Yes the cthulhu does have a home button, but start+select is for cases that only have two spots for the console function buttons, for instance, you could remove the turbo panel and just use the back 2 start/select buttons and still have guide functionality. Autodetection is just what it sounds like, you plug it in and it automatically switches to 360 or ps3/pc depending on what it’s plugged into. As for the complexity bit, it’s more a case of limited availability of ChImp boards at the moment.
I’m experiencing three problems with my Cthulhu MC.
[list=1][]The Smash Bros. modes don’t seem to work properly. In particular, I noticed that left and up move slightly faster than right and down. In effect, I’m only able to run left. If I want to walk left, I would have to start from another direction. I have a LS-56-01 if that’s a factor. Could a firmware update fix this?
[]Once in a while, the button inputs fail to register just for a second. A few presses after one happens to go dead, they all work again. I have wires soldered directly to my OBSF-30 buttons. What would cause this?
[*]My old-model PS2 has a DMS4 Lite modchip. However, if I turn it on with my MC plugged in, it would not allow me to move until I unplug it, at which point the program on my memory card immediately shows. The same happens when I load HDLoader and when I start a game, so in order to actually play anything, I have to plug in my stick four times. I also get occasional crashes with my stick. My multimeter shows that the MC does get power while this is happening. Is this due to the chip in my PS2?[/list]
its almost 2012, need that dc cthulhu board homey :bgrin:
Toodles: how did you check for lag on the cthulhu? I looked at the first post and checked that thread, but all I saw was testing the cthulhu against a wireless pad.
I only ask because I use my dual mod xbox360 TE + cthulhu mod on xbox360 mvc2 without issue. it works perfect. and I’m a pretty technical player imo, and yeah, no issues.
but then using the cthulhu on PS3 marvel (and PS2>DC converter) I notice issues. I don’t know where they are coming from, but I get awful input lag it feels like. this is made only worse online. I get a lot of dropped inputs too (well, my PP and KK combinations fail A LOT on PS3 compared to Xbox360 marvel)
Just wondering if you have any insight into this. I’m going to try and see if I can get a PS3 TE to compare side by side with this cthulhu modded xb360 TE
That’s odd. I wonder if it has to do with the centered value. I’ll look into it. Test the hell out of the modes, and be specific about which one you’re using, and I’ll tweak as needed. Yes, firmware updates can be used to fix problems on MC’s.
A loose connection between the cthulhu and whatever system it’s connected to. Since you didn’t state what system this is happening on, I don’t have much to offer here.
Known bug in the MC that will be addressed as soon as I can.
Hey! No questions until 2012!
Both the VSHG and Cthulhu were compared against a sixaxis; all three were neck and neck. Plus knowing how it works, yes, I’m sure there’s no lag. Online play is NO way to test anything about input lag. To make things worse, it wouldn’t suprise me if there were timing differences between 360 and PS3 like there are on SF4.
I really don’t know how to answer this one based on subjective experiences. The only objective tests were those done in the link. Now if there’s latency in a specific game, I can’t control that. The only thing I can promise is that it works just as well as a first party controller.
I thought the same. I’ve tested basic and advanced and there’s no difference in centering between the two. I checked the speeds by moving through icons on select screens in Brawl and noticed the clicks going faster moving left and up. I can’t test it on Melee right now, but I’ll see if I can test it on other games or possibly an input test program if one exists.
I have it hooked to an RJ-45 coupler on row 1. I’ve been playing mostly on PC via USB. I haven’t played long enough on my Gamecube or PS2 to see any problems. I’ll try with another connector.
That’s good to know. I was afraid I would have to get a Slimline model or something.
Keep up the good work. Thank you for your answers.
Yeah, as other have stated, until a dedicated home button is pressed the ChImp will recognize Start + Select as a Home button press. Once a dedicated button is pressed that option will go away, he just wanted to make sure it works on both PS3 and 360, as there were some issues with v1.0.
Autodetection is a built-in function that makes it so you no longer need a standalone Imp or DPDT switch… the ChImp automatically figures out what system you just plugged into. It doesn’t add any complexity, it actually removes quite a bit :rock:
And the comment about having 2 in the world was referring to my fight pad, I dual modded it initially with a cthulu + imp, but it would be hella cleaner this time around, and with autodetection would be a huge thing of awesomeness.
Thanks for the compliment on the install, I try like hell to make things look clean… I hate seeing big bird’s nests
Hi Guys, I just finished a dual mod today- Cthulhu and Madctaz controller with a n IMP board. I works great on my ps3, but it wont work with my xbox…
Im not sure what the problem is, but maybe it could be this: i have soldered the GROUND, the VCC and the HOME spots from the MadCatz to the A (VCC) C( Ground) and 9 (home) on the Cthulhus tight two rows of unlabeled points. Should some of these have been soldered to the IMP board instead?
One more thing that could help you guys helping me. I have two wires from my home spot on my Cthulhu to 1) home button and 2) guide spot on the imp. is this wrong?
Thank you very much
Both of those things are perfectly fine. You should check the stick in360 mode on your pc
Oh I actually tried that, but didnt do it correctly:s Now im in the 360 mode, and found out that the guide didnt work… Ill try to fix this. Thanks
I have cash waiting for a chimp board! I stopped using my 360 when i bought SF4 on PS3 and im never going back to paying for live, so i really need to dual mod my 360 TE. So if you need another beta tester or are feeling generous, please let me know.
I’m getting an Agetec arcade stick (Dreamcast) soon.
I looked on this site http://burauzaa.com/joystick2/index.htm for mod instructions and the stick looks like it has Quick Disconnects for the buttons and main lines from the PCB. Would it be possible to piggy back this Agetec PCB onto the MC Cthulu without doing a lot of complicated soldering? It seems like the QD lines could be redirected into the MCC and they could share the button terminals on the MCC. The Agetec PCB also seems to be common ground from my investigations on the board. Have found no record or tutorial, however, of anyone doing a dual mod with this PCB although a couple of people have done (undocumented?? = no pictures or in-depth description that I could find with Search) piggyback mods with other DC controller PCBs.
I understand I’d have to keep the Dreamcast connector line as is since there are no instructions to convert that to an RJ45 interface. I can live with a line sticking out of the base along with an RJ45 jack…
My other option I guess is unplugging the Agetec PCB altogether and doing a full MCC replacement and just buying PS2-to-DC adapter cords… Might just be easier to handle it that way in the long run. I still want this stick to work with the Dreamcast if at all possible. First step will definitely be an upgrade of the buttons and joystick after I get it in the mail.
I’m having trouble with a recently constructed Cthulhu board. It is recieving power from the USB, but isn’t communicating at all? Where do I begin testing this?
~M
Thanks much. I’m reading 4 meg ohm between Vcc and ground. ><
Sorted. Thank you again. ‘USB only’ wasn’t connected properly.
Hello everyone.
I have no idea what an Imp Board is. Do I need to install it if I am only installing the Chtulu for my TE to work with just the PS3?
Has anyone tried the PSX functionality of the MC Cthulhu with Rival Schools for the PSX? I run into a problem where if I’m playing Rival Schools on a PS2 and the Cthulhu in PSX mode, the buttons and joystick act like they’re on autofire - this includes Start, so any fights I play are constantly being paused. This doesn’t happen in any PS2 or other PSX games, nor does it happen if I use the board in Gamecube or PS3 modes.
I’d like someone who also owns Rival Schools and a stick with an MC Cthulhu please confirm that this happens.
I don’t have Rival Schools, but I did have a similar problem with PS1 version of SFA3 on a PS2 console. I solved it by unplugging and replugging the PS1 cable. I think you’re not supposed to have the joystick plugged in until the game loads up.
Hehe, LizardLick already received theirs, and Gamingnow.net has theirs on the way. I’m sure both sites will have them listed within days.
I’m sorry, but I can’t help you. It’s definitely doable, and not even difficult, but the Cthulhu isn’t supported in a dual pcb setup outside of a 360 FightStick. Check the ‘2 pcb’s in one stick’ thread; all of the information you could need is there.
Err, not enough information to paint a picture of what you’re trying to do.
You wanting the stick to work on 360 and PS3? Get an Imp. Just PS3? No Imp needed.
If I’m understanding you two right, the cthulhu is left plugged in when powered on, the PS1 game loads, the Cthulhu acts all jittery/autofirey, until a replug? Please confirm.
Definitely sounds related to the known problem, but would mean the problem is elsewhere from where I was thinking it would be.