The Official RYU thread (because being generic never hurt anyone)

akuma is more run away, ken is more rush down, ryu is more balanced.

this thread is too long so i didn’t read majority of it, but whoever thought that all the ryus from jung-in arcade was by the same player is obviously mistaken.

ryu is very very basic and very very boring to play imo. he’s a good character and has all the fundamentals of the game (normals, projectile, anti-air, combos into ultra, reversal moves, and a nice FA to boot) but nothing that really makes him special.

if you want to learn footsies and game system, pick ryu.

if you want to have fun, i say you find someone else.

just my scrubby opinion though, and not trying to offend any ryu players at all… i still use him so don’t be like ‘dude if you don’t like him gtfo’. :slight_smile:

sometimes winning is everything and so far i win most with ryu. :wink:

isnt that the way ryu been in all SF except for probably CVS2 with all that running around? ryu has always been the pick up and go character who’s easy to win with on a casual level but once play gets on a higher level and the potential of the other characters are exposed, ryu will be in trouble. you think ryu is boring? have you tried ken?

By potential of the other characters, do you mean abusable, scrub tactics that could be figured out and countered after awhile? :lol:

i have played ken of course. i wouldn’t be in the position to talk about characters and the system if i didn’t have at least working knowledge of how all (or at least a few) other characters played.

ken has different options than ryu (obvioiusly they are different characters) and play accordily. ken’s more balls-out than ryu and i’d consider him less boring then ryu. ken HAS to take chances that ryu can just wait out if that makes sense. still, i win more with ryu so there. :slight_smile:

two random waste of meter combos:

crossup j.forward, c.forward, hp srk, fadc, dash, dash (you will dash past the opponent), ex srk (it doesn’t completely corner them even started from corner, but good enough to put them there if you REALLY wanted to do so)

lvl3 fa, dash f+hp, c.jab, c.fierce xx lvl1 fa

haahahhha.

near corner, i know this is possible:

j.mp, juggle ex hadoken, ultra

i also know j.mp, juggle ex hurricane kick connecnts… can you do anything after the corner ex hurricane kick?

request: do any of you guys have any damage-related information on ryu’s b&b?

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No, not at all. Ryu is a very solid character with strong basics. Meaning he’s like 3s Ken, or Cvs2 Blanka/Sagat. He doesn’t have too many “scrub tactics” in this, and to be honest, he never really did in any other of the games (from what I can gather).

You want to go with scrub tactics? Go with Blanka

I personally have linked an Ultra in the corner after ex hurricane kick.

No damage information has really been held, however after you’ve played Ryu for a bit, you’ll start realizing how much damage it should be doing…

Page 8 for combos

in some cases, yes scrub tactics but what i mean is that even though on the casual level youll find many ryus since he’s easy to pick up (same with ken), when you get up to higher level play, you rarely see that many ryus because most of these ryu players never make it past "hadoket/allyougit."
look at tourney vids, how many ryus you usually see end up in even the top 5?

youre the first person i heard say ken is less boring than ryu. i dont think being on offense means less boring and by “balls out” do you mean come in for jab jab SRK/ kara throw mix up :rofl: because seriously thats what kens game boil down to. one thing for sure though, once you get to a certain level with both characters, youll get bored of using them. i dont know how some people hit the arcade and pick the same character every single time.

I feel as if picking a character who I’m not very familiar with seems so crippling right now. I feel as if it’s really unforgiving in this game…I’ll completely dominate with Ryu, but if I switch out to someone like Abel, who I’m not too used to playing, I’ll not nearly do as well because I’m in the process of learning and “taking it all in” at such an alarming rate.

So far, until console, I’m just sticking to Ryu.

Btw C, Valle won a tournament with his Ryu. Though it’s not “top level” compared to Japan, I really do think Valle would be better then most Japanese players right now, with the exception of the top players

i was more talking about dudes around here with easy access to the game and are obviously already good with their main character. not hating, im just saying i cant do it.

i’m not saying ryu cant win tourneys, but goes back to what i said about him being easier to win in the earlier stages. as people figure out the other characters, itll be a much harder match for valle and even an impossible match for the everyday ryu. there are a lot of really good no name players out here or should i say names that arent big outside of japan. so you cant say “right now” valle is better than most japanese players except for the top players. most people didnt even know who the winner of SF4 summer battle 2008 was. another thing about SF4 is that there are just some things in the game youll not beat the first time you see it so how this guy does against japanese players will def depend on how good everyone else around him gets with the other characters.

I hear you on that. It’ll be interesting to see the evolution of the game!

Is anyone here at all interested on my write up on Zangief Matchup? I was studying my matches online and was looking to why I lost so often (although later in the night I was able to beatup on that zangief after adapting to the matchup better). Anyways, anyone want to see that write up at all?

C: yeah that’s exactly what i mean. i actually like playing like that sometimes as that’s what i do with 3s ken. walk up throw, or walk up srk/kara srk WHEEEE. ahahhahah. :slight_smile:

D: i totally would like to see it. at the moment, all i do is throw fireballs and c.forward on the ground, and SRK all jumpins until gief has meter for ex green… then i just sit there and play super basic footsies without fireballs. boring, but that’s the only way to beat him :frowning:

Yes sir! to be honest, thats exactly write up says :rofl:. In any case, it’s a bit more detailed, but all in all thats the general strategy. Here it is though:

Zangief Matchup

Quick Notes: Do NOT hadoken much from up close or half screen, this is just asking for Gief to jump over you and Ultra. The goal is to play Gief from half screen distance. Ryu needs to zone well by using c.mk. If Gief advances a little to much push him back by c.mk hadoken/ex hadoken. At this distance, Ryu’s best tool is to jump straight up and j.hk. It will make Gief whiff green hand and lariat, letting you push him back or possibly combo him. Lastly, ANTI AIR him EVERY chance you get. To do this, you need to be LOOKING for the anti air, I don’t think that having good reactions is just good enough, start LOOKING for those jumps to avoid Ultra’s.

From afar: Ryu’s only real option is to throw hadokens. Hadoken’s are NOT hard to get around with Gief. Gief can easily close the distances via SA’ing the hadoken and dashing in, Lariat’ing (not the best option), or green handing his way in. Jumping isn’t very good for Gief to cover ground because at this range, Ryu should be in position to Anti air with s.hk from afar. Because it’s so easy to anticipate Ryu’s hadoken’s from full screen, Gief is most likely going to be green handing your fire balls.

Up Close: This is a dangerous territory for both characters. It really depends who’s rushing who. If you’re rushing Gief down, you need to be very careful not to fall into an SPD during your strings. It’s real risky for Ryu to be doing the rushing because of this. However you CAN stand just out of SPD range and attack. If Zangief gets a knockdown, you’re in big trouble. Gief can easily do 20% worth of damage if you don’t make the right decision. Your options are very limited if you don’t have meter. You can either jump straight up in anticipation of a wake up SPD/tick into SPD, or you can block in anticipation of a combo. The best way to get rid of this gimmick, is to save your meter during the match. This way, once you’re knocked down, you can: hp srk, SADC back dash. This gets you completely out of trouble, and gives you another chance to play the match up from half screen distance.

Half Screen: This is where Ryu succeeds in the match. Ryu needs to make it a goal to be just shy of Green hand range for the majority of the match. Green hand is Gief’s ONLY good tool to get in on Ryu. By staying out of green hand range, you are able to punish on reaction, poke out at Gief with c.mk (to stop him from advancing into close up range), bait it by whiffing a couple c.lp’s, OR most preferably jump straight up and land with hk. One thing to know is it’s important not to throw to many hadokens as a good Gief will try to anticipate this and EX green hand you. Use hadokens from this range VERY conservatively.

Conclusion: This match is tough for Ryu because he’s limited to how much he can rush (the main way Ryu does damage). Stay about half screen distance of Gief in anticipation of green hand. Keep him in this distance by poking him and pushing him back.

if other Ryu players can verify this, i can append it to the other thread.

It’s pretty much correct

I find it unnecessary that I need “verification.” I’m one of the very select few here that are even able to put out good comprehensive Ryu information.

I feel as if it’s kind of degrading as a competitive player…like my information has to be seconded by someone else. Have I not proved my worth yet? Like I even needed to get seconded…

I truly do understand how Cole sees things now.

:rofl: thats messed up but i was thinking the same thing when i read that post about needing verification. you come in and write a book on VS gief and all you get is a “i dont know man, gotta ask someone else who actually know how to play” :rofl: but seriously i mean its just advice on how to fight a certain character, people either take it or leave it. you should forward that write up to ino and let him dissect it :rofl:

i dont have much rep on here either but ill do a little write up on ryu vs gief later if im not tired.

i was not my intention to belittle you or anything, if i did, i apologize.

Thank you for the apology. I realize that it wasn’t your intention to bring me down or anything, and I appreciate and understand that. So thank you very much for being a bigger person. In turn, I too should apologize for flipping out and looking like I went crazy.

And C, thanks for understanding that. I feel as if when ever I say something that seems “provocative” in this thread, you seem like your always there to back me up…and not because we both play Ryu, but because we both see many things that others don’t. So thanks for backing me up on things. It makes me feel as if I’m not alone in a struggle to try and chip in with some info.

i’ll back up anything i agree with, i dont really care who it came from. if you came in and wrote “ryu can shinshoryuken, i did it today” then i would say GTFO and ask for verification but its just advice based on what u did to beat gief. im also not feeling the d-riding attitude i see a lot where people just suck up anything that comes out of certain players mouth as if its from a god and even funnier, people give you shit when you disagree with that that player said.

i dont even care if anyone want to listen to or follow what i wrote but id love to play some people on here.

i did shinshoryuken with ryu today. it did hella damage and then the machine spit back some money with a message ‘you are too cool for this shit’.

on a totally unrelated note, what combos after ryu’s overhead hitting on crouching and also standing?

only move i’ve confirmed off CROUCHING was c.jab after an overhead, and if it’s any other SF games, they probably have less frame advantage vs STANDING.