The Official RYU thread (because being generic never hurt anyone)

CFAY you should write a Ryu vs everyone other character guide after this. :rofl:

what does that do really? does it beat out the crossup attack with srk?

yeah, and it works on other games too. you can practice it in cvs2 for example vs a friend… it takes a little bit of timing but you’ll not have an issue with doing the DP the ā€˜wrong side’ and end up eating a fat ass combo.

Are you sure you write the good way to make it?

if yes it will chane a lot of things for me

is it working against zamghief cross up?

you mention hit confirm, is it like a cancel normal to super a la 3s on hit:

e.g. Ken --> D+MK(HIT), DF, F, D, DF, F+P

or is it like the links from a previous post:

D+MK(Hit), D,DF,F,D,DF,F+P

ranix sorry about last weekend, i was wasted after that night.

its more like after-hit, you do a c+mp, right before the end frame of the c+mp, you do a SRK. kinda like standing mp xx kick super with ken in 3s. so you would do D+mp(wait for hit)…f,d,f+p.

a lot of good, even better ryus in here. i dont think mine is the best. i spend way more time with guile but ill write what i can when i get bored or have time.

anti cross up SRK in SF4 is serious shit its difficult on some characters like gief and viper though. it also depends on when the op tries to cross u up on wake up or even when youre crouching and they want to get a free cross up. i’m not gonna say i have it down 100% but i do it all the time especially when i use ken.

all you do is this, you get knocked down and op tried to cross u up with a MEATY CROSS UP (i usually hold DB) you simply do a meaty srk in the direction as if the op had directly jumped on you, in other words you you do the srk in the direction that the op jumped from. so if youre on the right side and op crosses u up, you still do the srk as if you were the right side and he jumped directly on you. the key is to do the srk motion as soon as youre about to get hit. if you do it sooner sometimes the srk will go in the opposite direction. some good players will bait you like this if they see that you know how to do the reverse srk. they’ll simply cross u up late so that when you wake up, theyll be almost directly over your head, your srk will miss and youll be ready for punishment.

you dont have to be on wake up for it to work though, you can just sit there crouching and have someone cross u up, the second his attack is about to hit, you quickly do srk. i know when he cross you up, he’ll be on the opposite side but still do the srk as if he was on the same side when he jumped.

the thing about those jump+lk cross ups and viper jump hk is that a lot of times they hit directly on top of your head so if you srk, itll whiff to the other side. another thing about the jump+lk throw, jump lk gives a little block stun so if you get throw while youre doing tech, its because youre doing it too early, happen to me all the time.

i really dont get why the reverse srk rarely works on gief, probably cuz his dive got such a big hit box. a lot of times youll see that wind special effect from ryu fierce srk and youll still get hit.

halfway there, you ready for the guile again?

4:27
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i knew there had to be some use for canceling fireballs… now i know :slight_smile:

Please don’t do this. I seriously watched that and was disgusted that a person would waist 3 bars to get off the Ultra.

However, you are right, there ARE reasons to cancel fireballs, but THIS should not be your reason. SADC’ing hadokens are great when pressuring specifically or even in combos.

if anyones interested i found this meaty ass combo yesterday. I was able to do it twice. Against akuma its DEADLY. Takes about 70% damage for him. its
Jumping hp, Crouching hp , hp shoryuken , into Shinku hadoken. its a normal cancel, not a SADC for the c hp and the hp Shoryuken into Shinku Hadoken. if done right the hadoken should hit there feet while there in the air. The Shinku hadoken is right after the shoryuken, not like his ultra combo. Hope this is useful.
I also posted this in the combo thread.

i don’t think 3 bars to pull of an ultra is a waste… if you are midscreen and in far c.forward range, that’s the only way to get it to connect.

if you need the damage, might as well go milk it.

To each their own…after I figured out my SADC combo, I try to never waste my meter for sub par combos.

If you were able to hit confirm a combo into EX hadoken…why not just hit confirm a combo into hadoken and SADC into equally buff damage and stun?

Anyways, it’s merely on opinion…

yah but i don’t think it’s done as a hit confirm. you kind of spam it and if it hits, great.

i actually don’t know too many fadc combos off long-range c.forward xx fireball FADC… what comes after?

i agree with you that if there is a better option, it definitely is a waste… i was thinking more in terms of there are no good other alternatives, especially to land ultra midscreen.

Here’s my main point…Ryu’s ultra is pretty weak as far as damage is concerned, and also one has to use 2 meters to land it. To be honest, the only times that I even WANT to hit ultra is if I’m getting pressured like crazy and I do a hail mary shoryuken SADC forward. The ultra tacks on that extra amount of damage, but thats about it. Ryu’s ultra is not buff enough like other people’s ultra’s where you can rely on it to deal out tons of damage. Fact of the matter is…why are people still trying to land ultra (mid screen or up close) like it’s the end all beat all combo?

From c.mk, lp hadoken, SADC…You can do a lot of things. From max distance however, I would suggest doing c.hk so that you can get that un’techable knock down.

My combo that I’ve been doing nowadays is:
SA lvl 2, c.hp, lp hadoken, SADC, c.hp, hk hurricane. 400 damage and 690 stun.

Fact of the matter is…that even an easy combo like: c.lk, c.lp, c.mp, ex spin kick…THAT will do about the same damage as a combo into ultra.

Anyways, try to get creative with what pressure’s and combo’s you can do with c.mk, hadoken, SADC. On block throw is a great option, or even ticks into throw…or even a free jump in. On hit, c.hk, or c.mk into hadoken again…or if they are standing: c.mk, hk hurricane kick.

I say cr. roundhouse isn’t as good for footsies. I bait a lot of those with FA over here for a free combo/throw. Against people over here like Joe or Justin, I always opt for cr. forward xx fireball because they’ll eat up puny one hit pokes with Ryu. Footsies in this game are going to be completely different because of FA. Characters like Chun Li and are at a bit of a disadvantage because all their good pokes are susceptible to a FA.

I do agree with all of your other points though.

Umm, I was talking about all that combo’ed. I would never do that as a block string now a days, though I have in the past.

Seems I took your post out of context. Sorry. :sweat:

sweet, thanks! i’ll try out this combo today and see how i do.

i’m also gonna see if i can hit confirm a c.forward xx ex, and see if i can NOT FADC if the c.forward is blocked, and DO FADC if c.forward hits.

:wink: fun times.

FADC fireball sounds a bit like a ghetto sonic boom. must try that tomorrow…

some questions:

  • can Sagat FADC his tiger shots?
  • Mickey D: does that combo work midscreen or just in the corner?

re: c.MK xx EX fireball xx FADC > ultra
not worth it imho - you might as well wait a bit to corner them and hit c.MK xx EX fireball > ultra. no FADC required - 1 stock instead of 3. of course it’s an option you should take if it’s gonna win you the round, but in general you don’t wanna be burning meter like that.

for a second i thought it might be good for chip damage, but chances are they can jump between EX hado and ultra.

hmm i tried the combo above a few times to mess around… didn’t play too much ryu (lots of practicing el fuerte infinite ekekekeke)

c.jab, c.fierce, jab fireball, FADC, c.fierce (too far to hit)
c.jab, c.fierce, jab fireball, FACD, c.forward (didn’t combo, but it could be my timing)

the combos should work in the corner though, but there’s almost no point in doing FADC in the corner from a fireball.

i don’t think i’ll ever do a fireball FADC combo, but i will use it in block strings in tight situations for some edge… you can do some funky stuff if you have lots of meter to burn… total GG style. it’s always better to have options

Your not close enough because of the jab. This combo DOES work at ALL ranges. However you MUST be close enough. Meaning that one space worth (1 jab) is TO FAR for the entire combo to work.

I’ll post the combo in a video in a few minutes.