the Infernoman update
EMP nade - blast radius slightly increased to make throws easier to hit confirm against enemy equipment/streaks
XM25 - nerfed to 8 shots from 12
Trophy system - can now block 3 shots over 2
Scrambler - range is increased can disable enemy C4/claymores placed in range of it.
Type 95 - gun is now a 2 burst gun and does 50 - 25 dmg.
M16A4 - damage boosted to now 40-30
LMGs -
all now have changed dmg stats
M60E4 - 50-45 (suppressed ver is 45-35)
MK46 - 35 all ranges (suppressed is 35-30)
PKP Pecheneg - 40 all range (suppressed 35 all range)
MG36 - 45 all ranges (suppressed 40-30)
L85 LSW - 35 all ranges (suppressed unchanged)
Sniper Rifles - cannot be fired as you hold down button to ADS until you’re fully scoped in. once scoped in, sniper rifle has random sway for a brief moment ala Black Ops
Riot Shield - buffed by making shield slightly larger making blocking bullets/melee swings easier.
Ranged Proficieny added to give melee shield bash commando range if choosen over melee or speed.
shield regiven back ability to repel Tact nades ala MW2
Machine pistols - all nerfed via disabling akimbo
Handguns -
when akimbo is added correct extra ammo is given
Red Dot is now an attachment
Melee system - swings gun instead of knife. melee is 2 hit kill like Riot shield
Knife - only available in handguns as an attachment. 1 hit kill is possible ONLY when handgun + knife is out. No lunge.
knife animation has slow startup and won’t beggin stabbing animation til after 2 sec. kill is confirmed on the 3rd second. has after knife is fully in, a 2 sec recovery.
Proficiency -
Stability eliminates Idle sway when used (only reduces Sniper rifles sway)
Perks -
Scavenger Pro - now can resupply tact grenades plus Launchers have extra ammo
Stinger - 3 missiles
M320 - 4 rounds
XM25 - 12 shots
RPG7 - 3 Rockets
SMAW - 2 rockets
Blast Shield Pro - immune to tact nades (works like tac Mask Pro perk from BO)
Recon Pro - Start off with an extra tact nade (minus Smoke)
Dead Silence - renamed to Ninja. Pro ver makes you immune to HBS/Porable Radar
Deathstreaks - deleted permamnetly
Streaks -
IMS - now a 6 pointstreak instead of 5
Reaper - now a 10 pointsrteak instead of 9
Strafe Run - buffed by giving heli’s one flare total. Onced used can be taken down easily
Sentry Gun - can be placed once earned no longer comes in care package
SAM turret - buffed speed of lock-on and missile firing
Advanced UAV - reveals ALL targets (Assassin no longer immune) for balance sweeps update every sec still not in realtime.
Recon Drone - Buffed to reveal not just enemy location in realtime once tagged but also direction they’re facing similar to a painted target via recon.
EMP - buffed to cancel out a called in enemy MOAB
maps to import (based on the way MW3 plays these maps I feel would work well in this game, not just what I like to play on) -
MW1 - Backlot, Crossfire, Pipeline, Chinatown, District, Creek, Bloc, Downpour
MW2 - Favela, Invasion, underpass, Sub base, terminal, rundown, bailout, trailer park
again these are my opinions based on what I feel would improve/balance the game. if you care enough to, l feel free to argue/agree add/ whatever.