The Nintendo Switch Thread! - Deadly Premonition 2: Blessing in Disguise 7/10 - Paper Mario: The Origami King 7/17

So anyone else playing ARMS atm?

Liking Mechanika more as I’m getting used to her, looks like you can keep cancelling held ground dashes into themselves to sustain mobility whilst holding a charge.

Current loadout is Revolver, Coolerang and Homie, feels ok although I’m not totally sold on Homie, it’s grown on me a bit recently but still feels slow and short ranged.

Only movement thing that’s bothering me now is the drastic speed drop you get when getting closer to an opponent, feels like going down a gear too early in a car and really throws me off.

I’m playing but just barely. Also playing Mechanica. I’m laying new floor in my house so I haven’t had a chance to really dig deep into the games quirks.

Switch has firmware update, more than just stability
http://en-americas-support.nintendo.com/app/answers/detail/a_id/22525/~/nintendo-switch-system-updates-and-change-history

If it gets successful, I can just picture Arms turned into an animated movie or a TV series.

I can see that happening

I think I may have to get an switch after watching that E3 conference

Found the one Switch game I am never getting.

Fuck giving money to Keiji Inafune and Mighty No. 9.

you should. its a good system.

Inafune has nothing to do with that. It’s all Inticreates on that one.

Those characters deserved to be in an actually good game… Let them have this.

So you saying Inticreates can make a Better Might N0 9 than Infune?
I’ll hold my judgement for now then.

Are you implying many developers couldn’t make a better Mighty No. 9 than Inafune?

On a separate note to anyone playing ARMS we got free training but it’s hidden, you can set time and health to infinite in 1p vs cpu and set the CPU to stationary or evasive in the difficulty settings.

No I just hate Might No 9 and Inafune, but on hearing Inafune has nothing to do with this I might reconsider.

The First Mighty Gunvolt crossover game, that 3 way crossover between Azure Striker Gunvolt, Mighty No. 9, and Gal Gun was not awful. But that also came out before Might No9 did.

In fairness to Inafune, the real lesson was that Kickstarter isn’t a good source to bankroll and actual AAA title. Shenmue 3 is going to be the same. People got all hyped and put together $6 million for it, not realizing that the first one cost 10 times that. For the Dreamcast. In 2000.

At this point, if I had to put money on Comcept or Inticreates, it’d easily be on Inti.

That isn’t the reason Mighty No 9 did as bad as it did. Mighty No 9 raised money money their their goal and they still failed to deliver.

Inti Create developed Mighty No. 9 too. They are correcting their mistake having Inafune as project head.

This is true, but Kickstarter simply isn’t going to generate enough money to produce a legitimate AAA game. Especially not enough for one that was given a multi-platform physical release.I think it was moreso an issue of Inafune being over-ambitious than him actively misleading people.

No, because that game filled with game play mechanics and level design flaws.
They failed simple concepts of good level design.

Yeah. That’ll happen when you have a way-too-small budget.

Hear the switch now supports Brooks Converters for anyone who bought USFII