The Official Ranting Thread

Senseless mashing? I’m assuming that by saying that, it’s that type of mashing where you rub your face across the control pad.

The best way to beat people who press too much buttons is to just hit them and then hit them again preferably with fast moves such as jabs etc. It’s really funny how I would beat other people who would say stuff like: ‘OMG I’M SO PRO AT THIS GAME, NO-ONE CAN BEAT ME!’ and then they lose to simple jabs and whiff punishment and start complaining about ‘SPAM!’

To be honest I suppose that you will get people like that. People who are like: ‘game’s not fun’ because people can’t beat you in it. Trust me it would get boring overtime if I constantly kept on winning online against people.

And yeah man, learn those moves from your mains (who-ever you use that is.) and sidestep their asses when they start mashing then launch them :D.

Find your top 10 moves with your favorite characters, find out which moves wall bound, launch, and bound. Create 50/50 set-ups on wake-up and never let them off the ground if you have moves that are capable of combo’ing grounded opponents or those who recover incorrectly. Fighting dirty is the correct way to play Tekken. Never let someone off the ground and never let them escape a wall bound. When I get TTT2 I’ll have to show you how to fight properly against noobs.

I’m having a lot of fun with Asuka in TTT2, I’m using Jun as a filler character until Miharu arrives.

What Songi said and if someone calls you a spammer, you have every right to laugh at them because more often than not they’re the ones who were probably doing the same thing.

Index - box
middle - triangle
ring - circle

push three simultaneously.

I would love this, I really don’t feel in control of anything that is happening except when I push their low attacks and blonde bomb them on the ground.

Kazuya 50/50s? What 50/50s? The ones where he gets 90 damage on you if he hits, but takes a full combo if you block?

Compare that to Dudley’s 50/50s. Sure, it’s easier to react to Dudley’s overhead than a Kaz overhead, but he’s not taking 400-500 damage if you do block correctly, plus both options are leading to full damage combos. I’d face 100 Kazuya strings before choosing to fight one Dudley/Abel/Xiao/etc mixup.

Though, one thing you can do against Xiaoyu is throw a backdash in there and make her think about chasing it, then just do s. jabs when she’s at a certain range so that her overhead is nullified. It really only gets tricky to me when she starts crossing you up with that thing.

What mixup in particular? Are you talking about his Tekken strings? If so, I don’t get it (even though I lose to that shit too :sweat:). If you block high every time, you’re going to eat a few knockdowns. Ironically, I do this vs Brian but can’t translate it. With the wake up options in this game, you can’t really compare this to SF4 Akuma.
Also, take a look at the frame data; there are gaps and minus frames that Vega (and most characters) should be taking advantage off. The same thing can be said vs Hei; there are so many gaps that will be punished as the game progresses. Those ‘mixups’ will be unfavorable in my estimation except maybe the spinning demon/hook mixup which you should just block and punish/eat the knockdown.

My comparison between Kaz and Xiao wasn’t to imply that the overhead is unreactable or godlike; it’s meant to show a difference between the out comes of the situations. Kazuya is going to get NOTHING (excluding some meaty, counter-hit setups) off an overhead, even if he spends a bar. Whether Xiao’s overhead is reactable or not isn’t the point, you’re going to get hit by it some time, unless you’re Fergus with those boyish reaction times.

I wouldn’t be against the damage nerfs because I see a lot of (more) crap Kazuya and Hei players getting ez-mode ground bounce combos for massive damage. I respect EWGF damage even when I’m getting hit by it. Then again, I didn’t think the Xiao/Raven loop nerfs were warranted so what do I know:rofl:.

They both open up opponents easier in my opinion (it’s the same conclusion slayerslice comes to) and they just have better tools. There isn’t much of a gap between the Mishimas. I think Jin’s AA, overhead, zoning put him slightly over Kazuya (their buttons are a wash with a slight advantage to Kaz). Hei opens you up a lot easier and has a greater reward on his mixups (the importance of this will reduce over time). His anti airs are better than Kazuya’s (st. fierce and back strong xx w/e). Oh and their bullshit magic crossups :). Don’t get me wrong, I’m not complaing. Kaz is a beast.

He has a few other matchups I don’t like but I’d rather not go into that right now (too early for me). Also, I only put Kaz on point (always Nina/Kaz) when I’m fighting Sim.

Funny you should say that. EWGF as a pressure tool is a bad idea for a few reasons. The push back isn’t something I want in pressure situation. And there’s no way a smart player will let you get away with spamming EWGF in their face. His CADC is negative too. EWGF is great for push back when you are under pressure though; I’ve been using it to get people off me in block strings.
After a blocked EWGF, a lot of normals can reach your opponent. St. fierce is 10 frames, I’m generally not going to be pressing that. Crouch normals start at 5 frames and we all know the weaknesses. St. forward is good but loses to quick lows. I don’t get the whole +1 thing; there are a lot of things in the game that are plus on block. Stop pushing buttons after an EWGF. I don’t push buttons after a Dynamite Heel :D.

Spining Demon enders are not safe vs Gief. You’re right about the other two.

Beat me to it. Exactly.

I wonder, what pressure do you apply to Cody on knock down? As he has some of THE worst reversals in the game, plus you play Kazuya/ Nina.

How about instead of being an idiot and underestimating all the D ranks you meet see them as worthy opponents. That way you’re not so surprised when they beat you.

Lol at troll accounts. Shit, I have to make a new account just to fight half of those clowns; they recognize me as the Marduk player who doesn’t take shit from jumpers and bail. Kinda don’t want to fight them though; I hate that weird sound before special moves when players use easy input.

The thing that ticks me off most about jumpers is that they will keep jumping in at you if your AA does less than 100 damage. they know they’re making a mistake but they don’t care since their reward is greater than yours if they land a jump-in. The only way to make them care is with a character like hwoarang or Cammy who does a whopping 150 damage without the Counter Hit. With it, it rounds up to 190, and Cammy can do it again on trade. Hworang probably gets a full juggle, but I never seen sky rocket trade with anything.

The above is made worse should your opponent be stacked to the brim, glowing yellow with defense gems on.

Wait… if they’re jumping in and you have at least 1 bar (and with some characters not even that), are they not risking 300+ damage? Not universal I know, but for sure against the likes of Lili, shotos, Ibuki, Cammy, etc.?

Yeah but you have those people who still constantly jump.

Just look at all the Hugo Players who still abuse the hell out of body splash.

And it can be really annoying when they’re all stacked up with Defense Gems because they can deliberately make more mistakes which I think leads to poor fundamentals in the long run as they won’t lose as much health from jumping in on someone who is about to knock you straight out of the sky.

Even for characters with good AAs, it can also make theirs seem weak so it will only encourage them further to keep on jumping.

that’s me… Splash abusing Hugo/Gief team with health gems that add 100 health instantly if you do super or cross art. on top of that i have a defense gem that negates 130 damage if super is activated so supers can and do tend to leave me with more health than i started with. Oh and since i equip these on both characters even my background character gets the health boost if you use super or cross art.

and people constantly jump at me when my anti airs do 150 to 200 damage so that doesnt stop them

You seem not to have read/understood his statement. He was talking about losing points, not about losing to D rank players. I understand that comprehension can be difficult sometimes, but how about you read and understand the man’s post before you decide to go ham.

On topic: How can people be mad about EWGF damage. A dude has to do 5 just frames (in fucking online lag) and it’s OP? When people can mash their face into a control and do Hugo combos or ez mode empty jump short, chain to ex joudan > super for over half your life? Too fucking pissed at this shit.

i think it’s pretty important to remember that this is a team game

even if it’s as you say and EWGF is supposedly hard to land against a good player (which is something i disagree with anyway), kazuya doesn’t necessarily have to be the character fighting on the screen in order to contribute his damage. in this game there are plenty of moves that leave the opponent standing after a switch cancel (ex: ryu’s/nina’s/cody’s overhead, rolento’s rekka, dudley’s machine gun blow, law’s shaolin spin kicks, etc) that still allow kazuya to do full EWGF combos which take away ~50% of the opponent’s life at the cost of using no meter on his end. even post-launch EWGF combos are the most damaging post-launch combos in the game as far as i know

i argue that a character’s solo potential matters much less than what they actually bring to the table for their team.

if you play a team of dudley/kazuya, dudley’s overhead becomes kazuya’s own; it’s a mix-up that dudley contributes and is something that kazuya can now utilize

this is essential

I played Lee and it’s the reason why I don’t have a properly working ps2 or tekken game courtesy of salty haters, that think his oki is “too good” lol

That is true… I abuse Nina overhead > Kazuya EWGFs pretty often; the team game aspect point is true. In a team it’s not difficult to land. I’m told it’s the only reason I win so I can’t be that hard (especially with 2 ways for Nina to combo into ground EWGFs).
Kazuya isn’t a mixup monster (I get down backed all day :sad:). If Kazuya has some safe tag out after EWGF that’d be a lot scarier to me. Hei/Gief/Hugo’s pinkies touch some random part of my character and it party time…:shake:

If Capcom wants to nerf the damage more power to them; I don’t care too much. I think the fucker does too much damage anyway (without EWGF). What’s next? Nina does too much damage? I apologize to everyone I mashed/spammed EWGF on.

I am not underestimating anyone kid. I think its just fucking stupid and kind of a scumbag move to get on troll accounts and beat ppl and ripped them off 90 pts. Especially when u r doing it as mean hearted trolling. I recognize a troll account right away if they guy knows how to play. Don’t call me an idiot, kid. I am not fucking stupid.

That’s why XBL is better on that sorta thing. On PSN u can have like 30 troll accounts and just waste ur time fucking people up. Kinda sad for a person to do that BS. Hahaha

i have a troll account on xbl… actually 3