Pfft, whatever dude. I can be as pissed off about that bullshit as I want. As soon as they announced online MP, my brother and I were hype about being able to play our levels together. If you want to defend stupid-ass policy, be my guest.
Don’t forget about the Pokémon Conference that starts in a little over an hour and a half!
https://www.pokemon.com/us/press-conference/
Also, I gotta side with The Chad on this one. Basic and standard online modes being omitted or extremely watered down to the point of irrelevancy is just dumb. Not being able to play with friends online; only coop is some dumb shit. This game SCREAMS online co-op in so many ways and Nintendo is denying their player base almost all of those ways.
This is coming from someone who absolutely doesn’t care and pretty much hates online gaming. They are ruining pretty much all the good will and hype they’ve gotten from this game with these string of announcements.
I usually defend Nintendo on a lot of dumb decisions they make but this one I just can’t.
They’ve mismanaged their entire Online network and it’s capabilities since it was announced. It’s been pretty much the only glaring flaw in the Switch. Nintendo has no fucking clue how to use the online gaming to their advantage or to cultivate it into making it something that stands out as something special compared to XBL or PS+.
Well. I take that last one back. NSO definitely stands out. Just for all the wrong reasons.
I stopped caring about leaderboards way back…I guess it sucks for other but…Nintendo gonna nintendo
Leaderboards are not why people are mad. Using them as a scapegoat to omit basic and standard online features is the issue.
Again Nintendo gonna Nintendo. Peeps get happy Nintendo does something amazing then shards the bed a bit. It’s expected that they’ll fumble.
The features peeps are mad about I guess won’t bother me.
What’s the point of having online co-op if you can’t play with friends? The purpose is defeated.
Changed thread title in memoriam of Chad’s SMM2 hype.
It didn’t completely kill the hype, but it is a massive disappointment. Reading other forums and comments, there are a lot of confused and upset fans who feel pretty let down by how out of touch Nintendo is with their fans. I just don’t get it.
That said, I’m still going to play the fuck out of the game, and hope that the outcry will be enough for them to patch in online multiplayer with friends.
Detective Pikachu 2 coming to switch.
No release date yet.
Cool, I guess?
hmm…yeah I should’ve known that a name like “Jizz-O” would be auto-censored; while making this mii that message came up “You can’t use that name.” fine then I settled for “BustaCrust”…I wonder…YEP— Nut-Crust is apparently acceptable… that shall be his name…yeah that works. (the concept is a random clump of nut someone shot off that coalesced and became a sentient creature…and now it shall join the fight in Smash Ultimate to help save the world…)
Dope.
I’m getting high blood pressure due to the radiance of your saltiness
I meant the handling, literally. F-Zero was one of the few games that actually used both the analogue triggers and the button you could press by pushing the triggers all the way down for two different movements to cut corners. It wasn’t a gimmick, it was integral to the gameplay, and Switch controllers don’t have the necessary hardware for this.
That said it’s a price I’d be willing to pay. Plus they could always make it compatible with the GC controllers anyway.
Except it is.
F-Zero was on the SNES and GBA.
The Switch does not recolonize analogs on the shoulder buttons.
Yeah, cool. So was Zelda, but I don’t remember controlling Link in Breath of the Wild with a D-pad.
It’s fine if you liked rubbing the borders of the tracks in GX but you needed both tools for cutting corners with minimal speed loss, no matter what weird argument you might bring next.
Didn’t know that the Switch couldn’t recognize the triggers but on second though it does make sense.
Well I remember for the SNES F-Zero there is the shoulder buttons use for some hard turning but you rapidly tap and release those buttons instead of a measured pressure you would use with an analog trigger.
All the Game Cube to Switch Adapters work as the shoulders are digital and not analog, and there nothing in system that allows for it. Analog only exist for the thumb stick. There some analog like movements with motion controls, but that is pitta compared to a real analog button/trigger.
Nintendo would have to get creative if they want to port GX to the Switch.
Slight topic change, I would prefer they port the GC version of Twilight Princess instead of the Wii version, as the Wii version made Link Right handed and mirrored all the dungeons and maps.
They will just port the Wii-U version if they port it at all as that version has the GCN and Wii map configurations included.
Sadly that is the problem, if it was a straight drag and drop, we probably already have a GX /AX port but it will require them to go in and change things. Coupled with the fact that a defunct team at Sega made the majority of GX / AX means going in to do that game right is going to cost money, Nintendo may not want to spend for the few F-Zero fans that buy games.
If we get anything F-Zero it likely is a brand new game or a retro style offering. I would love a port of GX and AX but sadly way too many things working against it. I hope I am wrong.
Christ. They’re still making content for this game.