When people say “X game runs on the unreal engine”, what are they saying? Is that a problem, or an asset? And are there any ways to tell what games use that engine without the developer telling you?
Gamestop preying on the emotions of consumers who dont have a clue. What the fuck is a playstation monitor? Can I play xbox360 on the playatation monitor?
For 500 dollars you can get a 42 inch tv if not bigger at wal-mart/best buy. Are you motherfuckin kidding me? lol. Gamestop. I swear…
That’s what I thought. No idea why this product even exists. I was wondering if anybody here knew of some special feature it had to validate it’s existence, aside from the glasses allowing each player to view their own full screen.
well, its your game engine. its basically a huge template so you aren’t building your game from scratch…
so unreal usually licenses it out to companies, after collecting a nice fee. usually part of this agreement is to put it in splash screens in various places in the game. (think ADX before the titles any 2d capcom game, or the THX animated splash before a movie). thats usually there as advertising to other companies. basically, the developer has to tell you, not as some bragging right, but because they are contractually obligated to.
unreal can be a problem depending on what you’re trying to do. from what more tech savvy ppl tell me, its like a really stubborn wordpress site. you can do alot of things with it, but there are alot of things that need to be tampered and modded to be of any use. from a consumer side, it should mean nothing.
Basically, this. The Unreal Engine is a really good engine, easy to use and accessible so it gives devs one less thing to worry about.
The problem is that the basic features of the engine are pretty limited and many games use this engine as it is, so unless you customize the engine to your needs you’ll end up with a generic looking, brown and gray everywhere, i-want-to-be-gears-of-war, shitty texture loading, amateurish particle effects and stuttering framerate game. It’s really easy to notice a game was made using it when they don’t tamper with it.
There are many examples of games that make good use of it. Mirror’s Edge, Batman Arkham Asylum, Mass Effect, Splinter Cell Conviction, Alice Madness Returns, etc. Most of these you can barely tell Unreal was used if you ignore the logo on the intro.
Wow…seems really versatile. Will we ever switch to something else as a widely-used engine?
Basically that’s what the UE3 is. Most devs nowadays can’t - or don’t want to - afford the development costs for HD games so the Unreal Engine is actually quite widespread.
I’m hoping id Tech 5 takes off(Rage/Doom 4 engine.) Most games that use the Unreal 3 engine don’t make good use of it. BioShock is probably the best use of the engine still.
You’d probably be surprised at how many games you’ve played that use the engine. I’m hating the look of it now(after you’ve played a few games that use the engine, it becomes easy to spot. Everything looks like plastic. Blurry textures that don’t load in until a few seconds after a level loads up, shitty framerate in the majority of the games that use the engine, etc.) I’m really hoping id Tech 5 becomes the new standard, but I think Bethesda isn’t letting id license out the engine right away after the release of Rage. Not a 100% sure though, but I’m hoping something comes along soon that’ll be the new standard.
If id becomes the new standard, then games will all look like Rage. If you just use the basic features of any engine, games will look alike.
It doesn’t matter which engine is the standard if the devs aren’t willing to put some effort into tweaking it.
from what i understand it has a special 3d feature that makes a screen pop out, not an image, that allows 2 people playing to view their own screen. at e3 people said they were blown away by the tech and had no idea how it even worked.
im outi
Roberth
That’s not really the case at all. It’s an officially-branded Sony Playstation product.
You can find out a lot more information around the web, like in this article, for example: http://kotaku.com/5811555/eyes+on-with-sonys-new-playstation-3d-display-which-can-render-splitscreen-gaming-obsolete
One of the anticipated features is the way that it can accommodate two full-screen displays instead of split-screen.
Sure, for $500 you can get a much bigger TV, but you won’t get a much bigger 3D TV, and definitely not one from one of the better manufacturers out there (Samsung, Sony, etc.). Plus, there’s the extras like the glasses and the game that come with it, that bring the price of the TV down to roughly $400 when you consider them. It’s not completely horrible, but 24" is just too small for me personally. Plus, I like Samsung TVs over Sony TVs.
Someone else will do the same product for the same price, but with at least a 32" display. Anything lower than the 30’s is just not suitable for gaming, imo. Even if it’s at your pc desk and you’re right there, 24’s still too small.
That’s your opinion. I HATE big displays. I refuse to use anything over 32’’ (and even that is pushing it). Over 32’’ is bulky and excessive. I prefer to stay in the high 20’s.
None the less theres really no such thing as a real 3d tv just yet, even with the glasses. As if I would want to play Super Stardust HD in 3d…its not that intense.
So that just makes this 24-inch “3d” tv thats 500 dollars at GAMESTOP of all places that much more…un-credible
I have a 24" monitor and it works great for gaming. My consoles are hooked to a 50" tv and thats good also. Lately I prefer the smaller screen, shit I even moved my 360 to the pc monitor.
:lol: That’s what I said.
32 inch being too big? Eh, I can see how that’s an issue.
I have a 37 inch, and I feel like it’s really the only size I need (don’t wanna get bigger).
Yo, PAUSE:rofl:
I have a 50 inch sony but id prefer if it were bigger
Monitor/TV size is dependent on how far back from the screen you sit honestly. I game on a 46’ HDTV and sit about 4 to 5 feet away and it’s absolutely perfect. Room size and everything needs to be taken into consideration.