Ok, here’s the list I’ve come up with when running Spencer/Wesker and this is totally from my point of view. What I look for and what problems I’ve run into so far. Things taken into account are :
Hit Stun Deterioration (How much you have to adjust your combo)
Damage Scaling
DHC damage (being able to do at least a total of 1 million damage off of Spencer’s Bnb. My Spencer bnb does 850k.)
Usefulness of assist
Team synergy
How good of an anchor is the assist character
Among other things
Hawkeye - Grayhound
Pros
Arrows are VERY fast. Can easily combo down forward zipline with this assist.
Very slight damage scaling (Bnb does a little over 800k)
If it hits on the ground, No Hit Stun Deteration
Provides safe DHC’s (mostly)
Works well with Wesker’s teleport mixups
Cons
With this team, DHC damage is poor and you can’t kill average health characters.
Arrow miss smaller characters
THC damage with Wesker is poor
A mediocre anchor. If it’s 1 on 1 and Hawkeye has X-Factor, you can chip out your opponent most likely. But don’t expect many 1 against 3 comebacks
Dr. Doom - Plasma Beam
Pros
Beam comes out relatively fast (But not fast enough to combo down forward zipline without a delaying your jump)
Doom comes out behind the point character so he’s usually out of harms way most times
DHC damage is HUGE (Over 1 million off of Spencer’s BNB)
Safe DHC’s
OK anchor
Can help both Wesker and Spencer extend combo’s
Cons
Hard damage scaling (reduced to 630k)
Hard Hit Stun deterioration. You will have to adjust your combo when using this assist
THC damage witih Wesker is poor
Dr. Doom - Hidden Missiles
Pros
Damage output is HUGE. More then any other assist. Will one touch kill every character in the game. (generally)
Safe DHC’s
OK anchor
Cons
No horizontal coverage with your approch
Doom stays on the field for a VERY long time
Doesn’t allow Wesker’s core mixup to be effective
THC damage witih Wesker is poor
Frank - Shopping Cart
Pros
VERY fast assist. Can easily combo down forward zipline with this assist.
Very good lock down assist
Level 4 or 5 Frank with Wesker sets up great unblockables
No hit stun deterioration since your combo will start on the ground.
Cons
Scales combos HARD. Down to around 400k! Most damage scaling of all assists on this list
Must give up damage to level Frank up
DHC damage does not hit 1 million until Frank is leveled up
No safe DHC’s
Not a projectile
Does not travel full screen
Taskmaster - H. Arrows
Pros
Slight Damage Scaling
No Hit Stun Deterioration
Great DHC damage with Spencer
Safe DHC depending on distance from the wall
Cons
Assist comes out very slow
Gets beat out by faster beam assist OFTEN
Does not work well with Wesker
-Arrows are slow so teleport mix ups aren’t as effective
-THC Damage with Wesker is VERY poor
Chris - Gun Fire
Pros
No Hit Stun Deterioration
Great DHC Damage
Can help both Wesker and Spencer extend combos (?)
Safe DHC (?)
Cons
Relatively hard damage scaling (Down to 650k)
Dunno if Chris makes a good anchor or not (I know Bum163 makes him looks like a great anchor, but that’s just one player so far)
Sentinel - Drones
Pros
Very light damage scaling. Down to 830k
No hit stun scaling
Very good lock down assist
Can help extend Spencer’s combos including UVG. Leads to pretty high damage output
Great assist for Wesker to run teleport mix ups with
Great DHC damage (over 1 million)
Decent anchor
Mostly safe DHC’s
Cons
Sentinel is a walking mixup
Hard to use at high level play
Slow
Sentinel is left on the field for longer then average
and this last one I just started messing with so I’m not sure I have all the facts yet…
Magneto - EM Disruptor
Pros
No damage scaling since it is a one hit projectile.
Fast (Can combo with down forward zipline)
Works well with Wesker’s Teleport mixups
Generally safe DHC’s when done from a distance
Decent anchor
Cons
DHC can not break 1 million damage with my Spencer bnb (only 950k). There does not seem to be a way to get all hits of Magnetic Tempest after Bionic Maneuvers.
Some Hit Stun Deterioration, but this is minor. You will have to adjust your combo, but since there is no damage scaling, the combo will still end up doing MORE damage with this as a starter then if you landed a hit on your own
THC damage is poor with Wesker
That’s it so far. I’ll be messing around some more just to see what I find. But I doubt there is a perfect 3rd character for this team. If I made any mistakes or you have another suggestion. Please let me know!