Many of the new people seem to have a problem understanding the number system. Here is a quick guide along with some other helpful notations. If any of these are wrong or I missed some good ones, then let me know and I’ll add/edit it.
[] = brackets usually mean repeat the section, but when it is used around one button then it can mean hold.
][ = in the case of a held button, reverse brackets mean to release.
~ = tilde means to press immediately after. Almost like sliding between the two buttons.
XX = this denotes a link. The moves before and after the XX will not cancel into eachother, but can still combo.
, = seperates attacks/movements. Is usually a chain or cancel.
j. = jump
dj. = double jump
IAD = Instant Air Dash
OTG = On the ground hit
BBQ = Baroque
^We’re still going to have to use all the punctuation so it’ll look crowded with the smilys
The numbers take less then a minute to learn
People are used to the numbers
It’s easier to copy and paste the numbers to spread the knowledge
I just don’t understand why this has to be used when we have symbol graphics already programmed into the forum. Like the arrows :d: , and button graphics like :snkb: :snkc: etc
I understand that the numbers are good for text-based movelists, but when you have access to easy to read graphics why not use those?
When did the fighting game community as a whole become to cool for “Gamepro” style notation? I dont feel like looking at numbers all day when I wanna learn a fighting game, shit just fucks with my ability to comprehend whatever the fuck I am reading and attempting to learn.
I understand it for Soul Calibur. Move inputs for that game are generally simpler and focus on directionals + attack. I still don’t like number notation for Capcom fighters.
Actually, the A/B/C thing for TvC I don’t understand either. Or did this originate from the arcade version/cabinet? I thought the game notated them as L/M/H (light/medium/hard)
I think a lot of the resistance for the number system is due to the fact that it just isn’t used for Capcom fighters, typically. I don’t remember it ever being used in CvS2, 3s, MvC2, SF4 etc discussions. It’s a little weird that people are adopting it for TvC all of a sudden. Is it because of the increase of directional normals?
Well let’s see is this game anything like Cvs2, SF3, SF4, no it isn’t, it is like GG, BB, AH, HnK to name a few what do all those games use for notations?
I don’t get what’s so hard - even if you don’t know it by heart, just look down at the keyboard for a sec. It’s also pretty standard for a lot, a lot of fighting games that is not SF.
If you can’t comprehend the numbers and ABCD for buttons, maybe you shouldn’t try to learn combos in the first place…
Besides, using the graphics are annoying. More inputs to write them, and personally I think it gets kinda messy and hard to read quickly compared to text notations.
Lets be realistic this shit is more like MvC2 than anything and they don’t use the stupid numbers because their just that stupid. Like I said it was call when this game was in Japan/arcade only but now this shit is on a wii console a lot of people won’t even want to bother with the numbers.
Number notation translates easily between all languages. This way, someone that doesn’t know English well can still easily read the combos
Why do we use numbers over arrows in this section? Because it is standard for the community…why should one group try to be different just because they are unwilling to learn/stubborn? In case you want to share the combos, the arrows do not copy. Also, it is easier/quicker for me to type the numbers than the commands for the arrows.
Now…this thread was made to help people. Either contribute or ignore it.
I hate number notation. Using the standard SF abbreviations works better for me.
dp+C is easier than 623+C, for example. Also, qcf+c is no more or less difficult than 236+c. Besides, SF notation makes sense regardless of the direction the character is facing, i.e. 623 is not a dp if the character is facing left.
I never use a keypad so these numbers require more effort on my part in translating. Numbers belong in math not my fighting games.