jumping in is a must, but u gotta play enough ground games to save ur ass. because eating a couple fierce in a row = very hard to come back = frustrated = fail

think about it this way, this game has no guard break, and his fierce doesnt have chip damage. just block and play very patiently. if u understand this part, and block everything, seriously? ur just getting chip damage from like a couple fireballs, its either he’s going to get impatient and teleport at u (seriously, he will. what’s he going to do, throw fierce and fireball to chip damage u until the end of the round? hit dhalsim once and the damage is enough to come back), or u have at least frustrate him enough to play a little close up games. thats how u come back.

the thing is, the mindset of a lot of players after getting hit by 1 or 2 fierce is they think “dammit…this is not going well, i have to start moving in and do damage on him”. as soon as he holds forward, bam he gets hit by another one. thats one of the reason why the player lost, not because of the character imo.

whatever it is, saving attack works, uppercut works on his limps. but its the player who can do it at the right times, and not spam it so ur getting fierced to death. just remember to hold backdown when ur in fierce range

nod

You can’t jump in repeatedly. You have to throw fireballs, dash in, focus in, etc. etc. Then when the Dhalsim is trying to keep you out with his ground normals then you’re a little more free to jump in but still be weary otherwise he’ll bait your jump and push you back again.

The basic gameplan is to work in slowly, do damage, and don’t let him get out. React quickly to his teleports so you can close distance.

Where in my post did I say jump-in repeatedly? I said use a variety of things to get in.

Honestly all you have to do is follow the video people. It shows you the most efficient way of playing against Dhalsim no matter who you are. All I did was explain certain things that Oji-san did, and why he did them.

From my experience of playing Dhaslims here in NY, waiting gets you killed, and the Dhalsim players themselves even told me that constantly waiting is no good against Dhalsim.

Yeah, waiting’s no good, but jumping in isn’t good either. If you’re jumping in, you’re basically hoping that your Sim opponent will mess up one of his antiairs. Now, he might mess up one of his antiairs and you might take off a lot of his life as a result, but you’re going to lose a lot more than you win if you do that; it’s not a good idea to build a gameplan around hoping your opponent voluntarily makes mistakes.

Ryu’s early jumping forward beats Sim’s far antiairs (but loses to slide). His max range crouching fierce and strong beat Sim’s far standing fierce. Random dragon punches (especially xx fadc, ultra) are dangerous for Sim. But it’s hard to predict when to umeshoryu, and if Sim sees your fierce or stronging from max range he’ll just walk up a bit and start up with yoga fires, so I don’t think these things are terribly effective. When you have to either hope that your opponent will mess up or hope that you’ll guess right when your opponent guesses wrong, you don’t have a very good matchup.