Yo LB, you were able to link c.jab after over head? like: f+mp, c.lp? Is this character dependent? I know that I’ve been able to do over head and link an SRK on some characters.
I’ve tried hard to mess around with over head into shit, but not too in depth, it’s something I’ll have to try next time.
yeah, i did f+mp, c.jab for 3 hit combo (i was testing it out to see if it hits or not so i didn’t follow up). you probably can do f+mp, c.jab, c.forward, SRK
i don’t really remember the circumstance… i’ve only been testing it during real matches, and the opportunity doesn’t really come up often. i actually haven’t had a chance to play the game in like 2 weeks or so, but i might try it out this weekend.
Hey Jamgi, here is a good video I stumbled upon on Page 8 of this thread: http://jp.youtube.com/watch?v=TDkj22ZgH2g. It’s a good example of how to play an agressive ryu and get some of the mind games going with him.
Also check page 8 for some good combos, in addition to the video thread.
i wouldn’t use that Ryu to learn how to play Ryu. IMO, that was a really good Ryu vs not so good players. If you want to see combos however thats a good combo video demostration.
I just wanted to say that as time has passed, I think I’ve mastered my zangief matchup…and it has changed DRASTICALLY from the last write up that I had done. I won’t get into detail as of right now, however I wanted to post a few match videos of me incorporating that Ryu Gief matchup. I’ll go over these videos “in depth” some time later as well.
September 29th (shortly after writing matchup): [media=youtube]cjZSHobtVts[/media]
October 6th (still using “old” matchup write up): [media=youtube]ah18iHEu10g[/media]
Mickey, those are some solid matches with Ryu vs Zangief, I noticed that you where throwing out quite a bit of s.fk’s at Gief, and it seemed to work, I’m just wondering if this can actually become a spacing potential for Gief in IV?
Also, I expected lots of spacing with Hadouken’s so that didn’t surprise me, however, great vids, I’ve only had the luxury of playing SF:IV once, so my knowledge for this game is like um…next to nothing. Hopefully you’ll add your input on this soon, would like to read it.
Whats up TS, thanks man, I appreciate the comments. In regards to s.fk, yeah, I have been using s.hk a lot against Zangief at max range with some good success. I mainly throw it out there in assumption of an unexpected jump. The s.hk really seems to stuff him anytime he wants to throw out either jump, or banishing fist which both advance gief, something Ryu doesn’t want.
As for Jagmi, Sagat matchup I can do as well, but will need a little bit more time and video “proof” to add a good detailed matchup…
My new Gief matchup vid/explanation will be coming shortly.
nice match videos… personally i throw out WAY LESS normals vs zangief, and i think the fact that you got hit by a few ex green hands (but it hit more often than not) is a testament to that.
punish them greenhands (normal ones!)
also instead of throwing fireballs vs stalemates, go do some air hurricane kicks and short hurricane kicks to build meter. hehehehehhehe
Yes sir! Thats actually what I’ve realized that the matchup was lacking, those hurricane kicks! By the way, how does a person punish normal greenhands…I was under the impression one could not, I’m obviously missing out here!
For me, I generally stay outside of the range of green slap or EX green slap. Once it whiffs, and assuming you don’t hesitate, you can punish with any normal into srk. The key is not to hesitate or else you eat SPD. :woot: Hope this helps. st. rh FTW against Gief! I play Ryu as my main. LB can confirm that. lol Right LB? :lovin:
Btw Mickey, your write up on Gief is pretty much on point. I don’t find myself doing much against Gief as well except poking to keep Gief at bay, anticipating green slap, and punishing jump-ins like crazy with srk or st.rh (if i’m not in srk distance). If I have an ultra and happen to anticipate (or bait) a jump-in, I just jump second with j.mp (doublt hit knockdown one) into ultra.
Yes. Opponent has to be hit in the air with j.mp, which knocks them down, and then you can juggle into super/ultra (like ST) or any ex. You can’t juggle two j.mp though.
It’s not as practical like ST. For super, you’ll be spending most of his meter for dash canceling and EXs anyways. For ultra, it depends. It has a really long recovery so you should not throw it out when your opponent is just standing. However, I do find myself throwing it out when the opponent is getting up from a knockdown AND I know the chip would do enough damage to KILL. So if you can’t kill, don’t bother. The only thing you gotta learn is the timing for the startup because if you throw it out too late, the opponent would have time to jump away or EX through.
i’ll tell you right now that a thristy wake up ultra for chipping is risky as hell. wake up reversals are too easy and almost anything with a couples frame of invincibility will go through ryu’s ultra. just the other day i got up and raging demon his ass right through his ultra.
anyway it depends on how you knock down your op. you just have to get used to it. if im doing it, i just tap mk while i do D,F multiple times then when the op is in the middle of recovering, i hit px3.
After cross up the safest way to go for a knockdown without wasting meter is:
cr.short, cr. jab, cr. foward, shoryuken
By the crouching jab, you should know if they’re blocking or not, and you either opt to cr. foward, SRK if they didn’t block and attempted to grab or something, or you can tick after the jab.