Monster post…
Honestly, I’ve thought about it more, and I just don’t see it. I think Ryu actually has more options than most of those characters you listed Mickey.
His EX moves are the best in the game, which lead into Ultra in some situations. He has the most options when it comes to landing his Ultra. His Ultra is better than half the cast. His super is better than ALL of the cast, and again, he has the most ways to land it. His use of FADC is right behind Sagat. He has the best zoning and fireball game behind Sagat, Akuma, Guile, and Dhalsim. His game when up close is better than half the cast, and his set of normals is better than two thirds of the cast. His throws are good, his cross up is good, he has the most combos in the game, almost all of his options knockdown, he does good damage, his mobility is pretty high, his health and stun are average, his dash is good, and his focus attack is one of the best in the game.
You cannot name one bad thing about Ryu, and I am pretty damn sure there is nobody else in this game as well rounded as he is, with two exceptions like I stated before. Sagat and Akuma.
Oh, and I don’t get how those characters have a easier time dealing damage though. I mean, Sagat is obvious, he has most of Ryu’s options plus a bit more, and they hurt at least twice as much, but I don’t get how Dictator or Blanka have an easier time dealing damage.
Also, match-ups mean a huge amount, especially in this game. Why do you think Akuma is so good? Why do you think Honda is so bad? Only because of their match-ups. Ryu takes more than just knowing the match-up like I said before though, and that is the reason you think match-ups don’t mean shit.
Ryu can zone Honda very well on paper. In the actual match though, if Honda jumps in on a fireball, Ryu is fucked. That is the reason Ryu takes so much skill to use, because you have to have your fundamentals DOWN with him, or else you lose right of the bat. He has to be able to the match-up, or play the player off of zoning. Against Zangief, you HAVE to play the match-up. Against Blanka though, you have to mostly zone, and play the player, and find their tendencies. The Ryu vs. Blanka match-up doesn’t have many things that work on paper, so the match-up IS zoning, which is driven by fundamentals. Other character’s don’t have to worry about that, and that’s why you think they’re better it seems. This is also what makes Ryu so good though. Better zoning fundamentals means that you have the match won, but it is hard to consistently do this. Ryu takes the most effort to use all of his options effectively, and that is another reason you might think other characters are better. That should not influence how good you think the character is though.
I won’t tier Ryu , because I think it’s still too early, and it might not matter anyway. We might not be playing the same Ryu, or any character for that matter in two months. I don’t like this tier talk anyway.
Just a heads up, if you want to see a good example of a Ryu that utilizes ALL of his options, just watch the flood of Daigo videos that were released lately. He uses every single damn option that Ryu has, from random jump-in strongs to have a psuedo jumping in mix-up like Chun, to even the EX Fireball, FADC, Ultra that some people here thought was a waste. He has a very deep knowledge of the match-ups, and if any body asks for match-up advice, just watch a Daigo video. Right now he has about 5 videos of him against Dictator. The knowledge of the match-up for me sky rocketed after watching those videos.
To the guy who needs help with Dhalsim, study this video. It’s not Ryu, but the same things apply for about half the cast against the Indian.
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What you see is totally accurate. Just rush him down so aggressively he gets scared. Focus>>dash is your best friend in this match. Try to use all types of things to advance, and once you get in his face, don’t get out. EVER. He is never in a good position when you are in his face, with one exception that I will explain later. Once he’s in the corner, the match can potentially be over. The only place he can teleport out of the corner is behind you, which you can just grab. When in the corner, DO NOT cross him up at all. Put pressure on him with a lot of low forward>fireball, or just fireball. Sparingly just fireball though, if he guesses right with a TK teleport he’s out of the corner. You can also rarely dash in, block string/throw mix-up to keep him on his toes. If he likes to do TK teleports either in front or behind you, you don’t have to guess which way to block or shoryuken. Just do down fierce, or standing strong, and it should hit him out of it.
You can take raree breaks to build meter. If you get the chance to just throw fireballs against him from full screen without the threat of being punished, go for it. Only build one EX bar though, because…
When he has his super, his control of the match is enormous. From my experience, if he hits you with his super one round and he has a good amount of health, he has most likely won the round. However, his super is his only source of huge damage. Try to bait it out by jumping in, and when you see the super flash, just mash out an EX Hurricane kick in the air. If you don’t have meter you can simply jump and hurricane kick, but the hurricane kick probably has to be before the super flash, I’m not sure. Always cross him up if he has super. Also, never throw a fireball in front of him on his wake-up when he has a super either, because if you throw it from too far, he gets a free teleport (unless your in the corner), and if your too close, he will just super through it and hit you for a ton of damage.
When you have a huge life lead, don’t try and wait him out. That just means you can trade more hits with him. That is essentially what this match-up is, just trying to trade with this guy. He hits you more, but he bleeds much more than you do. So for every 4-5 hits he does, one jump in combo should make it about even, or put the life situation in your favor. When you have a life lead, it just makes it easier for you to trade. Once you get in on him though, that’s when the trading stops, and the match is in your favor.
If you get scared or start doubting yourself, Dhalsim automatically wins that match/round. You don’t want that. Thinking about the match on paper will get you nowhere against this guy because he has an answer for everything. You have to force the match to be player to player, testing the amount of things the Dhalsim player can react to.
Some people say the match-up is 4-6 in Dhalsims favor, but I don’t think so. On paper Dhalsim obviously wins, but if the Ryu player knows the match-up (to not play the options on paper, but to play the player), I think it is 5-5.
If any of you think something here is wrong, just tell me.