The Official Bison Wishlist

What if they gave bison the ability to FA an attack in mid-air like Gouken? would that solve some of his problems? or would that not be in bison’s style?

What if they upped his overall damage output? You guys seem to agree that his HK and MK are godly, but his scissors and combos really lack umph.

My only wish:

Bisons’ ultra should be his final psycho crusher from Alpha 3, as Final Bison.

It would have low startup, high travel speed, and therefore be MUCH more suitable as a punish, and also as an anti air (though not one that is quite as good as the Alpha 3 iteration). Hey, if Sagat can both FADC his ultra AND use it as anti air, why can’t Bisons’ (less damaging) ultra be a viable anti air option?

It would also have a shorter animation but look 10x moar badass.

“Psyyy-CRUSHEEEEEER!!”

Old video ahoy.

[media=youtube]8tHkuxWQ1CQ[/media]

Are you talking about invincibility or quicker startup? Personally I think the 10 frame startup for lk scissors is a good trade for being completely safe on block. However, I wouldn’t mind seeing a little buff to PC since it has very little priority, aside from the fact that it armor breaks. Of course, getting thrown out of specials is annoying for every character, it’s just that Bison is more vulnerable to this because his sk and pc have pretty long startups.

Stripping Pyscho Crusher of it’s Armor Break would make it almost completely useless, outside of combos and EX escapes. It already hit’s multiple times; each version of the PC hits at least twice if you throw it from up close. Sure, it would nice to see flashy combos using the Psycho Crusher, but I’d personally prefer utility over flash.

Sure it’s frustrating to see the HS whiff completely by moving backwards, but that just boils down to your opponent recognizing the attack, and acting accordingly. If they’re just moving backwards why not just empty DR and throw? Aside from that, it makes sense that HS and DR can be defeated by a jumping normal or throw. HS and DR don’t have air supremacy. These moves are just Bison… jumping in the air. Besides, giving Bison HS tracking would be like giving Ryu homing Fireballs.

HS should not Armor Break. If you take away Armor Break from Psycho Crusher, not only do you make the Psycho Crusher almost useless, but you also give Bison a useless Armor Break move. If opponents know that the HS Armor Breaks, they will NEVER absorb it. Moves with EX Armor, like Balrog’s EX punches, would be impossible to break without pure, 100% HS tracking. That’s why PC is armor breaking.

Okay, I have to admit I really did like Bison’s projectiles in his past incarnations. Giving Bison a projectile that moves slowly and detonates would probably break Bison. SF4 doesn’t have huge stages where you can jump 100 feet into the air like MvC, and the characters can’t move around nearly as fast. If Bison had this projectile he could just spam it all day, and be relatively safe from attack.

I can agree with you on this. I wholeheartedly believe that if Bison had a way to combo into his Ultra, he would be a much more dangerous character. His only unique way to combo into his Ultra is largely dependent on the opponent. If your opponent doesn’t jump, then you can’t him with the j.mp. What’s Bison left with then? Oh, just the Focus Attack… which everyone else can do.

As for the super and Ultra looking different, I think they’re fine the way they are. Bison’s Knee Press Nightmare has always looked like that. Nightmare Booster, being an all new move, looks great. He Scissors twice, Psycho Crushes the opponent into the air, and then stomps on their stomach. What more can you ask for? Personally, Bison’s Ultra is the reason I chose him to main.

It would be nice for Bison to have an AA, but that’s one area that’s fine the way it is. Bison doesn’t have a “true” AA like a SRK or Cannon Spike, but he has plenty of options to either escape or turn the situation in his favor. His Teleport is great for this. Jump in or cross up attempts (whether on wake up or not) are completely mitigated with a teleport. His EX PC (or even EX SK if you can time it right) can punish jump ins since they have invincibility frames. You can even Ultra a guy out of the air if you pull it off early enough. Besides, Bison doesn’t have to answer every jump in and crossup. Mobility is one of the keys to Bison’s game.

If your opponent is jumping in at you (not crossing up), then you should have no trouble whatsoever in teleporting back. If it’s a crossup, then your input should still register correctly, even after he crosses you up.

This isn’t always true. Bison’s pokes are arguably the best (if not some of the best) in the game. Take for example the recent EVO. Eduardo, who placed in the top 8, played a very aggressive Balrog that moved forward almost all the time. A charge character doesn’t have to retain charge all the time in order to have the upper hand. Besides, charging doesn’t really take that long anyways.

oh god I lawd

A3 shin bison’s super was pretty ridiculous though, it took like 60% off and wasn’t air-blockable. Everytime I jump against him my heart stops beating for a bit.

:wtf:

Hmmm…

A proper c.fp first and foremost. More than half the cast have this or it’s equivalent. It doesn’t need to be as good as Akuma’s, but it definitely doesn’t need to be worse than Sakura’s.

An ultra setup that doesn’t suck. Tiers are directly related to landing your ultra, plain and simple.

Whatever the hell nj.mp is supposed to be, I don’t know. The only use I can think of is that it flattens out Dictator’s hitbox. I was laughing pretty hard the first time I saw this normal.

A kara throw or improve his throw range to 1.0.

And… last but not least… for the love of all things sacred NO BLOODY PROJECTILE. There are way too many shoto-clones to begin with.

What TonyLew said about DR and HS is interesting too. An overhead would be pretty awesome but I’m not holding my breath.

id trade most of these suggestions for a bigger lifebar and a few more ways to land ultra

I think having Psycho Banish for such a task is silly because you can focus fireballs, jump over, and teleport. Think about the entire game, not just one character. It just doesn’t fit into this incarnation of Bison for SF4. I feel he also doesn’t need to have a move to allow him to cancel into Ultra, although it would be nice. Look at how many people used Akuma in the pools, semi’s and the last few matches at EVO. Akuma is listed high on tiers still. He doesn’t have the FADC Ultra trump card like Sagat and Ryu and he is still played to such great lengths by great SF4 players. But when he has the Ultra meter, he places that fear factor on people who don’t want to be caught and lose 60% stamina in one move.

I thought Sakura had one of the best c hp in the game…is this not the case?

Aside from that, I respectfully disagree that dictator’s first and foremost need is to have an AA normal improved. I think everyone already agrees that he has very good normals, and that he has options to avoid, if not counter, air attacks. A realistic ultra setup would increase his damage output and improve his risk/reward ratio, which really is what defines this game. You mentioned this second, my only thing was I think it should come first :bgrin:

…which implies that what he’s lacking is still a way to land his ultra, like Akuma, Ryu, Sagat, Rufus, or Blanka; regardless of whether it’s through wakeup reversal, cancel, juggle, or crossup overhead.

You all know Final Psycho Crusher would be so hype.

I don’t agree. His AA is crappy. Half the cast can jump in with impunity and you are forced to dash out from under crossups.

And yes Sakura does have one of the best c.hp in the game.

There is a video of a Japanese Bison player punishing and killing a whiffed Ken ultra with this move. Totally hilarious.

While I agree that he doesn’t need Banish specifically to deal with fireballs, the move would have other utility much like 'Gief’s Green Hand has come to have.
Who knows, maybe they could make an EX Psycho Banish with similar invincibility to a Roll Canceled Banish from CvS2, thus giving Bison another decent AA option… Though that’s probably taking it too far.:lol:

Akuma also has one way to land his Ultra that Bison really doesn’t, namely as a counter. The long start up on Bison’s Ultra doesn’t allow for it to punish nearly as much. Akuma also has many other tools that Bison doesn’t.

Give me a vertical/arching Psycho Crusher that’s combo-able into Nightmare Booster a la Headbutt -> Crazy Buffalo and I’ll be set.

But in all honesty, Bison has all the tools necessary to win. However, like Graham said, which I believe to be the utmost truth in the matter, he has no comeback ability.

With a solid AA that combo’s into ultra, he’ll pretty much have that “comeback ability”. It’s not going to be game breaking either, IMO. He still has the same stuff, priority, start ups, and all that shenanigans. Only this time, he has an AA similar to that of Guile’s or Boxer’s. Sure, I’m copying off of Boxer, but if it does happen, it sure is a lot easier than zeno’s great, but some what hard idea. (I’m fine with either ideas TBH… leaning more towards Banish cause that shit is SICK!!!)

Basic things I think should be implemented regardless :

Give EX PC MORE invincibility frames. It is completely retarded that a jump in option select DP can cleanly beat a Reversal EX PC when Bison is waking up.

Either decrease startup on C.hp and give it a better hitbox- OR make it put the enemy into a juggle state (new ultra link :slight_smile: I am guessing this is overpowered though ).

Everyone says S .hk works as antiair but there a lot of angles it doesnt and using it is extremely risky because if you miss or are countered when a shoto or sagat or gief is jumping in have fun losing half your life bar to the followup. (sagats j mp is retarded…)

It really doesn’t worth to well vs Blanka or Gen either. Gens jump ins are not stopped by S hk effectively and thats all he does.
Considerations:

I think it is dumb that jump INs can beat a well timed headstomp. Seriously headstomp just doesnt seem very reliable. Somehow this should be fixed…

Skull diver attacks from the side you execute it- basically you can cross up with it. Maybe give EX skull diver a couple invincibility frames or super armor…it is already hard enough to land a headstomp on a standing opponent, at least this will add to chip at the cost of EX. I am going to guess this is probably overpowered though…It at least would make opponents think twice about challenging it right away.

Psycho crusher quicker?

Shave off a couple teleport recovery frames. Bison seems to have been designed as a safe, low damage character that is suppose to be able to escape but it isn’t hard at all to catch bison when he teleports on wakeup because the recovery is retarded. Still shotos have the best escape with their Air tatsu which has retarded priority.

Cool thing to consider: Fake teleport.

If you guys really want Bison to be the mind games character, how about a fake teleport? You could teleport mid screen from the enemy and fake teleport behind him so he has his purple image on both sides but he is actually still where he was. The only indication that its fake is the enemy hasn’t turned around. Recovery for this should be pretty short. Also doesn’t always have to be a fake behind teleport, could do it from the front too. What to you think of this idea? Seems liked itd be awesome. Would make dictator 100x more the asshole lol.

Someone mentioned Akuma being high tier without the ultra- I think akuma has a better ultra because it is less risky IMO and can be done very quickly on reaction (don’t need charge).

Honestly I wouldn’t mind Bisons ultra if ultras of Ryu,Sagat,Rufus (all the easy to land ultras) did considerably less damage. Like I’m talking ryus fireball should do 300 dmg cold with full ultra.

Or better yet make ultra meters fill way slower (maybe require absorption to get the ultra) and carry over into the next round so having 2 in an entire 3 round match is considered a lot.

If Bison’s teleport was improved though so he didn’t have to constantly blow meter to escape his super would come in handy. Easy to land as well.

while it is cool, imo bison shouldn’t get even more shenanigans. They’ll just wear out like how his existing ones did.

I think you missed tony’s point. He meant akuma is high tier without having to use the ultra. Just simply having it available achieves the intended effect of the move.

I would like for the meter to build at the end of both the HS/DR moves. No reason to be able to tell the difference by looking at my bar.

HS needs to cross up like st and less frames on cr.hp start up with higher hit box.

More priority on j.mp.

I am iffy on a faster teleport. I usually block then dash and don’t use it because it is ineffective.

Far a guy who relies on trickery where are his resets?He has one option for resets and it lack priority (j.mp) and when acomplish has like 2 viable options. Cr. mp into PC or cl.hp focus cancel bnb.Yes wastse two bars to cross to the other side and hope to land a bnb combo.A pop up move or j.mp that can be comboed into exhs,hs, even dr right befor the opponents hit the ground would be pimp.
As would a cancellable slide.
More damage on ultra.I can focus like there is no tomorrow so I want a better payoff.

Bison and Blanka were just pretenders.Bison is going to keep going down in tiers.To a solid mid in my opinion.Honestly, a bio would be like this your pc and dr is going to be useless .Teleport useless. Your headstomp will only be used to keep opponents in the corner.You are going to poke,dash,throw,chip and scissor your way to a lead then your going to look at Sagat,Rufus, Chun, Viper,Akuma, Balrog,Ryu, Gief, Seth, Honda,Cammy,Sakura(with bar),Blanka and heck anyone else with a full ultra bar even guile(except dan and vega) and your going to wave them the finger at them and say time out.The best way not to make a mistake is to not put yourself in a position to make it . I like the char so I am going to play him always but after evo I have to reasses my choice in maining him. He is going to go down in a couple of match ups.

Agreed 100%. If Bison gets anything, it needs to be something concrete.

I would like Bison’s crouching HP have a 5 or 6 frame start up instead of 12 frames for anti-air(Guile’s is 5 I think). I would also like a ground move that juggles into ultra.

That is all.

Yup thats exactly what i posted. That would make him as dangerous as Boxer